
Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age. Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before. This time she faces a mystery that's from way out of this world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ME CANSE, te juro que lo intente. JUEGO DE MIERDA. Como puede ser que hayan creado un juego tan garcha. Los vehiculos son una porqueria. Alguien lo beta testeo ? Tan acostumbrados a jugar mierda estabamos y lo adorabamos? La mision del kayak es una mierda. Imposible de manejar encima te softloqueas y cagaste. No no, pase el 1 y dije wow era dificil y mierda. Pase el 2 y si, mas dificil y mas mierda con ese combate del culo y vehiculos que se controlanpara la pija. Y ahora este. Caminos que no llevan a ningun lado. Trampas porque si. Enemigos que mas te vale tener medikits porque sino cagaste. Los combates siempre son una porqueria. Ay pero el kayak, la puta madre que kayak de mierda. EDIT: Me dije a mi mismo, bueno, vengo jugando todos, no me puede ganar un juego ya fue. Pase el kayak con cheats, si ya fue. Pero que paso ? El juego dijo, ah si? sos pillo? Bueno toma. En la mision donde te encierran en el area 51 al juego se le dio por bugguearse y no spawnear entidades. No habia enemigos y la mayoria de los botones no hacian nada. SOFTLOCKEADO. Bueno dije, ya fue, lo paso con cheats. Segui, mientras sufria con sus controles. Hasta llegar a la antartida. Donde al juego se le pinta por hacer de nuevo lo mismo. Softlockearse todo. No podia hacer nada. Dije bueno, salteo la mision. No, siguiente mision igual. TODAS TODAS LAS ULTIMAS MISIONES BUGUEADAS. HICIERON EL JUEGO TAN DIFICIL QUE HASTA ES DIFICIL TERMINARLO DE LO BUGUEADO QUE ESTA. Ahora arranque el 4 en remaster espero no me joda como este. ME ODIO POR IMPONERME ESTOS RETOS DE MIERDA. ODIO TOMB RAIDER.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
of the original trilogy, this is by far the worst one. i have had almost nothing but a horrible time plaything through this ♥♥♥♥. because you can save anywhere the devs decided that it would be the most fun to just make the game a miserable experience. out of all of the games i have never saved so many times in a per room basis just to save a few seconds that i never wanted to replay. not only not finishing the game before this review, but i soft locked myself in a deathloop on the final boss, so that is awesome, love this ♥♥♥♥. gameplay is literally more of the same, you get access to a few more movement options like ceiling climbing, but the climeable textures are so poorly done that half the time i would forget to even look up to traverse a gap. other than that guns are the exact same, some weapons turned into others to keep the roster interesting. music is honestly great, it is nice to actually have music and some of it is really fun to listen to, or weird, and it has so many horror stings that a couple actually got me to flinch. i don't really know much of the story because the sound effects are louder than the voice acting so it is not only already hard to understand what people are saying, but no subtitles makes it impossible to know what is being said, especially when most characters put on goofy accents making it even harder to hear. but i assume it is something along the lines of an alien things crashed on earth and is turning them into mutant human creatures that pretend to look like people, similar to some movie i can't seem to remember the name of or something. enemy variety is the largest of the 3 games here, with more animals and monsters, but humans pretty much staying gun guy, hit guy, and fire guy. graphically, new areas and stuff, i can't really say there is much in terms of fidelity or anything since the original engine was very block oriented. if you grew up with the original, you will respect it for what you grew up with, but as someone who wanted to experience the entire series of tomb raider, this one is a ♥♥♥♥ and a miss for me. maybe the remaster does it justice with improvements,.
