
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.7Kreviews | 72% | #56 | $178.5M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
War... War never Hammers, Total War, War Hammers... Three.
bad game bad AI. Devs are lazy and dont really fix anything. Siege warfare is broken and bugy. Sieges should be a lot of fun, but they are not.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.6M | 184.6K | 96% | $48.99 | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $67.9M | 93.7K | 82% | $39.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $4M | 14K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #23, worst KR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| 93% |
| #80 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
well if you have already played warhammer 1 and 2 games, i guess it makes no sense to not play the third is it not? For karl franz and for the empire!
I've put almost fifteen hours of my life into this game -and it wasn't even *slightly enough* to learn all the systems, units, features, spells, and various unfortunate events that seem to befall me unexpectedly. Just not fun.
Отличный Total War по хорошей и интересной фентези вселенной. Ждём TW40К.
Oyun güzel yeni başaladım ilerledikçe deneyimimi paylaşıcam.
[h2] Еще 1 ход и спать... [/h2] [h3] Нет лучше выбора для любителей жанра стратегий и фэнтези сеттинга. [/h3] В Total War я начал играть с Rome II, в основном ради режима сражения. Это было как глоток свежего воздуха. Как только позволило железо решил опробовать новую игру серии и ни разу не пожалел. (Хотя в этом обзоре буду делать фокус на минусах) Сейчас я прошел пролог и отыграл первую кампанию за китайцев на ср/ср сложности, делюсь впечатлениями. [b]ПЛЮСЫ:[/b] [b]+Сеттинг[/b] Я не хейтер исторички, мне понравился второй Рим, да и третью Медь буду ждать, но субъективно, чуть интереснее проходить кампанию именно в выдуманном мире без исторических рамок. К тому же фэнтези открывает кучу возможностей для подобного жанра игры. Ниже подробнее о каких возможностях речь. [b]+Визуал[/b] Римляне и египтяне конечно отличаются внешне, однако все же не на уровне дворфов и крысолюдей. Каждая раса, фракция, лорд, отряд, выглядят уникально, ярко, атмосферно. [b]+Контент[/b] Да, в игре куча рас (больше 20) и фракций, это потенциально бешеная реиграбельность, на сотни часов, если не больше. [b]+Сражения[/b] Главная фишка серии TW, тут у фракций еще больше отличий по боевым механикам, опять же благодаря сеттингу. В исторических частях такого не найдешь. Д0лбаные крысочеловеки будут брать тебя числом, зомбаков не обратить в бегство, огромные чудища привносят новых красок, ну а аое-спеллы - это больно. [b]МИНУСЫ:[/b] [b]-Платный контент[/b] Тут каждый про это написал, вы итак все поняли, с одной TW:WH3 в библиотеке вам доступны только 9 из 24 рас, а значит примерно только треть контента. Я не оспариваю право разрабов фармить голду на своем детище, их право, без базара, но по фулл-прайсу это вам влетит в копеечку. Ждите скидок, ну или... [b]-Просчет конца хода[/b] Ну это очень долго, реально, даже на неплохом железе. Я конечно все понимаю, гигантская карта, больше 200 фракций изначально, только если добавить цифр, в среднем 20-30 сек на просчет в кампании на 100-120 ходов = ну грубо говоря 1 час времени афк ждешь действий ИИ. [b]-Нудный лейт-гейм[/b] Не зря говорят, что после первых 100 ходов, кампания становится невыносимой. Может не для всех так, но когда у тебя 30+ поселений, 6-7 армий, 10-15 лордов/героев, плюс уникальные механики фракций, управлять этой махиной становится охренительно скучно. Я считаю, разрабам надо внедрить какую-нибудь систему автоматизации рутины в лейтгейме, она как бы частично есть, но этого не достаточно. [b]-Сложный лейт-гейм[/b] Снова про лейт-гейм. Казалось бы вот, ты укомплектовал все армии, выровнял экономику и готов идти на победу в долгой кампании, как какая-то мразь нашлет чуму на 20 из 30 твоих городов, все армии с лордами будут постепенно разваливаться и это будет длиться 15 ходов, а потом еще ходов 10 ты будешь восстанавливать силы. В игре кучу механик-кризисов лейты, чтобы вам не стало "скучно", ну или чтобы у вас сгорела жепа. [h3]Подводя итог, обозначаем, игра - топ. Стоит своих денег. Затягивает сильно, 40 часов за 2 недели, поэтому аккуратнее со временем. Иногда лучше просто сохраниться и выйти из игры вовремя.[/h3]
Eventually, I was force-updated by CA to the tigermen update (which is unwanted and requires payment) and lost my 400-mod dignity. I had seemingly tailored and tweaked these mods perfectly for my playthrough — with zero errors or CTDs. I give up. This is a horrible combination of a lack of backward compatibility, the inability to easily switch game versions, and arguable paid content (tigers!). I know for a fact that this will repeat every few months. But what I love about this game is its modding community. It is full of brilliant, creative, and dedicated people. Thank you so much for all the good times I've had because of you! No thanks to you, CA game developers, who ruin my expanding empire every several months!
The only thing that could improve the Total War series is using a rich fantasy setting like Warhammer. They've done a fantastic job. Can't wait for Total Warhammer 40k !
ta weno, como chupar poto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.