
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.14/day in the week to Aug 25 → 58.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很后悔没有早点玩到这一款游戏,劳拉真的是雌鹰一般的女人。 游戏解密和战斗难度适中,存档点密集,大部分玩家都能正常通关。 剧情流畅连贯,人物刻画极为精准立体,每个同伴都有立体的性格和基于自我经历的思考。特别是眼镜男死前的”像我这样的人,很少有机会能当英雄的“。 最让我惊喜的是游戏体验真的太丰富了,攀爬、潜行、伏击、索道等等等等上天入地,都经历了一遍。关卡设计真的太有诚意了,很少有纯跑图的部分,包括关卡与关卡之间的衔接部分也制造了足够的惊喜和戏剧,比如坠落、坍塌等等。整个关卡动线都非常流畅自然,一条线路几乎不会重复走过,通过绳索或新道具设置走出关卡的捷径让人体验上很轻松(但是非主线古墓需要原路返回真的太累了)。 但是整个游戏玩下来节奏真的太紧张了,特别是后半部分,除了转场动画几乎没有轻松的时候,战斗接着战斗,而且一旦潜行暗杀失败就一大堆人围上来,无穷无尽根本杀不完的人。有时候对绳索岩壁的范围判定有些严格,很容易失误坠落。在紧张的节奏中这种失误真的很让人烦躁。 另外,视角强制控制常常让我误认为鼠标失灵。 最后,劳拉的死法如此之详细血腥在我看来是非常没必要的。关于劳拉的有些镜头看得我非常难受。
good gane and it has a gode story
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра класс, но почему нет физики титек?
норм
good
TMD2026年了游戏里的bug还不修复,在狼洞里喂狼喂了一小时了!游戏bug一大堆,真的很搞人心态!恶心!不推荐买!
不错的饭后甜点类游戏👍虽然剧情有的地方让人火大,但是劳拉简直是超人👍虽然老游戏bug有些多导致卡关,但是劳拉简直是超人👍虽然一些UI做的有点让人看不懂,但是劳拉简直是超人👍是的,劳拉就是超人👍
好
很经典,我只能说前几个小时特别好玩,后面就是高重复的战斗和潜行玩法,对于喜欢战斗的还可以,优化特别好,我这种姥爷显卡都能跑40帧以上,还是加了阴影的
Herrlich!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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