
Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics,...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 1 → 4.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome graphics realistic battles
відмінно
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 30.4K | 78% | $34.99 | |
| $18.3M | 10K | 79% | $49.99 | |
| $18.2M | 8.9K | 73% | $69.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.1M | 21.5K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $5.7M | 12.3K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 16.7K | 95% | — | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $24.2M | 18.1K | 72% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Russian, Turkish*languages with full audio support
| $44.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game for what it is.
love it.
GOOD!
Best game
Thanks to the community I have sunk so damn many hours into this game it is not even funny! As a history enthusiast, especially of overlooked periods, this game and other enthusiasts have helped me better envision and reconstruct obscure details in a way that gives me much more clarity and a deeper degree of nuance in my observations. It's one of a few games I can think of, a few communities I can think of (AOE I'm looking at you) that really show what communal fun gaming can be and what collaborative heights it can be taken to. That said this game also often makes me incredibly sad, even when reflecting on the above, given that so much potential seemed to go unused in the vanilla, making it feel quite cheap and hollow by comparison with even partial mods. In my imaginings, this game is a Gremlins 2 style party, or it is a deep strategy game with profound lineages, traits, uniqueness and immersion. It doesn't really have either of those. In my wildest dreams the studio will one day incorporate more comprehensive Assembly Kit or Editor features right into the game, create your own faction, create your own units, create your own leaders, maybe the ability to establish your own settlements in strategic locations, just so many things you could do to have more fun with it and make it feel more finished. I really wish there had been more and more varied mission and quest lines. The Ollam Ri etc just does not make up for the lack of faction specific storytelling. Ideally you would have an arcade sandbox game, and then have a more historical, mission based mode alongside. I also feel after lots of play that the gimmick...er, mechanic governing Attila and the Hunnic hordes behavior and the vibe that it was trying to convey could be achieved in a much more satisfying and immersive way with improved AI mechanics rather than just spawning out of the east ad nauseum. All of this I say out of deep passion for this game and the potential of it, and in the end the hours I've spent speak for themselves! Have I said enough?
Mechanics are ass, agents are overpowered and make the game take 4x longer (No way to stop the 12 agents from forcing you to wait 3 minutes a turn for them to spam stop movement on you, hoping your maxed our spies/champions can protect you for one turn to you can move. Port towns are actually game ruining, AI just spams fleets and can raid 2-3 towns depending on your location in the same turn. Apparently attacking a city does not slow an army down in this Total War lol. Horde mechanics are fun, but switching from a horde into a faction takes hundreds of thousands of dinars, and again, and just gives the AI a target to run across the map to attack. Being forced to stand in the same location to convert a city (takes at LEAST 12 turns) before you can get a garrison is insane. Remember, agents make turns take 3 minutes longer, assuming you don't have to fight out a multiple battles because the balance of power is unfair to cav in this game, so you are forced to fight out everything (cav itself is op, just game gets boring quick) Sanitation is a dumb feature, because it seems everytime you take over a town, the AI was enjoying living in flith and squalor. Oh and it taking 20k to convert a city into of your faction, while taking 12 turns to do so, and you have no garrison while you wait. This is the worst mechanic i've tried. I really wanted to like this game, the Great Migration period is really cool, but man, this one is horrible. And with my PC specs being insane, this is the only total war i have ever overheated or had FPS issues on.
Total war attila uniquement utile pour jouer au mod " seigneur des anneaux" le mod est pas terrible cela dis. Pour les fan de attila le jeux reste super mais ancien , une version remastered serais sympa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.