
Dungeon Siege® combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After watching my dad play Dungeon Siege for weeks when I was a kid, I finally sat down and gave it a try. I get why he was hooked now. This game is a pure seamless fantasy adventure done right. There are no loading screens between zones it’s just you walking from sunny fields straight into dark crypts while your party levels up. Combat is satisfying click n destroy with smart auto leveling companions, tons of loot, and that perfect old-school ARPG flow. I ran it on my Steam Deck with a couple of quick Proton tweaks, and it played buttery smooth at 60 FPS with great battery life. The world feels alive, the exploration is addictive, and the campaign is long enough to really sink your teeth into without ever feeling padded. Yeah the graphics are dated and the story is simple but the gameplay charm more than makes up for it. If you love Diablo style lootfests but want a real party you grow with and a true sense of journey this is still one of the best. It’s cheap on Steam and totally worth it in 2026. Highly recommended!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't age as well as I thought it would... the art design is still great. It played a huge role in my childhood but does no longer hold up well to modern standards. A lot of dungeons etc. are boringly designed and repetitive, the balancing for mages is totally broken (weak, constant mana issues while dealing barely any damage). Kinda wish I would have just kept my old memories of the game. Note: the "end-sequence" is missing in the Steam-version, you just get back to the main menu.
I bought this as a bundle with 2 and 3, the only thing I can say about it is it works relatively well so long as you don't want to play the multiplayer map (which has the extremely awesome secret chicken level), The other two games do NOT work right at all so overall the bundle is a total bust. 1 out of 10 do NOT recommend this bundle for ANYONE who wants to actually enjoy these games.
If you like old school classics this will fit the bill. It might seem somewhat simple compared to more recent titles, but once you get into it it is well worth any amount of play time. In addition, Jeremy Soule, who has scored the majority of the Elder Scrolls catalogue is the musical composer here and will be recognizable, in particular if you are familiar with Morrowind or Oblivion.
A timeless classic.
If you ever feel bored, throw on an old classic rpg and be amazed. Imagine you could play it without crashing tho...
My childhood game, came out when I was 7. Now Im 31 and the nostalgia is hitting so hard!
TL;DR: An average ARPG Once upon a time Dungeon Siege was new and inovative in it's systems. The graphics where beautiful, the combat AI was fairly good and especially the pathfinding was extremely well done. In 2026 the graphics are dated, but still functional and posessing a unified art style, the systems remain quite good, actually. The music is worse than I remember. It is used sparringly, the tracks are very short and there are stretches where you have no music at all. The greatest sin this game ever comitted is that it has a killer theme and then wastes it on the first 20 seconds of the game, never to be heard again. As a game Dungeon Siege was, is, and will probably forever be, utterly average. The story is forgettable, the world is well built, but so obviously a pipe getting you from your starting farm to the final boss that it starts to get weird. Characters don't matter at all, not even legendary wizards bent on saving the kingdom. The items are boring. The spells are boring at best and non viable at worst. The game also allows you to have a party of up to 8 people which is pretty nice as far as customizability goes. Since XP are distributed according to contribution to any given fight this means that you can have a lot of weaker members or one overpowered steamtank of a fighter - if you chose melee, that is. I once played through until the end with a combat mage and I was close to giving up because the most effective spell was something that I got in the middle of the game that remained the most effective magic until the end and it was one of the most soul crushing experiences of my live. Melee is complete easy mode - I never even needed to take a health potion until I stopped after the goblins. I think the best experience that also gives you a bit of challenge would be a group of 4 to 5 fighters, when the monsters can actually harm you to the point of posing a threat. Seriously, when I played solo melee there was only one thing that got me: A chest. It was rigged with something that exploded me straigth into death, and since the game trained me to ignore the plethora of traps due to completely negligible damage(people in this world routinely rig hand grenades to their clothing chests) I was completely blind sided by this. What really struck me is how many things are here that we take for granted today. Auto attacks that don't give you carpal tunnel, a reasonably well working combat AI with different stances, rubber band boxing of your units, a seemless world that you run through from start to finish without ever seeing a loading screen. I don't think I have seen another game adding mules to carry more loot around for you. All in all I still think that Dungeon Siege is worth a look, at least until you grow bored with it and put it down. The reason for my negativ review is first: If you play only one Dungeon Siege, play Dungeon Siege 2, it's a lot better. Second: Either the game always had breaking bugs or it didn't walk into the future gracefully. After the goblins I had to deal with crashes that froze my machine to the point where I had to restart the whole computer. I couldn't even get into the task manager. Once, or maybe twice... okay. But it kept doing it and I don't have the motivation anymore to see if it gets better in the next biome or if something broke now that breaks the whole game in unpredictable intervals. Which is a shame, because I wanted to see if I could defeat the end boss without ever taking a potion.
Old school masterpiece
Mid playthrough of this game, having not touched it in eons since being a wee young lad, must say, holds up ok. The Steam version is pretty neutered, missing the Legends of Aranna DLC, and multiplayer removed (I can understand due to the master servers no longer being up for easy internet play, but why remove local and direct IP connection as well?), and of course, runs a little bit poorly. Now there are fixes for all of that to remedy this issue, and whilst a hassle, definitely brings this game back in a much better light. All in all, a fun title, but a bit dated for it's time. It's "pick a starting point" system can work against playing for short sessions, as to make progress you need to go on a long trek to reach the next town/settlement, which can be a couple hours. Only other complaint is that some locales overstay their welcome, some enemies, like the Shards, are a right pain in the backside, and with how the games levelling system works, you are somewhat punished for sticking to one class, as levelling up your attributes in another class means having to re-do the same grind, which is quite long. Understandably to encourage making different characters and playing differently each run of the game, but sometimes I wish I could just buy a skillbook or something to boost my ranged attack attribute. All in all, still a fun game, just a fair chunk of setup needed beforehand. Runs great on Linux as well, installed all of the patches and fixes through Protontricks (those that needed a .bat or ,exe to be ran).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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