
In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 11.5Kreviews | 47% | — | $1.2M |
| $39.99 | 1.9Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh Lord, in 2014 playing this game would be an idea of a twisted punishment. In 2024 I think this is against Geneva Convention. I am sad on behalf of the developers...
Abandonware.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十足的垃圾游戏。 工作室转手了,现在已经是最后的更新了。 单人模式从来没人管,基本上脱离的多人服务器成吨的BUG。 多人模式的服务器越来越拉夸,新职业还没上2周,换个地图卡2-5分钟无加载。 注意,是服务器无加载,什么怪物和NPC模型都不显示,但实际上怪物会攻击你,然后把你血条清零,怪不怪? 配合地宫死亡就掉回阶段初始层,这游戏真的值得“好评如潮”(因为看到好评吹捧臭脚就能吐到大海涨潮)。 新职业船长强度很高,出道既巅峰,听起来挺不错?其实是其他职业拉夸的不行,职业机制个顶个的都是一身老毛病。 从B测到现在,制作组从来没干人事,好的机制砍了个遍,坏的内容喜欢牢牢把握,可以说一款游戏在如何去掉优秀内容,保留给玩家吃屎,制作组真的是一套一套的,不知道还以为是内鬼当上了老大了呢。 单说说现在的“技能枷锁”吧,给9个技能格子,然后地宫出个“技能枷锁”词缀,直接破坏掉任何组合BD。 之前没“修复”,还能通过更换技能到别的格子规避;现在“修复”了,不但锁格子还锁定了技能。 不打不就行了?抱歉,248-251层出118%挑战加成的装备,而这些层数是必带技能枷锁的。 啥?游戏玩到后期不让毕业?我能接受游戏想毕业要高难度战斗,但不是一边吃屎一边打。 打个地宫3分钟被锁定关键技能就得点“选择角色”,重进重刷,这特么是玩游戏?这是什么弱智脑残的防毕业机制?麻烦制作组全员无修改单人刷联网玄奇火法师251全身毕业满配词缀,好吧?游戏时常没破几千小时都刷不出点样子。 什么?打地宫BD被干扰是“游戏特色”?去***喂屎的特色,谁喜欢舔制作组的屁股吃屎谁色去。 制作组会设计游戏吗?显然是会的;他们懂什么是不好的挫折体验吗?估计也是懂的;天真把挫折体验和高难度挂钩,且认为可以满足“高难度游戏体验”,hhh,太懂了。简直睿智。 姑且可以称为游戏玩法的“负突破”,用垃圾的游戏体验给玩家造成困扰带来“高超的难度”,太好了。 像这样的例子数不胜数, 比如暴击爆伤增加总伤,不会修就直接把暴击率上限从80%砍到40%,直接把伤害上限砍掉一倍多; 比如为了抑制召唤流触发能力,干脆直接把弓手“地精军团”和法师“冥界召唤”的召唤物AI直接砍废,从召唤物变呆物,经常一动不动,成堆的召唤物几秒钟才有一个碰一下怪; 比如触发实在高,甚至还把触发相关的装备、技能全部砍了一遍,触发概率调的史诗级低,技能hit直接腰斩。 也不是说不能削弱,但削弱了玩什么? 看看现在的法师,法师职业技能,伤害、频率、加成全职业垫底;减伤能力根本没有,光奔无敌只有可怜的1秒,全职业最拉跨。要机制没机制,要触发没触发,要减伤没减伤,要伤害没伤害,一圈下来,已经是废物中的战斗机了。 法师就是一大堆削弱的受害者,没想到火炬2法师垫底,到了3代也逃不出制作组的毒手。 也许制作组天真以为法师还有谐波加成,还能很强?呵,减伤不够,技能还要打好几轮才能谐波,那还挺谐的。 一款游戏,刷装备的地宫机制喂屎,职业技能喂屎,甚至现在圣物强弱到不选到对的血毒电也算是吃屎,多人联网越来越卡,估计服务器已经开始不再管了,顶着剧烈的卡顿延迟等待辣鸡无比的机制用着不爽利的技能刷到毕业?谁好这口谁来。 卖这么贵的游戏,不联网问题多多,联网了现在就得接受越来越卡,直到卡到退游。好家伙,直接好家伙,只要维持住1-46级角色的服务器,把高等级体验者踢出去,美滋滋赚大钱。估计好消息是:现在还不是最卡,毕竟开EA测才是卡顿的盛况;坏消息是:以后会更卡,一定有比肩甚至超越EA刚开测的时候。 土豆服都没这样,这是打算土豆都不接,直接接土里?懂行的人都知道,服务器成本根本不占大头好吧?服务器卡成这样,只能说吃相真的很难看了。 ARPG不需要这种垃圾游戏,火炬3也不配作为火炬2的续作,早点给爷爬。
It will never be as iconic as TL II for me, but it's still a fun game. I've played it through a couple of times and I still don't know what the story is - that's how poorly the narrative is constructed. In contrast, the story of TL II still lives rent free in my brain. That said, the fun is still there. They've managed to create interesting classes and it still feels pretty darn amazing to hack and slash your way through. That is why I recommend it. It's an okay attempt at recreating mastery.
BEWARE: multiplayer is broken. The game is semi-abandonware, so it's functionally singleplayer-only. Meh. [i]Torchlight III[/i] is a serviceable but forgettable [i]Diablo[/i]-like. The story is negligible, which would be fine except the campaign is incredibly easy: none of the enemies require any more strategy then holding down the shoot button while dodging occasionally. Even the bosses add only some trivial new feature like charging or attacking an area, but with heavy telegraphing they're easy to avoid. Perhaps it was calibrated for consoles, and using a mouse makes a big difference. Having almost completed the game in 30 hours, I don't have any interest in trying again with another class or a higher difficulty. Gear isn't very interesting. Some weapons inflict electricity, fire, or poison damage instead of physical, and some armor protects from elements, but that's about it. X points of armor or Y points of evade? Collect sets for extra bonuses? It hardly matters when you can beat the game with no gear at all. You have a fort, which you can customize. However, it's almost entirely cosmetic; there are only a handful of functional buildings, and most of [i]those[/i] are used only to unlock more cosmetic buildings! Apparently there's enchanting, but it's not unlocked until the very end of the game, so I can't speak to it. About the best thing I can say is that it looks pretty. Also, the pets are cute, and the unique feature of the [i]Torchlight[/i] series - your ability to dispatch pets back to town to sell excess gear - is appreciated.
Not Torchlight. Also quite boring =(
Don't. Just buy TL2 instead.
What an underwhelming game. I still finished it after playing around with two classes, but I'm done. Just feels half-baked. An OK buy if it's heavily discounted for up to 5 bucks, but not more.
I really do not understand why there are so many bad comments. It's a solid game, dynamic, colorful etc. Characters are fun to play - and You just have to complete the game, no additional content just a story. No paygap, just a HACK AND SLASH
It's no where close to Torchlight 2 in anyway at all. The talent tree is minimal to say the least and difficult to understand. The harvesting isn't needed for anything really useful. The graphics are dark and underscored. I'm glad I didn't spend full price for the game or I would have been even more disappointed. I think you can see where I'm headed here
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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