
Discover Lara Croft’s Original Adventures, Lovingly Restored – Now with New Challenge Mode
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.71/day in the week after.
About

Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection. Now with more bonus content in the FREE Challenge Mode patch.
Tomb Raider I + Unfinished Business
Tomb Raider II + Golden Mask
Tomb Raider III + The Lost Artifact
NEW Challenge Mode: Replay levels with customized modifiers and complete achievements to unlock 10 New Outfits that enhance Lara’s abilities.
Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.
Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.
Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.
Photo Mode: Capture Lara with any weapon and unlocked outfit in 21 poses, or look around the level for hidden items and secrets.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.6Kreviews | 85% | — | $5.5M |
| $8.99−70% | 12.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The latest patch ruined the game, thanks aspyr
As someone who played the originals, all I wanted was a convenient way to play them on modern hardware with a few QoL updates. Why oh why did they mess up a good thing after all this time? They literally needed to do nothing, absolutely nothing, and the game was playable as it was. Quality remastered games sort of "trick your brain" into believing you are playing the way you "remember the game being" however that may not exactly be how it really was, but it should be for the better. And I would say before this update, it was a total success. I bought this as an easy way to play the original games in as close to the original format, with some nice QoL updates. That was it. I do not care about new outfits, or challenge modes, or stat adjustments. None of that. They obviously do not understand their target audience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 5.8K | 83% | $29.99 | |
| $5.5M | 11.6K | 81% | $19.99 | |
| $5.5M | 4.9K | 94% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 28.1K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436.2K | 2.4K | 87% | $6.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.1M | 6.1K | 88% | $6.99 | |
| $1.1M | 1.8K | 87% | $29.99 | |
| $857K | 4.6K | 85% | $6.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Polish, Portuguese - Brazil +8 more
| $29.99 |
| 1.9Kratings |
| 80% |
| — |
| not modelled |
| $8.99−70% | 797ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More than 50 issues following TR I-III Remastered update. Here's a list of known issues following March 12th's update for TR I-III Remastered. I never imagined that the list would be so long. Credit to Tremolo and @coregames5 via X. - Weapon shortcuts on controller behave strangely. - City level: The Infada Stone in my inventory is named The Hand of Rathmore. - I skipped a few levels in The Lost Artifact to see if by chance The Hand of Rathmore is named Infada Stone. I went to It's a Madhouse! level. It's got the correct name, but the artefact name is in white font rather than the brownish one that all other artefacts and items are using. - Dragon's Lair: the dragon's head doesn't turn towards Lara when he's shooting fire at her. I'm unsure if this bug affects other enemies as well. - Knifethrowers without knife. - Final boss not triggering on Home Sweet Home. - Yeti killing Lara animation is missing on TR2. - Music keeps playing after Lara died. - The old savegames can be corrupted with the new Challenge Mode update. - Playing Egypt and I'm not sure if this is a CR-exclusive thing, but the Atlantean projectiles aren't showing up in either graphical mode. It could be because the enemy isn't supposed to spawn there, but that seems. - Sometimes when you load a saved game the game's totally swapping all textures and all is a mess. It happened to me already twice. - Lud's Gate: I was playing and one scubadiver didn't dive even if I stand next to him. When I came closer and touched him I died instantly. - The Silver version of the Ahab Approved outfit does not unlock as described in the instructions. - When you end a level and begin the next one, the outfit you were wearing changes back to the default outfit I ended Jungle in the South Pacific Outfit and when Temple Ruins began it put me back in the Classic 2 outfit when previously it would stay in the outfit Lara was wearing at the end of the previous level. - Botched/misplaced textures randomly: https://www.tombraiderforums.com/sho...8&postcount=55 For some reason, the botched/misplaced textures "fix" temporarily the missing passport stamps bug: https://www.tombraiderforums.com/sho...4&postcount=58 - Sometimes, in Challenge Mode, the Atlantis lights in the beginning won't turn on and Lara is just stuck, the door on the left won't open either. The level needs to be restarted. - Lost City of Tinnos: There's a gate that no longer opens, meaning you cannot progress the level or finish the game without cheating: https://x.com/CROFTAOD/status/2032878423354314898?s=20 - Home Sweet Home: the main theme music continues to play in TR2 when loading the game. - I started the Atlantis level yesterday in Challenge Mode and the level was completely dark and in classic mode completely black. - Occasionally the inventory is popping up when it isn't supposed to. - There is a glitch that causes Lara's arms to "break" into folds when she slides down slopes: https://www.tombraiderforums.com/sho...7&postcount=70 - TR3's snakes are glitched: https://www.tombraiderforums.com/sho...0&postcount=72 - Sleeping with the Fishes: This level is completely blocked after 2/3's into the level. The random enemy inside the underwater office no longer open the gate in CR. - Highland Fling: The first secret with the crowbar is completely inaccessible. - Highland Fling: The metal bars area with the big medpack is unreachable (Left side of the bridge). - I get locked in Opera House level in Challenge Mode, because the death animation won't play when the chinese warrior with 2 spears kills Lara. The passport won't open, she stops moving and you can't access the menu. You have to close the game and restart. - The flamethrowers in TR2 seem to have infinite range now and the flames don't appear in Classic Mode. Not sure if this is Challenge Mode only or the main game does it too but it's a pain. Seem fine in TR2 Gold regular mode so maybe a Challenge Mode thing? - The FMV sequence in Lara's Home (TR1) no longer plays. - The main menu music does not cut out during loading screens or when starting a level where there is no background music (for example, Venice level on TR2, Lara's Home on TR3), causing the main menu music to play during gameplay. - The English subtitles, and perhaps those in other languages as well, freeze and