
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The language is completely overloaded, yet boring. Instead of creating moments through impressive language, attempts are made to create "pictures" in the reader's mind with countless descriptive adjectives and inappropriate verbs. This doesn't work at all. Most metaphors and symbols are not exciting or interesting, but overloaded and inappropriate. It all reads like the failed prose of a depressed teenager involved in the theater club. Immature, overloaded, boring. The game not only promises, but also confirms in-game, that most encounters can be solved without violence. This is not true, on the contrary: those who choose the non-violent path will be surprised with mandatory fights in the mid-game that cannot be skipped. Thanks. Not having to fight for 20 hours and then being thrown into a scenario against strong enemies without any experience with the combat system? Ill-considered. Moreover, the combat aspects are not fun. The in-game character models look very bad, simply uninspired. The environments also look rather dull, overall the entire art style and implementation in 3D is so meager, so uninspired and run-of-the-mill, maybe they should have stayed with 2D and let some real artists work on it. Also, conversations with NPCs are totally unintuitive and feel very generic and "NPC-like", the questions/answers that can be asked of NPCs are super unsatisfying and most NPCs you meet have absolutely no character of their own. All in all: Not recommended.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I stopped trying the game after few hours but I think it is enough to know the game does not worth my time. 1. The story make you feel so intrigue at the beginning. But the more you read the story, the more it become confusing. If you have enough patience, it may be good, I don't know. 2. The game play is too boring in my opinion. Basically you have options (in text) for every action, but there is no real action. It has too many texts. I tried to play a few hours to see if it will gradually be less but in fact it is not. Feels like reading a book. I expected it to be something like Divinity Original Sin but it's so far from it. I don't feel like I am playing an actual game at all, but I feel like playing a game from Telltale without good story. [b] GRAPHICS [/b] 🔘 Ugly as ♥♥♥♥ 🔵 Outdated 🔘 Acceptable 🔘 Beautiful 🔘 It's next gen graphic or an art [hr][/hr] [b] STORY [/b] 🔘 There is no story 🔘 Written by 5 years old child 🔵 Something to remember 🔘 It makes you feel emotional 🔘 You will miss the characters [hr][/hr] [b] FUN [/b] 🔘 I want to delete it after a few minutes 🔵 Boring 🔘 Have some 🔘 So much. You even want to talk about it with your friends (in case you have one) 🔘 Make you forget about time [hr][/hr] [b] MUSIC [/b] 🔘 Just mute it 🔵 Not bad 🔘 Enjoyable 🔘 Sometimes you will need to stop playing the game to hear it 🔘 You will have to search for the soundtrack on Youtube [hr][/hr] [b] REPLAY VALUE [/b] 🔘 One-time experience 🔵 If you are completionist, you will want to stick for a while 🔘 You may want to play it again to try new things 🔘 Definitely have to play at least one more time 🔘 It's drug. I warned you! [hr][/hr] [h1] TOTAL SCORE: 11/25 [/h1] [i] >=20: you dont want to miss this masterpiece >=15: definitely worth the price >=8: if its on sale or free, you could consider to try it <8: dont waste your time on it [/i]
This is one of my all time favorite CRPGs. This is my third time playing through with a completely different build each time. For one thing, it's very, very dialogue-heavy. The alignment system isn't just good/evil, or chaotic/lawful, but five separate distinct playstyles, (gold, silver, red, blue, and purple.) The combat opportunities are styled as "crises" that can be overcome with both force or a combination of skill checks and dialogue. If you want, you can finish the entire game without throwing a punch or casting a spell. Which isn't to say that the combat sucks if you choose that option. It's just as viable and just as fun. The game likes to throw out parcels of XP just for navigating particularly interesting dialogue, so you won't be underleveled if you choose the nonviolent path. The game's setting is another one of its strongest strengths. It's set in a future so distant that the world is littered with mysterious technology down to the individual grains of sand on a beach. You can find wonky tech doodads everywhere to the point that it has become commonplace. The unit of currency is literally tiny machines that happen to be useful or pretty, not something minted by a government. This game is supposed to be the spiritual successor to Planescape: Torment, and I think it delivers on those promises.
