
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing compared to the its "predescesor" as the game elaborately puts it. Lots of dialogues, weird world, and NOT AD&D.
Spiritiual successor to Planescape Torment. Lot of fun to explore and interact, heavy focus on dialogue. The setting is really interesting. Personally it doesn't quite live up to its spiritual inspiration, but that's about as high a bar as one could set, and so falls well into the realm of a great game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 23.1K | 75% | $5.99 | |
| $3.8M | 4.2K | 63% | $24.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Being in the middle of my second playthrough, I am once again enthralled and drawn into the atmosphere and the world. Sure, many descriptions and conversations are suffering from "mysteritis", i.e. drop names of locations or ideas that you have never heard of, are never mentioned again or have no meaning outside of the conversation -- BUT, I actually enjoy that in these types of games, where a sense of scale, obscure, ancient or distant lands helps to develop the overall strangeness of the world. The original Planescape Torment remains the masterpiece of storytelling in that regard, but in my opinion Tides of Numenera is just as much fun and a bit easier to avoid fighting altogether. After all, the reason why I play these games and even similar RPGs like Tyranny, PoE 1+2, etc. is to experience the world and the story. I hate fighting gameplay in these games, because it inevitably gets in the way and always feels like the less satisfying option, if there is a way to avoid fighting. So, if you are like me and enjoy a "talky game" with interesting characters, a strange atmosphere and beautiful artwork, you will probably enjoy TToN quite a lot. Even through multiple playthroughs, to either experience different companions, quest outcomes or ways to interact with the world.
Et bin c'était... hmmm... pas terrible... Un peu moins d'une trentaine d'heure pour un jeu franchement moyen, à la limite du médiocre... J'ai vraiment un sens de l'abnégation incroyable hein, c'est fou. Bref, voilà le pitch : On se réveille en pleine chutte, puis on meurt. On se reveille dans une représentation imaginaire où un type nous explique bien gentillement qu'on est immortel, et qu'on peut survivre à a peu près tout, mais qu'on est pourchassé par une créature qui en veut à nous, à nos frères et soeurs, et à notre père. On se réveille pour de bon dans un monde un peu étrange, sorte d'univers techno-médiéval où le sol est jonché d'artefacts des civilisations anciennes, certaines procurant de nombreux bonus passifs, certaine permettant de faire pousser de doigts de pied sur notre visage. Le jeu reste assez conscilient de ce point de vue là, la plupart des effets venant sans malus, et rare sont les effets néfastes dans le monde (J'en ai compté un total de 2, c'est vous dire). Bref, l'écriture est assez... hmmmm... j'vais pas dire "traduite à l'arrache avec Google Translate", mais c'est l'impression que j'ai eu : la plupart des dialogues sont incompréhensible, et demandent bien souvent de faire fonctionner notre imagination, ce qui est assez perturbant dans un jeu-vidéo où le principe est justement de nous montrer des choses : c'est original, oui pour sûr. Mais au bout de la 50ème phase d'imagination, là vous commencez à en avoir marre. Pillars of Eternity avait aussi cela, mais uniquement dans les phases d'exploration de la mémoire. De POE justement, le jeu en tire son moteur, mais rien d'autre : le GamePlay est complètement différent, et il ne peut en aucun cas y être comparé. Et c'est d'ailleurs l'un des principaux reproche que je peux lui faire : les phases de combat sont profondément à chier, et les éviter au maximum sera un but en soit, tant elles sont laborieuses et désagréable. Cependant, les développeurs en étaient bien conscient, au point que l'echec n'est pas synonyme de fin de partie. Puisque vous êtes immortel (Et que visiblement, vos compagnons ne sont non plus achevé après un échec), vous partirez sur un autre embranchement si vous échouez, il y a très