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Tomb Raider III: Adventures of Lara Croft GRAPHICS Você sente a firmeza dos frames, sente a firmeza nos passos de Lara Croft, as delineações... E a Lara é tão fria, tão insensível. E daí? é só pular os "gaps" e escalar as montanhas, simples assim....(será?). Someone told: "Is she a hitman?" SOUND Muito boa trilha sonora musical. Efeitos de disparos não são tão aprimorados (estamos em 1998 então) mas outros efeitos sonoros são bem legais, tipo rugidos, ossos quebrando (haha), etc. PLAYABILITY Como dito anteriormente... escalar montanhas, descer escarpas ingremes e mais!!! Enfrentar animais selvagens variados e muitos, muitos "thugs" que andam por ai armados até os dentes e doidos pra arrancar os pei... a cabeça da Lara (de novo...)!! FUNFACTOR A Lara Croft é braba, insensível, fanática que não teme nada, nem ninguém, quando está atrás de seus objetivos. Aí de quem se meter no seu caminho!! GENERAL Bons Tempos. Boas madrugadas de jogatina que não voltam mais e então fazemos outras!! E a Lara não envelhece... Gravei o I (cortes), II (completo) e estou fazendo o III(completo "no deaths" kk{claro eu cortei!!! kkkk}) https://www.youtube.com/@ProjectGemOgamer
Mit Tomb Raider III wollte man die Reihe deutlich anspruchsvoller gestalten. Größere Levels, komplexere Rätsel und mehr Abwechslung sollten zeigen, dass sich die Serie weiterentwickelt. Inhaltlich gelingt das stellenweise. Spielerisch wird das Erlebnis jedoch stark von technischen und konzeptionellen Altlasten ausgebremst. Im Vergleich zu Tomb Raider II fühlen sich Sprünge minimal angenehmer an. Kanten werden etwas zuverlässiger erkannt und manche Plattform Passagen wirken weniger gnadenlos. Auch technisch zeigt sich das Spiel stabil. Der Vollbildmodus funktioniert, das Spiel lässt sich problemlos minimieren und grobe Abstürze bleiben aus. Die Steuerung bleibt das größte Problem. Bewegungen wirken weiterhin steif, präzises Positionieren ist unnötig kompliziert und spontane Korrekturen sind kaum möglich. Gerade weil Tomb Raider III komplexere Level verlangt, fällt diese Unpräzision umso stärker ins Gewicht. Das Spiel fordert exakte Kontrolle, liefert dem Spieler diese aber nur eingeschränkt. Spielerisch fühlt sich Tomb Raider III deutlich aus der Zeit gefallen an. Komfortfunktionen oder Anpassungen an heutige Spielgewohnheiten sucht man größtenteils vergeblich. Es gibt keine moderne Tastenbelegung, keine wirklichen Hilfen für neue Spieler und auch keine deutsche Oberfläche oder Synchronisation. Das erschwert den Zugang enorm, besonders für Spieler, die die Reihe nicht aus Nostalgiegründen spielen. Der PC Port von 2012 verstärkt diesen Eindruck zusätzlich. Statt das Spiel sinnvoll an moderne Systeme anzupassen, wurde es nahezu unverändert übernommen. Zwar läuft das Spiel technisch stabiler als die ursprünglichen Versionen, doch grundlegende Probleme wie die sperrige Steuerung, fehlender Komfort und veraltete Bedienkonzepte wurden nicht angegangen. Gerade hier hätte eine echte Modernisierung stattfinden müssen, stattdessen wirkt der Port lieblos und unvollständig. Im Vergleich zu anderen Klassikern aus derselben Zeit fällt Tomb Raider III dadurch besonders negativ auf. Wer Tomb Raider III heute erleben möchte, sollte dringend zur Tomb Raider I–III Remastered, starring Lara Croft greifen. Diese Versionen modernisieren Steuerung, Benutzeroberfläche und technische Aspekte deutlich, ohne den Charakter und die Atmosphäre der Originale zu verlieren. Erst hier entfaltet das Spiel sein eigentliches Potenzial, ohne unnötigen Frust. Tomb Raider III ist ambitioniert, atmosphärisch stark und historisch relevant. Der lieblose Port von 2012 wird dieses Potenzial jedoch durch eine veraltete Steuerung und fehlenden Komfort stark eingeschränkt. Für Nostalgiker mag das funktionieren, für alle anderen ist die Remastered Version klar die bessere Wahl.
GREAT GAME
HAN PASADO AÑOS Y DECADAS Y ES UNA GENIALIDAD, SABEMOS QUE LOS GRAFICOS SON LO QUE SON PERO LA BASE DEL JUEGO ES BRUTAL,
Runs like ass; mechanics are ass. I like ass, but this is not a good ass.
sterowanie w pierwszej trylogii to porażka. to ja już sobie gameplay na yt lepiej obejrzę.
6/10
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