[h1] Is Tides of Numenera Worth It: Yes [/h1] I hate it when you have to read the whole review. That being said, here's the rest of the review. [b] Setting and Story [/b] Numenera lives and dies by it's setting and the atmosphere that it builds, and thankfully Torment does this well. The world encourages exploration and builds the setting by you the player interacting with it. Nothing makes sense but it shouldn't, the sense of discovery, confusion, and occasional apprehension towards the unknown are the cornerstones that give Numenera it's flavour. The characters feel real enough that they are engaging and the problems they face, while fantastical, are still grounded within the context of the world that is built around you. The story itself is strong enough to stand, but the pacing felt strange at times. Side plots often link some way to your "main quest" and thus it never feels like the story is rambling while you recuse a dog (or something equally pointless). [b] Combat and Mechanics [/b] For those unaware, Numenera is a table top rpg made by Monte Cook games built on the Cypher system. This system grants the players Cyphers: one use item that grant a wide range of affects from healing, to damage, to helpful solutions to otherwise impossible problems. The game fairly faithfully brings this mechanic into the game, however I believe it does so at the game's cost. Every area a handful (or more) of Cyphers can be found, and players can only carry so many before suffering negative affects so their use is encourage. However, for turn based rpg veterans, the combat already feels less challenging than it could be. This being said, the game rewards the clever player that can avoid combat using the variety of other talents characters possess. The effort system makes the dialogue and exploration text more engaging and overall offers the most complete "play it your way" alternative I've seen in a while. Perhaps not a fair trade-off for combat focused folks but in all honesty if "combat focused" describes you then Torment might not be for you. [b] tl;dr [/b] A great game that rewards exploration and clever (non-violent) solutions to problems. The fascinating world is built around you and the story is good albeit oddly paced at times. The game will suck you in if you let it and is best played in one continuous chunk of time (taking a month long break may break your immersion to the point where it is hard to hop back in).
Эта игра уже давно была у меня в библиотеке, но как-то не дотягивались руки её пройти. Но вот Новый Год и почему бы не попробовать что-то новое. В первые часы игры, мне казалось что меня отправили бегать по фильму "Кин дза дза": нифига не понятно, много чего происходит, а ты находишься в прострации от происходящего. Однако к середине игры появился неподдельный интерес, а эндгейм реально понравился. Что можно сказать по плюсам: 1. Это незамороченная RPG, где не нужно париться насчет большого количества цифр. Прокачка идёт вполне интуитивно и не требует сильных заморочек (только если сами не хотите); 2."Незамороченность" относится к геймплею, а вот в части подачи сюжета и вариативности к подходу прохождения даже побочных квестов - моё почтение. Тут все выполнено не в точности как в старых Fallout 1 и 2, но тоже достойно. 3. Мир изображён красиво. Как и сказал ранее, к середине игры становится реально интересно его изучать. 4. Интересные компаньоны со своими скелетами в шкафу (а у некоторых нефиговое такое кладбище). По поводу минусов... Если не учитывать, что она первых этапах способна сразу оттолкнуть, наскучить или вывалить слишком много информации о том, что ты до конца не понимаешь. то в остальном - игра хорошая. Просто нужно перетерпеть первый игры (часа 2-3). Опять таки, эта игра будет интересная любителям PRG игр, где много решается диалогами и поисками альтернативных вариантов. Учитывая то, что иногда хочется отвлечься от чего-то прямолинейного, то эта игра очень подходит для такого настроя.
Bought this for playstation and I liked it despite the ridiculous load times, I would've also liked to customize my character. That being said I bought it again here while it was on sale and it was a huge improvement with regards to loading time and I was able to enjoy the game way more. I love the dark aesthetic and the writing is good tho I do wish it were fully voiced over. Overall pretty good game to buy on sale for sure. I also love the Numenera books so there's that as well.
Bug on the second quest attempted (Anechoic Lazaret) makes it impossible to complete. I found a workaround from 2 years ago (!) that involves editing source files.
Story, lore, story, choices, story, lore, my favourite elements! And it looked pretty for me. Little combat, but for me it is a good thing.
Game prologue is catastrophe. Sometimes dialog box won't open, sometimes cursor is lost. Save your game, close the game, start again and try again. It lasted 1 hour to pass prologue and character creation. Game developers know this and have done nothing. Don't buy it. I want a refund.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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