peu de conséquences. Ce qui est... et bien pas terrible, dans un jeu on cherche toujours à faire des choses, mais là, on s'en branle, on veut que ça s'arrête le plus vite possible, donc on enchaine. On nous fait assez vite comprendrez qu'en tant que fils à papa, on est capable de manipuler les Flux, des sortes de liens qui nous unissent au monde, un peu comme la Force si vous voulez, sauf qu'on peut pas s'en servir pour soulever des pommes et séduire Nathalie Portman avec. Elle permet néamoins, volontairement ou involontairement, d'influencer le monde qui nous entoure. Un pouvoir qui semble nous attirer bien des problèmes, et en particulier, la haine de cette étrange créature qui nous poursuit quelque soit l'endroit où l'on se situe. Dans nos voyages, nous aurons l'occasion de gagner de l'argent, et de le dépenser dans quelques amélioration personnelles, du genre chirurgicale, si vous voyez c'que j'veux dire. Et sans anesthésie s'il vous plait ! :p J'ai bien aimé ces séquences humoristiques, surtout que, comme je le disais, ça donne des bonus, mais aucun malus. Je regrette qu'il n'y en ai pas plus xD !!! Bref, on se rend compte que nos frères et soeur se disputent l'attention de papa, et que ce dernier a des plans bien particulier. Une guerre est même en cours, et on se bat à coup de machine temporelle et autres armes de destructions massive dans le même style. C'est joyeux tout ça dites moi ! Pour réussir nos skill(s)-check (Ou "skill-challenge" comme on dit parfois), on a à notre disposition 3 jauges à dépenser. Cette jauge, elle sert aussi en combat figurez vous, et c'est la pire idée qui soit, car il n'y aucun intéret à l'utilisé dans ces moments là. Heureusement, elle se recharge en dormant, mais encore faut-il que : de 1, vous ne soyez pas pressé par le temps ; et que, de 2, ça ne vous coute pas des sous, car si vous êtes low en money money, bonne chance pour vous en sortir. Heeeeureusement, le jeu est généreux en argent, j'ai fini le jeu avec 10.000 brousoufs, ce qui n'est finalement pas une bonne chose non plus. J'aurais aimé avoir l'occasion de dépenser ces sous. Bon. Pour conclure, c'était pas terrible, la fin est décevante, on a 3 misérables choix, des choix qui ne satisfont personne. Finalement, je suis assez déçu du jeu, je m'attendais à visiter des dimensions, à voyager dans le temps, à visiter les "huits autres mondes" du "9ème monde" (Qui, spoiler alert, n'est qu'un nom qui n'a rien à voir). Alors, okay, on va dans l'espace (Genre 5 minutes...) une fois ou deux, mais c'est tout... Franchement, c'est tellement... décevant... On ne peut pas retourner voir nos compagnons laissé à la mission précédente, et pire encore, on rencontre des gens... qui eux ont voyagé dans le temps !!!!! Raaaah !!!!!!!!!O On a même des dispositifs pour soit disant changer le passé, et il ne se passe... absolument rien. Alors, si, y'a bien cet homme, vieux, qui tient une échoppe avec sa version jeune de lui même, où l'on peut tenter de créer un paradoxe en... tuant le jeune. Ils disparaissent, on perd la mémoire, puis on... gagne de l'expérience. DE L'EXPERIENCE ! ALORS QU'ON A OUBLIé CE QU'IL VENAIT DE SE PASSER !!!!!!!! C'est antinomique... Un dernier mot sur la technique : c'est pas moche, mais alors qu'est ce que les dialogues laguent. Sur le dernier event j'ai même été obligé de faire un ALT-F4 car c'était bloqué, c'est vraiment du travail d'amateur... Allez, j'arrête là, ne perdez pas trop votre temps avec cette expérience vidéoludique, certe pas trop moche, mais qui vous donnera mal à la tête et finira par vous donner envie de skip les dialogues par paquet de 20. Ce qui, dans un C-RPG, est quand même bien dommage, vous l'admettrez... 5/10, parce que je suis sympa.
Capital R role-playing game that never strays from decisions made in dialogue and descriptions. The game vibed with me and is an example of a literary game. The quests felt good and the character arcs resolved in a satisfying manner. The lore is incredibly dense and discussions go on a bit longer than necessary, but this was a superb dive into the characters and environments of the distant future.
