
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]踏入亲手织就的噩梦世界[/b][/h1] 《Tormentum II》是一款点击解谜冒险游戏,本作打造了一个集前卫科幻与黑暗奇幻于一体的世界,主角利用强大的设备与技术构建了一个虚拟世界,但却突逢意外陷入了其中,眼看着这里即将失控,只能与自己创造出的事物斗智斗勇。 游戏采用了手绘式画风,场景、道具、角色等都挺吸引人,玩法则和同类作品一样,通过点击场景来进行调查和对话,获得的文字和图片类线索会自动记录在记事本上供玩家查阅。 整体来说表现不错,稍显遗憾的是不支持中文,希望早日加入,能啃生肉的话值得一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Mennnkanta mucho el arte de este juego y cómo cada escenario está lleno de detalles, al igual que el primero, solo que adaptados de otra forma. Visualmente sigue siendo increíblemente hermoso y aprecio bastante la imaginación que conlleva todo eso. De verdad es de los juegos con mejor diseño que he visto en mi vida. También me gustaría que añadieran alguna opción de idioma en español, como en el primer juego, ya que puedo perderme en algunas partes a pesar de usar ayuda para disfrutarlo completamente. Quizá a más personas les suceda lo mismo. De todas formas no tengo ninguna queja. La historia es buena, aunque el primer juego siempre tendrá una vibra aparte ya que era un poco más crudo para mi gusto; aun así, ambos son bastante buenos y a los dos les doy un 10/10 rawr
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm glad that it finally came out - it has great artwork and an interesting, if a bit overwriten, story. Would be great if it had voice acting or at least some voice blurb for dialog lines.
Cool Adventure game with Dark Souls aesthetics. Puzzles arent too hard so you wont get frustrated. Art and Music are top noch grim dark
130+ plus screenshots on my initial 10hr run, there's a lot of cool art to see in TII; that insatiable hunger for biomechanical art & surreal fantasy atmo that many will carry with them unto death is adequately tailored to. The cast are fun and plot suitably obscure, both even a bit charmingly auto-biographical, and while I don't think it's possible to see everything without foresight(NG+?) or reloads a few choices could've been clearer: twice my selected choices mismatched my intended decisions. The music & sound are also there, their application matches the paired art, but these haunting island landscapes are better off with some favourite dark ambiance or dungeon synth instead. Overall TII is the software equivilent of a homecooked meal: thoughtful, humble, sexy, fictional, and silicon-based.
I have been waiting a decade for this and I am not disappointed. I encountered a couple of bugs since I started playing shortly after launch, but the dev fixed them shortly after launch.
Wspaniała gra narysowana ciekawą kreską. Godny następca poprzedniej części, zagadki ciekawe jednak mogły być nieco trudniejsze. Polecam dobra gra na wieczorny weekend
Cant stop playin it, simple as that. The Nameless One approves it.
Poctivá point-and-click adventura skvělá pro fanoušky Gigera, Beksinskiho a obecně temnější fantasmagorie. Vizuální stránka je top-notch, hudba příjemně dokresluje, jen trochu chybí dabing. Hratelnost je ale parádní, odsýpá to a množství rozhodnutí poukazuje na super možnost zahrát si hru někdy znovu, což také moc adventur nenabízí. A za tu cenu je to paráda, i kdyby člověk chtěl jen nekonečnou studnici potenciálních wallpaperů. Za mě určitě nutnost :-)
Klimat gesty, świetna muzyka i przyjemne zagadki. Smyra ten abstrakcyjny głód, który nie wiedziałem że miałem. Grę ostatecznie wziąłem przez akcje w komentarzach na łowcah. Dzięki za wasza robotę
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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