
It's time to Build a Zoo! Construct and decorate enclosures, buy and breed animals, hire zookeepers and vets... then try your hand at DNA splicing, and stitch together over 300,000 different types of animal. This can only go smoothly...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

It's time to build a zoo! Let out your wild side, and create your own animal empire with this cute, expansive management sim. Import and breed rare creatures, hire the right staff, keep your visitors happy, and deal with plenty of weird and wonderful events. Then try your hand at DNA Splicing, and stitch together over 300,000 different types of animal, ranging from the majestic Giraffephant to the peaceful PandOwl!

Build your own zoo with over 500 different animals at your disposal, then splice together over 300,000 different animal combinations
Keep your animals and your visitors happy, with hundreds of buildings, foliage, path and enclosure decorations
Hire the perfect employees to deal with a variety of life events
Control everything that happens in your park, from what your animals eat to what eats your animals...
Decide whether you want to run your Zoo above board... or break the law and pocket the extra cash

Let's Build a Zoo lets you import a variety of animals from other Zoos around the world! Breed your animals and start families to expand your wildlife and fill your enclosures. But if that doesn't suit you... you could just create animals instead! With DNA splicing at your finger tips, you have the power to bind together over 300,000 different types of animal, creating monstrosities and oddities as you go! Ever wondered what a ChicKaka would look like? Now you can find out!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 89% | — | $2.9M |
| $19.99 | 1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game isn't designed for large zoos. Once your zoo grows, managing everything becomes a nightmare. The game desperately needs more late-game automation. There should be end-game technologies or upgrades that automate repetitive tasks.
This game is very fun. It completely hooked me and made me want to build up my zoo for a couple weeks. (+) morality system, which lets you make a good or evil zoo (+) fun, grid based gameplay that lets you make efficient use of space (+) incredibly fun progression system and skill tree (+) the game choses depth over simplicity and simplicity of depth in the right areas (+) beautiful graphics that lets you really make your zoo look good (-) sound is a big weakness of this game. The music seems unfitting and gets annoying after a while. And the animals make incredibly obnoxious that usually sound like they are mocking you in some way (-) the game expects you to co-habit different animals in the same enclosure. I really really didnt want to do this so I never did. It doesn't have any kind of morality penalty for doing so either which shows a little bit of ignorance from the developer about how zoos work (-) the game really pushes you to splice two animals together to make hybrid abominations. Not only does the game force you into a quest where you have to build the cloning lab, it also constantly forces you to splice animals if you aren't cloning them. Also no morality penalty for this which is really disturbing. (-) way too many animals per enclosure, and they constantly breed way too fast. You will be releasing rabbits daily (-) The game makes it very hard to figure out how big an enclosure you just made, and impossible to tell how much space animals you are trading for take up. This makes it very common to build enclosure that is the wrong size
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Thai, Spanish - Spain, Italian
| $26.99 |
| 158ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly frustrating. Lack of functional controls on a modern setup is absolutely ridiculous. Hire an employee? Great. Stop hiding the buttons behind endless walls of tasks that are impossible to complete. I have applicants? Great. You've hidden the controls for that too; that only become visible again if I quit and come back. Dead animals. Great. You've made it impossible to deal with that too because the endless wall of spam is SOOO non stop and so fast there is literally no time to complete that wall of nonsense. Splice a species? Great. Except you won't let me hire an employee for that either. This is and was a colossal headache and waste of time and energy. Normally I love figuring out why stuff doesn't work. This was so infuriating and glitchy I just about tossed my laptop across the room. No thanks.
Great game that I'm obsessed with but unfortunately it doesn't look like the developers are really adding that many quality of life updates. I looked up several concerns I had about the lack of quality of life in certain areas, only to find that people had raised concerns about these things over 3 years ago. Still, I would recommend it as I feel like it is far more approachable and well put together than many other management games. Just don't expect significant improvement to quality of life issues unless the devs decide to return to this game after their next one releases.
4.5/10 Let's AFK So We Can Build a Zoo not multiple levels and multiple zoos. just build one zoo endlessly until it gets so hard to manage you no longer care. well you slooowly unlock research points for things that can cost like 25+ points for 1 thing - mobile quality - staff management system is awful - awful breed and trade system to unlock new animals. welcome to the grind + fast forward played a ton of zoo games and none of them are on par with Zoo Tycoon 1 and 2 peak gaming in the zoo building industry.
Adoro este juego. <3
Im a lover of the old school Zoo tycoon as well as Planet Zoo. This hits the same itch but also has that indie charm and tries to stand out. I also love that you make one zoo you dont hop from zoo to zoo in career mode like in other games. It has its place but I do prefer this. 10/10 I havent even got to the DLC zoos yet im having too much fun on the base one.
Did not get more than the 2 hours in, Devs are either super political, or very bad at satire. Uninstalled when I was given a non optional objective to meet a diversity quote by hiring three different looking types of employees. Uninstalled, refund requested, "Lets build a dungeon" removed from wishlist, went back to planet zoo.
Very fun little game, worth the money spent. I love the genome system A LOT, it's fun trying to get all the animal variations. Also the music is really nice.
this game i most really enjoyed play tis game. many kind of animals and many varieties animals i can explore. and many facilities. this game i can research to unlock many facilities and Pen Animals. i most recommended this game to try playing and make experiences you explore
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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