do not disappear from the screen. - The game occasionally crashes randomly in NG (Steam version). - Some traps (stakes with skeleton in Coastal Village, or lasers in High Security Compound and Area 51) in TR3 do not harm Lara on NG. - You can complete the level in Home Sweet Home (TR2) without eliminating all the enemies. - Loading a save file using one of the new outfits may glitch Lara's textures. - Occasionally Lara will simultaneously say the sounds of healing, collecting an object, and negation on TR2 when picking up an object. - The passport stamps are still missing. - Lara's braid is glitched in Photo Mode and in-game. It clips into itself as it used to do in its first unpatched version from February 2024 and keeps morphing and changing while Lara's standing still. - Sometimes some cheats will activate even if you haven't finished performing all of Lara's moves. - The Chinese localization is messed up. A significant number of Chinese characters have been replaced with Japanese kanji, and all new text added in Patch 5 was translated by Al, resulting in inconsistencies with the original localization. - When I die from drowning underwater, the level's ambience will become audible as soon as Lara starts her death animation. As in, I can no longer hear the muffled underwater swimming sounds and the ambience comes in. - 40 Fathoms: Dead sharks will float on the surface of the water while still moving their bodies as if they're alive. - My game CRASHED on its own for the first time in over 300 hours today. In 40 Fathoms, after I climbed out of the long vertical flooded corridor (the one where the Gold Secret is) and went into that room with the piles of rusted dirt, my game crashed. - Broken shadows on the Nevada quad jump. - Occasionally, you can hear lines from the Lara's Home tutorial from TR1 in the India level (TR3). - There's a glitch that causes a hole on the mesh of Lara's hip to appear when crouching: https://www.tombraiderforums.com/sho...70&postcount=7 - On challenge mode: the last door on Meteorite Cavern is bugged again but it shouldn't because I killed Willard and pick up all the artifacts. In the end... the door was opened anyway minutes after I click on the button. Really confusing. - I tried to pull a block in 40 fathoms and Lara would move sideways in an angle kind of while pulling. I have never seen that before. she would also stop at far more left point then like she was starting pulling from. Also the run tilted forward bug seems to trigger easier. - The US logo version of the menu backgrounds are not showing up anymore with the English localisation. - Home Sweet Home: door opening sound where there wasn't before. - The Dragon' Lair: helicopter sounds during the boss fight. - "Outfit Unlocked" text stuck on the main menu after unlocking a Challenge Mode outfit.
New update just add's AI slop outfits, that do not fit the style or vibe of Tomb Raider, they look like they come from an Overwatch clone or a Clash Royale ad. The update also broke subtitles, traps (lasers no longer cause damage for example) and music, among other things. The game has had questionable AI textures since launch, broken water, low res textures, Lara's hair is still not fixed and still acts like it has a breathing animation coded into it and a LOOOOONG list of bugs and glitches. None of that has been addressed, the ONLY thing we want is the visual enhancments and animations present in 4-5 (6 is still in major need of better lighting and the textures are still awful), and new outfits inspired by old renders, fmv's, comics, movies... just ANYTHING Tomb Raider related, not low res ai generated outfits based on... Nothing? This whole thing is a mess, even the original dev team for the remaster has come forward to state this is NOT their work. PLEASE FIX THE GAME, YOU'RE NOT AN INDIE STUDIO WITH LIMITED MONEY, AND THIS ISN'T SOME UNKNOWN GAME TITLE. PUT. SOME. RESPECT. ON. THESE. GAMES.
The update added AI-generated outfits which have essentially been copy-pasted onto the Lara model as shown by their abysmal quality and Dreamcast-like textures. I suspect the code they updated has been AI generated as well due to multiple bugs, many game-breaking, that have never existed in 1.0 existing in this version. All of this happened to create a mobile port, by the way. Aspyr originally used Saber Interactive for the remasters and subsequent patches, but for this update, they dropped Saber in favour of, get this, a third-party blockchain company (NFTs and crypto schemes) called Magic Media. Just like that, this game turned into a cheap mobile port. This is a port of a mobile game now.
Game is sadly filled with AI slop in a lot of the "remastered" texture work, and the recent update that added Challenge mode made it worse. Fix your game, Aspyr!
revert the ai slop patch
Updates 02-06-2026 They've fixed several of the issues they've caused, but many still remain, Still a mess. Example: - The two Atlanteans in the bacon lara room not targetable once you climb a higher platform - Lara's death sound in TR2 includes the sound of a mafioso dying - Lara changing to her old, unremastered model in cutscenes after getting the wet suit from diving area onwards - Lara doesnt change to her bomber outfit when reaching tibetan foothills, but remains in her wetsuit... - in barkhang monastery, there's additional clipping in the 'fire room' with the prayer wheel in the corner - these were always janky sure, but now the texture seems even larger and harder to jump over and not clip into. And others...... ------Original review after challenge mode update--------- FFS... what have you done? Fix this. And no, new comers, this isn't "review bombing" - one update undid all of the good will these remasters brought. If something such as a simple remaster was broken by adding a simple challenge mode and low quality outfits (without the involvement of Saber, to be clear), I wonder what's in store for the next two games to be released then?
Wait a year for a patch that didnt fix anything brings in more bugs and save deleting bugs. Just for some low effort outfits. Aspyr need to fix this.
As of 18th March 2026, thanks to the Challenge Run update, the games have become a dumpster fire filled of bugs and glitches, savegame issues, AI generated assets, texture issues, and a bunch of new bugs. Caused by the new team hired for this update, Magic Media, who clearly had no idea what they were doing and were probably given a ridicolously narrow deadline by Aspyr to provide this update. This is unacceptable scummy behaviour. Instead of hiring Saber again to bring some of the IV-V Remastered improvements to this brilliant first trilogy, we get this load of trash. Shame on you, Aspyr.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.