
Psychonauts in the Rhombus of Ruin is an all-new Virtual Reality adventure that takes players back into the mysterious and paranormal world of the Psychonauts for the first time in over ten years!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 537reviews | 87% | — | $170K |
| $19.99 | 874ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lovely art and imaginative uses of changes in perspective in VR, designed to enjoy VR without making you dizzy. Gameplay is relaxed, with light exploration and puzzle-solving in a point and click adventure style where you feel like a real Psychonaut using your psychic powers. It's a chance to learn a bit more about the charming main characters of Psychonauts, with genuinely funny bits and an arresting and emotional finale.
I don’t have a VR headset, and I just bought the game. Honestly, I don’t even care whether I get to play it or not. Recently, Double Fine went through major layoffs. I’m a true Psychonauts fan. I still remember when the game was first announced on MTV Turkey. I’ll never forget that day. The ideas shown in that trailer were so mind-blowing. Ever since then, I’ve been working in the gaming industry, and I’ve had the opportunity to work on a couple of well-known AAA games. I’ve seen a lot of injustice and heartbreaking layoffs along the way. I’ve always tried to be fair. I never put friendship over hard work, and I’ve never believed in nepotism. Maybe I’m stupid—God knows. I’ve also been laid off from projects a couple of times, including right now, so I know how it feels. I know the game is good. I’ve already watched the gameplay. I just wanted to leave a supportive comment while listening to Akira Yamaoka’s Love Psalm from Silent Hill. Sometimes, supporting the people who created something you love matters more than whether you ever get to play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just not working.
10/10 it felt like sasha nein was really there in my presence
The best game VR for me. Abosutelly stunning expensive. VR need more game like this.
If Rhombus or Ruin has 0 fans I am dead. Playing this for yourself is so much better of an experience than just simply watching pleeeeease play this game
Absolute PAIN to get this game to run....However, I really did enjoy it when I finally got it working! Was so cool to get to see these characters up-close. Special thanks to my good friend who lent me their VR headset for this game (u know who u are)
TLDR; If you really want to get this game for more Psychonaut content, achievements, and something to play around on VR, grab this game on a sale (I got it when it was 80% off). The game is more of a glorified tech demo as the VR craze was really taking off. If you want the story, it's short enough to just watch a couple videos on YouTube. Taking place right after the events of the first game, this sequel is more of a 1.5 than a direct. We follow Raz, Lili, Sasha, Oleander, and Milla heading directly to a mission to rescue the Grand Head of the Psychonauts. You use a variety of psychic powers throughout the game to solve puzzles, navigate the world, and find out what happened to Grand Head Truman. All the characters still have their wonderful charm and personalities, even after 13 years of a hiatus the Double Fine team continues to deliver. The dialogue still has a lot of it's wit, and the story was a fun little adventure that, while straight forward, had me sit through the entire thing in one go. The gameplay itself is alright. The game is a point and click adventure in a VR space. There is no hand tracking, everything is done at the center of your vision to interact. There may be reason that this was due to limitations to PSVR, however I have not researched this. You have a five powers to use, you use them in combination to solve the puzzles that pop up as you follow along the story. A lot of these powers are limited, and one is mainly used just to traverse. There isn't much 3D space to play in, honestly it's more of a sitting game. There isn't really much to say about Psychonauts in the Rhombus Ruins. At the original price tag at $19.99, I have to say it's a hard pass until a sale if you really want it. There isn't really much "wow" factor for this game, as the VR aspect is more of a tech demo. There is a point that since this is game about psychics who use your mind to control things, that this point and click adventure works actually well. However, around this time games like RE7 added it's VR mode, Beat Saber, and Robo Recall released, the Alien Isolation VR mod too. These games pushed the VR scene a bit more compared to Psychonauts in the Rhombus of Ruin. If you really want to play this game yourself, then I would 100% recommend buying it on a sale. I would also turn this review into a recommend if the game's price dropped.
To get this game running on my Quest 3. I had to launch Steam VR from inside the quest environment over air link, Steam link would not work for me. Once Steam VR was running inside air link then I launched the game on Steam VR inside my headset. If you see the "outside" of the play space just move your head back in, I found myself inside a bulkhead sometimes. I did receive the Steam achievements. I did pick up this game at $3 and I can't complain about that. In conclusion, I liked this short game, my play through was 2.1 hours.
It was alright. Getting it to work through my Meta Quest over PC was a pain depending on how I connected. Virtual remote pc would give map the controls to weird buttons but somehow using Meta's pc link would map them correctly. Either way the VR experience itself was very cool.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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