
JOIN THE SOCIETY in this story-driven, investigative horror game. Hunt down wealthy humans in a deadly forest in order to Feed The Pit. Act 1 is available at launch. Acts 2 & 3 will release as free updates in the coming months!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 19 → 8.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ACT 1 is available at launch. Acts 2 & 3 will release as free updates in the coming months!
FEED THE PIT is a linear, story-driven, investigative horror game where you hunt wealthy individuals through a dangerous card game in order to Feed The Pit, all while avoiding relentless horrors.
THE PIT hungers. To feed it, we're sending you to kill people in Carrister Valley. Hidden deep in the woods, your only hope at finding them is with magical cards--each of which asks a unique question about the target's location.
With the right inquiries, you'll narrow down the map until only one possible spot remains. Your card selection is limited--you'll have to play the hand you're dealt. No two investigations are the same.
Every mission brings a new monster, acting as your nemesis for the day. Their behavior is a mystery. Take dangerous gambles and pay close attention to discover how they work, and more importantly--how to survive.
THE PIT is here to save us. And you've been invited to join his Chosen Circle. We have a higher purpose to serve. A new world order to execute. For Brotherhood. For The Pit.
A complex and branching story lies ahead. What will you do?
This game features music that is in the public domain.
Genres
Engagement
Reviews
Themes across 459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
please add an endless mode after the main campaign is finished, this game has such a good gameplay loop. Also optimize the game better I run it at 15 fps :(
I watched a certain AstralSpiff play this, and i immediately wanted to play this myself, the gameplay loop just seemed so appealing to me.
This game's first act was a well thought out experience that surprisingly never wavered once. The gameplay loop is unique, fun, and engaging. It is familiar to me and I enjoyed the "Hide and Seek" aspect of the map and cards. The monster were cool and pretty scary, albeit not the most unique. I did not spend much time with the Flesh Thief, but the other two monsters in the game (the Spriggan and Little Rabbit) were frightening to say the least -- especially the Spriggan. However the thing I enjoyed the most out of this game was the story, The dialogue was fun and engaging, it felt human and each character has their own quirk which I liked too. The gameplay loop accompanied by the overarching mystery with minigames sprinkled in between missions can't help but remind me of Five Nights at Freddy's so I am very very excited to see where the rest of the story goes! Great game, worth the buy, and doing so directly supports funding to the next two acts (as stated by the devs in their most recent dev log) so pick it up! Solid 9.1/10!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 460 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've only had The Acolyte for 3 hours but if anything happened to her I would kill everyone in this cult and then myself.
no tits
Why are you reading this, go play this haha! Very interesting game. I think I'm most intrigued by the story. The gameplay is okay-I played on easy and still died a couple times and you have to restart the whole level when that happens although you can accept a card right at the start that crosses out a bunch of area making it not as brutal to start over. I do kinda worry about the next 2 acts though-this was fine but having to do the whole hunting thing with the cards for 2 more acts would become tedious. I'll do it because I'm too invested in the story but shaking it up a bit would be nice
SPOILER WARNING(I tried to be light on spoilers in case your eyes accidentally read it, so js try to skip past if you haven't played it yet) I apologize in advance if I sound like im rambling or have some bad takes, I never have written a review like this before, but this game deserved it. Please take it with a grain of salt. Genuinely one of my top games I've played this year. For something only having 1 act released so far, I've gotten more lore and theories than I could've asked for. The characters have such loveable personalities(except the medium, ♥♥♥♥ you for not liking acolyte's lemon bars) and are far more discernable than just special members of the cult. The cardmaster is also a nice difference compared to true assistants in how he actually doesn't agree with the church, but still listens to the cards(also rosemary is the goat) But the real treat to this game is the gameplay. For something as simple as closing in on a square with nothing but some cards, there is not a lot you would expect from it, yet Feed The Pit takes it and makes it one of the most enjoyable experiences ever. The unique items you can also collect are very useful(#icarusfeather) but also don't feel so overpowered that you need it to complete your mission. The balance is done well to where the items serve more as a quality of life than an absolute necessity to win. Worldbuilding might also be one of the biggest wins in this game(Shoutout Birb Gaming for my new favorite phrase from this game: "I LOVE BLUE WORLD!"). Carrister Valley is incredibly well designed with the forest changing to suit your new targets, but also not being overbearing to make it hard to find them. The church itself hits a home run on the cult feeling with the closet of belongings of the members of the church along with everything else. Then there's the pit itself, and damn that scared me the first time since I didn't see a single review or trailer before buying the game. The pit's clashing ideals with the Father also make for an interesting plot with how the father may be going crazy or warping the pit's wishes into his own. The backstory and mini games also are great, but that mini game walking through the forest-- Yeah I'm paranoid now. The backstory with the members is quite well developed for how short you actually see them, and this branched a ton of theories between me and my friend group. This game has so many positives that I could keep going. But I do have a few issues with the game that should be addressed, which are minor except for my first one: Balance of enemies. Correct me if I am wrong(I tend to be heavily ignorant at times), but enemy difficulty should increase the further in you go, and it feels more like a roller coaster than a linear line. First is the Spriggan, which is actually fairly difficult since you need to keep your head on a swivel for the whole mission to stay alive, but other than that it's not too bad. Then you reach the bunny girl, which is by far the easiest enemy in the game. I do think it could be cool if they brought her back with a much more difficult childhood game to play, but it's merely a suggestion. Then, you reach the flesh demon, and dear god that guy scared the sh*t out of me. He isn't as hard as the Spriggan, since you can js run to a portal and be fine for a bit, but jesus christ that first time he sprinted at me I nearly closed the game. Only thing I wished for from here is making enemy difficulty increase instead of it going hardest, then easiest, then pretty damn hard. This also leads into my second issue: portals. They make the enemies pretty much nothing more than a minor inconvenience, and they are pretty easy to open up if you do it within the first minute or 2. The solution here is much easier than the first problem, and it's to make portals teleport you to a specific portal on the map rather than you pick it. Now granted, I don't do game design so I have 0 clue how well this would work or if people like it, but I feel like it might be a bit better than js running to a portal to tp to cardmaster. TL;DR: Feed The Pit is one of the best games currently on the steam store, and at this price with all the content you get from this game(not including the 2 free updates in the works), there is no reason somebody shouldn't atleast give the game a try. Everything from the characters to the world to the pit is done so incredibly well and I am so excited to see what Act 2 and 3 have in store. And as always my dear cultists, FEED. THE. PIT.
Feed the Pit is easily one of the most memorable horror games I’ve played in a long time. The atmosphere is constantly unsettling, the characters are genuinely interesting, and the card-based investigation system feels unique rather than like a gimmick. What impressed me most is how the game keeps expanding beyond what you initially think it is, using its story, gameplay, presentation, and even the game’s menus to mess with your expectations. The mystery surrounding the Pit and the church kept me completely hooked, and by the end of Act 1 I had way more questions than answers in the best possible way. It gave me the same feeling I had when I first discovered Inscryption, where I constantly wanted to keep playing just to understand what was really going on. Considering this is only the first act, I’m incredibly excited to see where the story goes next. Feed the Pit is weird, creative, disturbing, and absolutely worth playing if you enjoy horror games that aren’t afraid to experiment.
FEED THE PIT FEED THE PIT FEED THE PIT FEED THE PIT
Getting real Inscryption vibes from this and I love Inscryption. Just a genuinely spine-tingling time.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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