
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who loves story-rich rpgs, this is one of the absolute best games I've come across since Planescape Torment.
Clunky and outdated interface, engine and game-play design choices. Good writing, brilliant post-human fantasy/sci-fi world-building and deeply interlinking main- and side-quests. I actually liked the combat system, but didn't get very much chance to engage in combat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3K | 87% | $34.99 | |
| $3.8M | 6.9K | 81% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.5K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Updated: 8.5 hours now, 0 combat, 8.3 hours reading. Initial review: Invested roughly 4 hours so far, about 3.8 hours of it reading. And I thought my 3 times play through of Planescape: Torment was a lot of reading. It's the difference between reading a 800 pages novel to reading the entire series of Lord of the Rings ten times.
Pretty good novel.
Несмотря на косяки локализации, мне зашло. Прошел на одном дыхании.
I am on the fence about recommending this game. Pros: It is an incredibly interesting, atmospheric world. Most of the writing (see exception below) is interesting, evocative, and worth the time to just sit there and read. It's worth it to approach this game like an interactive novel. In the first half of the game, I was in love with the writing, the mysterious antagonist, the philosophical undercurrents, and enjoyed RPing my main character. I loved that failing checks sometimes had more interesting outcomes than succeeding did. Extremely immersive game overall. Cons: I never finished the game because I was so disappointed with where the main plot went. I thought the main antagonist was one of the best I've ever seen in a game...until you learn the truth about them and their motivations. Then the whole story felt very underwhelming. I also dislike when hugely important people/plot points are introduced at the very end of a game/story, and when a twist ending wasn't at all foreshadowed or predictable. It's like, congratulations: you surprised me with info no one could have never pieced together or guessed (except randomly). And now, at the climax of the story, I'm supposed to have feelings and opinions about people and relationships you introduced 5 seconds ago? Overall I still recommend this game (maybe not at full price), and don't worry if you don't finish it. The stories you imagine in your head might end up being better than where they chose to take it.
I avoiding comparing this to P:T and enjoyed it quite a bit. I thought the setting and characters were interesting and the story was well written. I cared for some of the characters by the end. The merecasters were an interesting mechanic, something I haven't seen done before. I played a nano and could read others thoughts, a cool skill. I found the way you used your attributes interesting, it wasn't just a yes/no dialogue option where you automatically succeed if you have the larger number. It was a bit wordy at times, but you can skim over some of the fluff. I did also feel some of the environments were littered with items to interact with just for the sake of it, not because they necessarily fit into the world. That could just be the intended design, but some things felt out of place to me. Overall, it was worth a playthrough as a fan of P:T and CRPGs.
La traducción no esta en español de España si no americano y no solo eso si no que a veces es algo mediocre, aunque el tono general es neutro y aceptable. Mas allá de la comparación con Planescape, en la cual Numenera pierde, es un buen juego y lo mas similar a este que existe. Si estas seguro de que quieres jugar algo parecido te recomiendo que le des una oportunidad.
I really enjoyed the game but I would understand that for a lot of people it would not be as good of a fit. The game is pretty story intensive and requires a ton of reading. I know some people might not have the patience for that kind of story but if you do this game really felt like a diamond in the rough. I had never heard of this developer or game until a I saw it on a random YouTube video i happen to be watching. From that video though I was sold, the opening, the story, the customization and puzzle solving was extraordinary. I had a blast just running through everything in the game to try and solve all my problems. The customization of all the characters and the sheer scope of characters you meet. [spoiler]The amount of things that happen in this game towards the end is incredibly cool. Despite what a ton of people thought I really enjoyed the ending. Sometimes you aren't the hero you thought you would be. When you get to the end of your journey, the story really did shine. Despite all the work and effort you put in there isn't a happy ever after. Your very existence changes the universe around you. I kind of agreed with some people that there should be a "good" ending but in the way that the story was written I understand why there isn't. [/spoiler]
so far this game rules. lore and stories and weirdness all lie around every corner. truly fascinating and thoughtful writing and dialogue. I suspect replayability to be quite satisfying, considering the moral dilemmas you are met with and the consequences I've seen.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.