
In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 11.5Kreviews | 47% | — | $1.2M |
| $39.99 | 1.9Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfinished slop. Sold out to the Chinese. Don't waste your money.
Game is a step down in many ways from second game for me it feels like this game supposed to be a mobile game and somehow it ended up on PC
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me start by saying I have played all three of these games. And they always seem to improve the classes and ideas for them. Unfortunately they don't seem to recapture some of the same wonder as the last one. It feels like they had a great start and just tried to fill the rest with whatever ideas they had left. CLASSES: You can play a ghost captain with pirate and ghost themed abilities, play a large combat mech that has built in weapons for both melee and ranged, a Conductor with a small mechanical train turret, a mage with light and dark themed abilities and then just... a ranged shooter. Starts out very different and slowly just sort of gets more generic. WORLD/MONSTERS: The general breakdown of all the monsters fall into these, Goblin/Spiders, Mechs, Ember Demons, Bugs, Skeletons/Zombies and Bosses. Most of these are just ideas from the last game, even using much of the same level ideas and final bosses along the same theme. Where as in the last game where I could get lost in the game and replay it many times for the fun of it, this one feels highly streamlined. In the last game there were cursed forests with gargoyles, werewolves and undead, fungi forests with mushroom people, a mechanical mummy people, Bear people, strange genies and spirits and then Ember cultists and demons with a few mechs thrown in. It just feels recycled and railroaded. Even the big bosses are just custom version of the cultists from the last game. Even the dungeon worlds feel rather cloned rather than the older games. PETS: in the last game you could have all kinds of pets, including most of the enemies and unique little fun ones. This one, its mostly just cats and dogs of different kinds with a few old enemies and creatures. Again, just felt somewhat phoned in. BASE BUILDING: At first it seems like there is a ton of space and lots of things, but there is no store for buying spesific new gear, your sort of at the mercy of what you find and with the exception of the bigger items for crafting or buffs, the rest of the stuff is just for looks. And most of it is pretty generic. Once you get the max rank in one of the buffs, that's it. I feel like for something as simple as that they could give you a lot more space to work with and more items, or have something. Again, it feels like an unfinished idea. Lastly, the game glitches semi frequently for a finished game. And not small things either. Like how your summons will stop targeting enemies and just stand around if you play for a certain length of time, the sound for yourself or friendlies going fully mute any enviromental sounds for some reason and of course being stuck in walls now and then. Despite what I am saying, it's still a 'good' game. But it is hard to step down from a 9/10 game to a 7/10 sequel. Im sorry I cannot be more positive, but its hard to accept a cupcake is better than a cake you got last birthday.
It’s not terrible but TL2 and plenty of other arpg’s are much better. Graphics and artstyle look cool though but it gets boring very fast
It's still a fun game. Some of the reviews might be overly negative. But I fully agree Torchlight 2 is better so if you just like to pick one 2 it is. This one does offer more modern take on mechanics in some aspects and if you are fun of the franchise I'd say give it a tray.
Не тратьте время на это мерзкое мертворожденное убожество. Если и хотите торчлайта, то скачайте вторую часть и наслаждайтесь, а если и модами обмажитесь, то кайфик обеспечен.
Oh Lord, in 2014 playing this game would be an idea of a twisted punishment. In 2024 I think this is against Geneva Convention. I am sad on behalf of the developers...
I got this on on a super sale for ridiculously cheap on Humble Bundle. I loved Torchlight II. I LOVED it. I wish I could refund this one. Even the sale price was too much.
I want to like this game so much because the predecessor was amazing. But I just can't, and will uninstall now. What I hate: - movement speed is extremely slow (and/or feels like it), despite my 15% pet buff. Couldn't find nor craft any MS on items. Areas are huge, so go figure. - pathing in this game is bad, I got stuck sometimes (but could get out), lots of dead ends, again, in huge areas. - you're forced into extremely restricted gameplay. Go to A, then to town, then to B, then go town, rinse and repeat. I sometimes like to rush through content without having to visit those bland NPCs all the time. - no f-ing quest markers, you just search and search for the next area sometimes. Add them right at the beginning when entering an area. What I like: - It feels like Torchlight, albeit after act 1 and 2 I wish I had stayed with Torchlight 2. Diablo2 is over 20 years old and was better in many features and equal in others. But for those I say, that was 24 years ago. For this game that's no excuse. 3/10
Worth it if on sale for less than $10. Its a generic uninspired copy that offers nothing special of any kind. Boring enemies, boring classes, boring weapons. Its not that it's a bad game...but it isn't a good game. Solid 5/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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