
Build an idyllic 19th century Mediterranean town and help it flourish into a prosperous city. Freely place and customise each element to create the perfect home for your growing population in this cozy city builder from the creators of Station to Station.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Break free of the grid in Town to City: a cozy city builder that invites you to create a beautiful and bustling community.
Freely place houses, shops, and amenities and natural elements to delight your residents and encourage new families to move in. As your population grows, so can your ambitions: create multiple towns that can grow alone or thrive together, helping the whole region develop and prosper.
In story or sandbox mode, you're free to build at your own pace, placing each flower bed with pixel precision, or prioritise growing your economy and developing your town into a thriving city.
Truly grid-less building sets you free to lay out your town however you like. Plan out carefully ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys. Freely shape the land beneath your feet with terraforming tools for elevation, water, and terrain.
Beautify your settlement to your heart's content with a plethora of customisation options. Set up lighting, plant flowers and wooded parks, and decorate houses and buildings to complement or contrast. With gorgeous voxel graphics as a base and plenty of tools for fine-tuning, it's easy to create something beautiful that you'll want to capture with the in-game photo mode or stroll through in first-person view.
As your town flourishes, you’ll need to meet the needs of your growing population. Provide amenities that will cater for everyone – from workers to artisans and the bourgeoisie – alongside specific requests by individual residents. Get to know each person as they arrive in town, and watch them settle down to form new families in the homes you built for them with pets and livestock by their side.
Assign workers to jobs, research new buildings and decorations, and boost your sleepy settlement into a bustling centre of commerce. As you expand beyond the bounds of your first town, you'll pursue new developments in farming and tourism by building new towns, all connected by trade and travel routes.
Truly grid-less city building
Full campaign and sandbox modes
Land and water terraforming
Rich customisation, with hundreds of decorations and detailed placement tools
Photo and first-person modes
Multiple towns with agriculture and tourism links
Town and citizen management views
Research trees for buildings, technology, and decorations
Pets and livestock
Beautiful voxel art style
Relaxing soundtrack by Paul Aubry
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
복셀 좋아하고 꾸미는거 좋아하면 해야함. 그러나 똥컴 유저가 작정하고 꾸미면 컴퓨터가 괴로워함.
this game makes me want to flarp my gloop so six seven minus the chimpanzini bananini
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Town to City: Charming Village Builder[/h1] Town to City is what happens when city-building games stop yelling at you about efficiency for five minutes and instead decides to hand you a cup of tea and allows you to relax. Set in the 19th century, you begin with a sleepy little village and gradually transform it into a charming, slightly larger sleepy village. At first it's all quaint cottages, dirt roads, and people who seem perfectly content with life. Then, before you know it, you're obsessing over road layouts at 1:00 a.m. because clearly the bakery needs to be three tiles closer to the warehouse but you want a small garden just right *there*. Visually, this game is an absolute treat and I'm usually not a fan of voxel graphics. Everything is ridiculously cute without becoming sugary, and the world has a warm, storybook charm that makes you want to zoom in and watch your little townsfolk go about their day. Every street, garden, and building feels lovingly crafted. It's the sort of game that makes you say, "I'll just decorate this one neighborhood," and suddenly you've spent an hour placing flowerboxes with the intensity of a Victorian landscape architect. The great thing is that the game actually rewards you for that. Your villagers want to live in a beautiful neighborhood and I don't think you could make an ugly city. The progression from tiny farming village to thriving city is deeply satisfying. Watching your settlement grow feels organic, and it's hard not to get attached to the place you've painstakingly built—especially after you've relocated half the population because you decided the main road should curve slightly to the left. Furthermore, there's a surprising amount of depth here with many systems like farming and tourism to unlock. Population density is both required but too much has a negative effect on your townies. There's room for both efficiency and aesthetics. Perhaps the greatest achievement of Town to City is that it makes urban planning feel relaxing. There's no constant sense of impending doom, no meteor crashing into your cabbage farm every ten minutes, and no citizens launching angry protests because someone had to walk an extra twelve feet to buy bread. It's refreshingly peaceful. This is a game you can just let run for a while but unlike most city builders, with caps on both research points and money, letting it run overnight to build up a massive pile of dough isn't possible here. It balances both a desire to constantly tinker without ever feeling frantic. If you enjoy city builders, cozy games, or simply staring at beautiful little towns while convincing yourself you're "just making one more improvement," Town to City is an easy recommendation. It's charming, gorgeous, surprisingly addictive, and proof that watching tiny Victorian people carry boxes around can somehow become your entire evening. Verdict: Come for the adorable village. Stay because you've become emotionally invested in the placement of a decorative fountain. I highly recommended Town to City at full price and it will make my top 5 Games of the Year list. It's really just that good - a game that is fun, peaceful, undemanding all while providing challenge and constant interesting mechanics.
放置型沙盒遊戲,可以自行規劃城市藍圖,分配居住區、商業區跟娛樂區,但須注意距離限制...。 整體上是個輕鬆的娛樂型遊戲。
재미있어요
도시를 꾸미고 만들어가는 맛은 좋은데 많이 심심한편임
Peak game. I expected some kind casual, deepness-lacking kind of game. (to be fair, like there's many of them on steam) But what i got is a hidden gem! Visuals are stunning. Soundtrack is absolute cinema. But most impressive are two things: 1) there's so much to explore, so many well explained, well structured mechanics, buildings, unlocks, quests. i love that! 2) the level of detail is insane for this state of the game. both visual and content-wise. the buildings are just so detailed at its base alone, and even get better and better with how the decorations flow into all places. 10 hours in i just found a bakery building in which you can literally zoom in and see people buying cake, muffins and stuff through windows. great stuff! + the villagers are really funny, i mean like really charming-funny. love that aswell. 11/10 game.
very cozy, very simple, very fun!
A city building game with beautiful yet simple graphics. It does not overwhelm you with task management or city needs as much as other games would, giving you some leeway and freedom to build your town at your own leisure. While some builds or cities may be similar to other players, they will never be one and the same, as the task side of the game gives you ideas and opportunities to uniquely build, decorate and edit your town as it slowly becomes a city. One of the best and currently most addictive games I have been not just playing, but watching and admiring the graphics and style of, even as my town is nothing but a small hamlet.
It's really good and fun to play. The art style is nice. I just wish the maps were bigger or there was a big sandbox map or an option to pick small/medium/large map sizes. Not that the map sizes aren't big enough, I just want a bigger one
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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