
TORMENTUM is a dark Point & Click adventure game.The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 11 → 1.67/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Carried heavily by its art, which is often ruined by some strange filter over it that--had it not been made 11 years ago--I would swear indicated it was manipulated by AI as the art is absolutely covered in poorly disguised artifacting, Tormentum is a decent enough, simplistic adventure game with a wholly unsatisfying ending. Throughout the game you are met with moral choices, however if you get even a single one wrong (and the answers are often quite biased by the writer deciding 'killing is always wrong even if killing someone evil,' for instance) you get a bad ending and are condemned to hell. The game, despite its 'edgy' aesthetic, is heavily, glaringly, opaquely Christian and preaches in your face constantly, including by berating you about the concept of suicide being cowardly and sinful. According to the game's ending, I made two 'evil' choices and 8 'good' choices, which meant I was actually evil and deserving of eternal damnation, because apparently I failed the writer's idea of being a Christian, aka, I wasn't hypocritical and pious enough. Quite stupid. Again, this game is heavily carried by its aesthetic; the writing, when present, is poorly localized and of quite poor-quality besides that. Not to mention, again, the very heavy and pervasive religious overtones. I'm unsure if I will play the creator's next game, maybe at a heavy discount, but I don't presume it will be any more wowing than this one, and I'm not all that fond of being preached at by what accounts to a biker t-shirt designer's rendition of HR Giger.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Turkish, Czech, Portuguese - Portugal, Hungarian
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cпасибо. Есть ощущение\переживание выбора и последствий. Искупил своих грехи и деяния прошлого, поступками настоящего. И душа отправляется к свету В вечное царство покоя К той, кого погубил я За прощением....
This is an absolute gem. I couldn’t help but wonder how many other masterpieces with gorgeous art styles and lighthearted, genuinely enjoyable gameplay are still hidden somewhere in the vast sea of games, waiting for me to finally return to them It also has that “ancient human craftsmanship” feel [strike]golden pre-AI era XD just joking [/strike] and really hope this H. R. Giger style(or whatever its called) never truly fades away
In my opinion, Tormentum works better as an art gallery than as a game. Its biomechanical, Giger-inspired art is by far its greatest strength, but in most other respects the game falls short. The world feels like a patchwork of places and characters that never quite come together into a coherent whole. Why is the castle virtually empty, except for one guy? Who is the queen jailed by the jester? How are they related to the quest to purge evil? The game feels like little more than a chain of loosely related events. The puzzle design only reinforces that impression. The puzzles do not follow any internal logic. You are bombarded with all kinds of riddles, but don't ask who placed them there or why. The puzzle hints are also something. You need to activate a control panel for a set of torture spikes. Where would you look for the combination? Naturally, on a random letter hidden away as a signature! On the plus side, Tormentum doesn’t torture you with pixel hunting. Items and interactive areas flash, making them easy to spot. On the other hand, the game is so simple that you can breeze through most of it without putting much of your brain to work. I stopped playing after reaching Frozen Tears, and I got stuck only once - not because of a challenging puzzle, but because I had overlooked an item.
失忆的主角被抓进一座充满折磨与痛苦的城堡,逃离城堡并寻找失去的记忆。过程中主角可以决定一些人的命运,而且选择会影响后续的剧情。[spoiler] 只是有时候好的选择不一定会有好的结果,小鸟的结局真的有给我伤到…… [/spoiler] 很喜欢这种风格,就像游戏里某张字条里写的那样,从痛苦中诞生的美丽。场景非常精美,玩的时候偶尔会幻视异形,出来看简介果然写了灵感有来自 H.R. Giger 解谜很简单,一周目基本 3 个小时就可以完成,但没有手动存档,想玩其他选择的话只能多周目。
Tormentum has such stunning visuals which is probably the main reason to play this game. I don't know why I didn't play it sooner. I just love the surreal, dark fantasy art style... https://steamcommunity.com/sharedfiles/filedetails/?id=3782910137 As we play, it feels like we are exploring an art gallery (there is even one in-game with more than 40 paintings...) mixed with puzzles. https://steamcommunity.com/sharedfiles/filedetails/?id=3783214406 Gameplay is mostly straightforward, with HOG-like puzzles to solve and the occasional choice between making an evil or a good decision, which slightly alters the story progression and ultimately leads to either the good or bad ending. I would recommend going for the bad ending first, as it's pretty easy to mess up the progression toward the good ending on a first playthrough. The game only autosaves, but you can make your own manual saves if you wish. The save file can be found in your steamapps folder here: [i]steamapps/common/Tormentum/dat.xlg[/i] Overall, I highly recommend Tormentum if you like artistic, atmospheric games.
Solid point and click adventure that resembles a hidden object game, since your character doesnt move through the scenes, the scenes are a work of art though and the style is really nice. Puzzles aren't that difficult since there isnt much backtracking. The story matches the art style without spoiling anything. Performance was ok, dunno if its also weirdly low fps on pc or was just on the deck, still not a problem since its a point and click game. Well worth the price when on sale. Can be finished in 4-5h.
Очень необычный своеобразный квест с философским подтекстом. Попробовать точно стоит.
Two weeks ago, while writing an essay on Zdzisław Besinski (and Hieronymus Bosch, but I don't care about him), I came across this game. After I finished my essay, I wanted to treat myself and bought “Tormentum.” Yesterday, I finally decided to play it through in one sitting! Great graphics and story. The funny thing is: I knew there was going to be a sequel, but I didn’t realize it was coming out in just 16 hours. I’m happy for every “Tormentum” fan who’s been waiting years for the next game. I’m definitely going to buy it tomorrow!
Tormentum - Dark Sorrow -------------------------------- The art is unreal, clearly inspired by H. R. Giger, every screen looks like a nightmare painting you can’t stop staring at. The story is mysterious and bleak, and this time it actually pulls you in more than you’d expect. Gameplay is simple point and click stuff, but it fits the tone and never gets in the way. The atmosphere carries the whole thing, dark, creepy, and honestly pretty memorable. It’s also pretty short, you can finish it in a few hours easy. I liked it a lot, even if it sometimes feels more like art than a proper game, wich might turn some people off. Still worth playing if you dont mind the slow pace and basic gameplay, enjoy the sorrow.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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