
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шикарное продолжение первой части. Не все последствия действий героя очевидны, так что если играете без спойлеров, будьте готовы к повторному перепрохождению.
Very atmospheric point and click, really pulls you in. Sometimes things are not as expected, where you looked at everything in a cupboard and all objects were inactive, but when you find a certain puzzle, suddenly an object in that cupboard becomes usable. I normally do not go back to places I have thoroughly searched earlier. But most of the time the riddles make some kind of sense. There's a little bug (Steam on Linux) where you can't see a waveform that needs to be calibrated. Had to use a tutorial video to get past that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tormentum II to dla mnie przede wszystkim niezwykła, audiowizualna podróż, która głęboko zapada w pamięć. Każda kolejna lokacja odkrywana w grze to prawdziwy majstersztyk graficzny. Genialna warstwa wizualna, ewidentnie inspirowana twórczością Gigera czy Beksińskiego, współgra z bardzo dobrze dobranym dźwiękiem. Ścieżka dźwiękowa nie jest jedynie tłem – to żywy element gry, który stopniuje napięcie, potęguje uczucie osamotnienia. Dopracowane odgłosy otoczenia sprawiają, że przedstawiony świat wydaje się niepokojąco wręcz realistyczny. Zagadki mają różny poziom trudności, bywają intuicyjne, ale zdarzają się również dość karkołomne. Dzięki zastosowaniu przez twórców ciekawych mechanik, rozwiązywanie zagadek sprawia ogromną frajdę. Wybory moralne, przed którymi staje główny bohater, sprawiają, że grę można zakończyć na wiele alternatywnych sposobów.
It was worth the long wait. I loved the atmosphere of the first title and found second one is the perfect sequel. A gorgeous experience
It's been 6 years since I played the original Tormentum game, but I've never forgotten its very distinctive dark fantasy story, artwork, soundtrack and gameplay. So I had no hesitation in buying this long awaited successor game, and it hasn't disappointed (though I'm not sure that I fully comprehend the deep and complex story even after completing all endings & achievements!) Overall Tormentum II provided about 50% more play time for me than the first game, largely due to the multiple endings (half of which require a significant amount of repeated gameplay after making the most significant mid-game choice) and, to a lesser extent, some mutually exclusive achievements. There are only eight save-file slots available and these cannot be given descriptive labels, so keeping track of which choices are reflected in each save-file is difficult but absolutely necessary to minimise replay time. The artwork - largely 2D with multi-layers to give perspective effects - is stunning and atmospheric (and often disturbing), and is well complemented by the music & sound effects. As mentioned above, the overall "worlds within worlds" and "what is reality?" storyline is branching and difficult, but very cleverly implemented and managed, I thought. The minigames and the point & click puzzles are not particularly difficult, but their style fits into the "dark fantasy" theme fine. Overall, then, it was a long wait from the first game but well worth it; I congratulate the tiny two-person development team on their imagination and implementation (and also on their responsiveness to reported errors and suggested improvements from players).
Incredible handmade series of games. A rare genre- like moving through a Beksinski painting or the world of Solaris.
gud
This is just as good as the first one, maybe better. I think it's longer which is good. There's a lot more art to sink into. The world feels oddly full of life despite its grim surface. You can play this one first or the first game first, doesn't matter, but don't pass these over if you like unique game worlds brought to life by great art.
Первая часть хоть и была короткой, но очень надолго оставляла свой след в душе. Потому я без раздумий купил вторую часть, стараясь заранее не ждать от неё ничего прорывного, лишь новую атмосферную историю. Прошел игру на все концовки, значит настало время сделать небольшой обзор. В этот раз разделять на плюсы и минусы как-то не получается, поэтому лучше сделаю общую оценку каждого аспекта. Музыка 6\10 Первая часть была явно короче и возможно из-за этого большая часть треков запоминалась (особенно Frozen Tears и концовки). Тут локаций больше, музыки... немного больше, но после нескольких прохождений я запомнил от силы 3 (включая прекрасную музыку с пластинки). Тут я был немного разочарован. Локации и визуальный стиль 9\10 Локаций стало больше, сделаны и нарисованы на совесть, но будто бы им не хватает связи, как это было в первой части. Возможно так и было задумано, ведь тут появляются разные острова, но немного не хватает целостности первой части. Локаций стало больше, но из-за этого кол-во загадок, музыки стало будто бы меньше. Сюжет 7\10 В этот раз он есть с начала и до конца. В целом он неплох, но... хоть много всего с самого начала не ясно, основная суть угадывается сразу. Нет такого эффекта "удара по голове", какой был в конце первой части. Атмосфера 8\10 Суммируя всё вышесказанное - атмосфера крепкая, не хуже первой части. И это "не хуже" одновременно и плюс и минус. Геймплей 7\10 Загадок вроде бы не меньше, чем в 1 части, но из-за увеличения кол-ва локаций чувствуется их недостаток. Есть ощущение ещё более медленного развития событий, чем в 1 части. Выбор решений от плохое\хорошее немного эволюционировал (из-за чего первый раз моё "хорошее" решение в конце игры укусило меня за зад) и стал чуть менее очевидным. Общие впечатления 7\10 Игра определенно стоит своих денег. Она не такая короткая и насыщенная, как первая, нет такого "вот это поворот" эффекта, при это она является хорошим, более неторопливым и спокойным, продолжением прекрасной серии
[h1][b]踏入亲手织就的噩梦世界[/b][/h1] 《Tormentum II》是一款点击解谜冒险游戏,本作打造了一个集前卫科幻与黑暗奇幻于一体的世界,主角利用强大的设备与技术构建了一个虚拟世界,但却突逢意外陷入了其中,眼看着这里即将失控,只能与自己创造出的事物斗智斗勇。 游戏采用了手绘式画风,场景、道具、角色等都挺吸引人,玩法则和同类作品一样,通过点击场景来进行调查和对话,获得的文字和图片类线索会自动记录在记事本上供玩家查阅。 整体来说表现不错,稍显遗憾的是不支持中文,希望早日加入,能啃生肉的话值得一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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