Comincerò questa recensione a caldo avendo appena finito il gioco per la prima volta. ( già seconda run cominciata per vedere un altro corso degli eventi) Parto subito con il dire che è stata una sorpresa in positivo, di quando non ti aspetti nulla e SBAM!!! Sapevo già che il gioco aveva dei limiti lato gameplay ma ero a conoscenza di una trama di un certo livello. Incipit accattivante già da subito e con svariati colpi di trama per una volta non telefonati. Ci sono tanti finali e sembrano tutti interessanti. Ovviamente per la prima volta ho optato per quello che sentivo più vicino a me. ( A God in Human Skin ) Quindi lato trama ci siamo sia per la principale sia per le missioni secondarie. ( Ho trovato poche quest che mi hanno annoiato, anzi mi sono piaciute quasi tutte) Diciamo l'unica nota dolente di questo gioco anche se isometrico e quindi naturale abbia molte interazione descritte e non effettuate materialmente è il gameplay. Molto scarno e con poche abilità che prescindono dal basso level cap. Senza Grandissimi difetti ma neanche con pregi di spicco. Oltre la trama voglio far soffermare tutti sul setting e l'art direction, Tanta roba !!!! Veramente mi sono sentito disperso tra vari mondi e dimensioni alieni ed aggiungo come unica nota anche un cast di companions bello particolare e variegato. Io ho adorato particolarmente Rhin ( che sorpresa inaspettata) ed OOm Piccoli pensieri per una bella perla. English version I'll start this hot take review having just finished the game for the first time. (Already started a second run to see another course of events). I'll start immediately by saying it was a positive surprise, one of those times when you expect nothing and BAM!!! I already knew the game had limitations on the gameplay side, but I was aware of a storyline of a certain level. The incipit is captivating right from the start, with several plot twists that, for once, were not predictable. There are many endings, and they all seem interesting. Obviously, for the first run, I chose the one that felt closest to me. (A God in Human Skin). So, the plot is spot on, both for the main story and the side missions. (I found few quests that bored me; in fact, I liked almost all of them). The only downside to this game, even though it's isometric and thus naturally has many interactions described rather than physically performed, is the gameplay. The gameplay was quite bare-bones and has few abilities, which stems from the low level cap. It doesn't have major flaws, but it doesn't have stand-out merits either. Beyond the plot, I want everyone to focus on the setting and the art direction – it's really something great!!!! I truly felt lost among various alien worlds and dimensions, and I'll add as a single note that the cast of companions is wonderfully unique and varied. I particularly loved Rhin (what an unexpected surprise) and Oom. Small thoughts on a beautiful gem.
This game is the best written RPG/choose-your-own-adventure/interactive-fiction I've ever read. By far! Planescape was probably second best. The mechanics took a bit of getting used to (Numenera), but I become comfortable with them by about 150 hrs (lol). This last playthrough (my second) took about three months and 100 hours. Trying to do it faster would have overloaded my brain with story points. With that said, there are few aspects of the story that I'm not familiar with. I'm a very good reader who can dedicate a lot of time to a good game. This game would be a very difficult and probably boring game for someone who isn't a good reader, and/or doesn't want to dedicate a large amount of time to it. To get the maximum out of the game you should be willing to dedicate time outside of the game to contemplate the meanings. Very different and interesting concepts, such as the Bloom when you think about it. Then the pieces fall into place nicely. In other words it's a lot like Planescape Torment. In fact the pacing of the story is almost exactly like Planescape, but of course a vastly different subject matter. And, I would say, a MUCH more complicated story. I think TTON may be a very tough sell in the modern world as the topics are very similar to what we're all facing right now. Many people are struggling with the fear of technology. Planescape on the other hand had similar concepts but was wrapped in the D&D universe that people embraced for its mindlessness. TTON is not like that, it tries quite insistently to present itself as realistic. And, is based in a world where technologies dug up from long dead civilizations are leading the world off a cliff. This game made me a better reader, and a better person. I would HIGHLY recommend it, but only to a certain type of player.
I've enjoyed this game far more than I expected. I wasn’t anticipating writing on the level of the old [url=https://steamcommunity.com/id/heybabyxxx/recommended/466300/] "Planescape: Torment"[/url], so I didn't feel disappointed. Instead, I found an intriguing world, a classic blank-slate RPG protagonist, and a story I could shape to a certain extent. Another aspect I loved is how much combat you can circumvent. I never used any cyphers and never bought a single item. The few mandatory encounters can be resolved without killing every enemy — you can run, hide, use the environment, or simply outsmart your foes. In that sense, it feels like a strong predecessor to [url=https://steamcommunity.com/id/heybabyxxx/recommended/632470?snr=1_5_9__402] "Disco Elysium"[/url] (again, the writing doesn't come close). I tried to play as a completist, but I failed a couple of quests because I inadvertently advanced to a new area, and progression is strictly forward. This isn’t a game to play just once: the story branches in at least two distinct directions, and you also need to define your party before leaving the first major area. I finished the game with only 38% of the achievements, and that's to be expected for a single playthrough. The writing isn’t brilliant and could be more concise. I suspect the lack of full voice acting contributes to that impression. Players who dislike reading should probably skip this, since reading makes up about 98% of the experience. But that’s exactly what I wanted, and that’s exactly what I got. Another win for inXile.
I have to say I was disappointed by this release. I am an absolute Planescape Torment fan: In Planescape Torment everything was rough and greasy, in Torment Tides of Numenera, everything was polished and, well, shallow. I can't quite put my finger on it but the game just didn't grab or fascinate me. Bummer.
I seriously regret I gave my 20 USD as an original Kickstarter backer to the inXile for this trash of a "game". Which in reality is basically a boring endless book of slop. I can't believe they had to actually write all those endless walls of text themselves and didn't generate them with LLM (they didn't exist back then) . Basically this game is something you can expect to be vomited by LLM.
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