
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got alittle blob boi
Did I really not review this? It's good, indeed.
I'll be honest - there's a lot of on-the-fencery about this game. Looking from the outside, deciding whether to play it or not, I took a chance - I was also nervous about what people said. I'll say this - this game is great. It's very insightful, has a lot of charm, and is well-written. Go into it with some patience. Let the world wash over you. All the dialogue and descriptions. Talk to all the people. The world has a very fleshed out feeling to it. There's some very insightful writing in this gem. For example, you ask one of your companions (a homeless 10-year-old girl) what she thinks of another companion (a curmudgeonly old man), and the dialogue goes: R- "He's sweet," she says. "And sad. Like an uncle no one goes to visit." A - "I'm not sad, kid. Just tired." R- "It probably is tiring being sad all the time." I mean, let's be real, that's something a 10-year-old would say to an adult. Just the right amount of honest observation, and just the right amount of blunt logic. ------- The bar quest with all the old veterans and their tales is wonderful. ------- The companions (I'll just do the first letter of their names, 'cause spoilers are lame), O, R, E, and M, all have good chemistry. The companions A and C were a bit dickish for my taste - they seemed more like you're on their adventure, and less like they would ever be your real companions/friends (which seems to be the point of their characters). ------- To me, the writing, the atmosphere, the world, and the story are the key components that make this game. Combat is solid - it's CRPG-esque. There isn't a great deal of it - you can fight pretty often, but it isn't the focus. Not as complex as Pathfinder, but not so simple as to be boring. I would definitely focus on Speed and Intelligence in a character build - there aren't a lot of Might-based skill checks or weapons. Edge is massively important for not wasting your resource points. Put edge in speed or intelligence (if you do might, only one point is necessary, but it really is a waste.) -------- I think it's absolutely worth playing this game. It does take time to get settled into it. It is for the more story-oriented player. But if you want to play something that attempts to reach a part of your soul, that tries to touch a bit on the human experience, that has depth - then play Tides of Numenera. Worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A true spiritual successor to Planescape: Torment. And a fantastic RPG in its own right.
Unfinishable on Steam Deck at least due to constant loss of control during combat. Life is too short to endlessly repeat the combat in this game. Shame, was getting into the lore.
TLDR: If you’re a fan of text-heavy, narrative-based games with rich worldbuilding and extensive lore, you’ll likely enjoy this. Tides’ strength is its writing and world design; its main weakness is its clunky combat system (which thankfully can be bypassed for the most part). Exciting and unique setting, well-written story, flawed gameplay mechanics. 7.5/10. ------------------------------- Review: Tides is an isometric 2.5D CRPG based on the world and mechanics of the Numenera tabletop game. The setting is somewhere between early-modern era low fantasy and science fiction. The central conceit is of a world built on the ruins of past civilisations, the technologies of which are both an object of fear and fascination for current inhabitants. Without going into too much detail, you play as an amnesiac, immortal protagonist who wakes up in this strange world, hunted by a malevolent entity. The main narrative revolves around the protagonist (a) figuring out who and where they are, and (b) avoiding permadeath at the hands of the entity. Tides is well-written, a necessity given that ~80% of the game revolves around reading and dialogue checks. The setting feels dynamic and alive, its lore unfolding through exploration, companion and NPC interactions, and a decent set of (often interrelated) side quests. There are occasional lore dumps, but nothing too immersion breaking. World-building is complemented by the game’s tightly designed areas - the emphasis is clearly on quality over quantity, so expect smaller and fewer maps with densely packed content. Companions are a mixed bag. Some have satisfying and original storylines/personalities attached to them, others feel a little rushed. I was hooked on the main narrative from the start, though. Overall, very impressive. Character customization follows from its source material. At creation, you decide between three classes – Glaive, Nano and Jack. These classes pretty much correspond to the three main skill (‘Effort’) pools: Might, Intellect and Speed. There is room to build hybrid characters, but unless you’re doing a solo run, any deficiencies in your character can be compensated for by companions (who you can borrow Effort points from during most skill checks). Traditional levelling is replaced with unlockable ‘Tiers’, which grant new skills/abilities and deepen Effort pools. Alignment is implemented through the colour-coded ‘tides’ system, and only pertains to the player character (not companions). This is not chosen at creation but rather emerges based on dialogue and decisions during the game. Combat is where Tides runs into some problems. It doesn’t feel very deep or coherent. Abilities are governed by Effort points, with positive/negative effect multipliers applied based on the usual factors (gear, skill training, etc.). When combat (a ‘Crisis’) is initiated, it can usually be handled either through direct fighting or by activating some contextual mechanism to resolve the situation (e.g., by luring enemies to an area of the map and trapping them, etc.). The problem is that combat feels tacked on – outside of these limited mechanisms, environments have no impact on combat, and often feel very clunky/frustrating to navigate during it. That would be fine (not everything has to be Divinity!), except that the game vaguely pushes you towards tactical play without many dedicated mechanisms for it (no team abilities, limiting party cooperation to a simple flanking bonus, etc.). Battles were often won before any challenge had time to present itself, and I found myself rushing them because frankly there was very little payoff (or need) to think much about it at all. Luckily then, combat is not at all difficult, and you can avoid it in almost every situation. Fans of Planescape: Torment might want to temper expectations a bit when approaching this game. Tides was advertised as a spiritual successor, and there’s been a lot of discussion over how well it succeeds at that. IMO it’s simply a more enjoyable experience to take it as an independent entity, others will disagree and for valid reasons. There are of course significant thematic overlaps (existentialism, (im)mortality, the nature of personal identity and responsibility, etc.). Ultimately, I’d recommend this game to any fan of cerebral CRPGs for the setting and writing alone. Deficiencies in combat are far offset by the rewarding dialogue/skill check system and engaging narrative. Flawed, but a good time. Finally, if it’s useful to anyone, Tides is tagged as unverified but runs smoothly on my Steam Deck.
As of this review I haven't played Planescape:torment so I judge this game for what it is, if you are ok with a lot of reading, and would enjoy a game with a unique and quite surreal setting, the missions and locations are very interesting and different, there are many small unique stories to find if you are willing to read a bunch, the main story is also unique and interesting though not the main pull of the game for me, the game is not perfect but for me its a fun unique experience that doesn't overstate it's welcome, I finished it in 30 hours and I play slow. a few negatives are that the combat system is not great, but you can mostly skip it and since you don't combat much, when you do, you can have fun exploring new abilities, one more negative is roleplayingwise since combat is not important and there isn't any stealth system, you don't have much incentive to play anything but a high intelligence character, I was drawn to playing a high intelligence character from the start, but I can see it as something that could potentially annoy people. all in all I felt compelled to write this review because I skipped this game for 5 years because of bad reviews, which I believe are mainly because people expected a different game, if it wasn't compared to its predecessor, or other popular crpgs at the time that had an extensive combat system and was seen for what it is, in my opinion it would've gotten much higher reviews and people who could enjoy it like myself wouldn't miss it.
I had a lot of trouble with the game getting it to do what I wanted. For example using items I got it to work once but the second time it would not work and several tries after that no joy. Also the game seemed to be very laggy and it took a long to long for things to happen after clicking on a person to talk to?
Pro: many Con: must walk from location to location thru multiple load scenes. It was tiresome enough to uninstall. I hate walking sims.
Great world to explore. This game does the RPG justice.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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