
Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 6.6Kreviews | 81% | — | $1.6M |
| $4.49−50% | 435ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really, really tried to like this game, and it is an OK experience as long as you uninstall it when you reach Lost Island and Natla's Mines. The levels are very high quality visually and this title has some amazing large scale puzzles. Egypt surprised me, but that was long after the game already felt like a slog. If you are trying to play through the Reboots just know Anniversary is a PREQUEL to Legend. In my opinion, skip this game and go straight to Underworld (That game is really good!). Anniversary is an empty game story wise, and it's somehow a technical downgrade from Tomb Raider: Legend. Tomb Raider Anniversary is clearly a rushed game that was developed in a year, and it shows. Some levels and puzzles clearly have zero playtesting, and The lost Island is desk smash worthy. If you get to that level just know it's not worth it. You don't have enough time, and it just keeps getting artificially harder from there. If you reach that level just uninstall, watch a playthrough, and you'll thank me later. There is no way they playtested this level at all. My jaw dropped to the floor at the ♥♥♥♥♥♥♥♥ platforming. I tried everything, 720p at 30fps, a DX9 patch, no, the level just has impossible timing. I even booted up an emulator and it's impossible on a console too! This PC port is bordering on awful, and it's the least stable game out of this era's reboot. You will miss a lot of ledgegrabs, you will get softlocked, and your FPS changes the outcome of jumps. Desk smashing does not even begin to describe this game. It's not worth it. This game really suffers from puzzle fatigue. It follows the gameplay principle of give you an easy form of a puzzle, then through the other door there is a harder version OF THE SAME PUZZLE to do. You must do both (sometimes the same puzzle four times!) to progress. I really didn't notice up until halfway through Greece, when it really just felt drawn out and frustrating. By Egypt I just wanted the game to be over already. It's just not fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.5K | 71% | $9.99 | |
| $1.6M | 2.4K | 84% | $29.99 | |
| $1.6M | 2.8K | 90% | $14.99 | |
| $1.6M | 2.9K | 90% | $19.99 | |
| $1.6M | 2.5K | 90% | $19.99 | |
| $1.6M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 6.2K | 76% | $8.99 | |
| $1M | 5.4K | 88% | $6.99 | |
| $857K | 4.6K | 85% | $6.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $436.2K | 2.4K | 87% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo
Tomb Raider Anniversary was the first remake of the original Tomb Raider game which will be getting a new coat of paint in the forthcoming game Legend of Atlantis. Coming off the heels of Tomb Raider Legend I found that this game took more steps back than forward. I have played through some of the original and I am not sure this is a great improvement. While the graphics, environments, controls, and animations are greatly improved it is let down by poor platforming. I enjoy puzzle games, however, I am not a huge fan of games where you have to repeatedly run through environments looking for clues and something you missed. Legend did a great job streamlining everything and while Anniversary offers this awesome sense of scale and adventure it also lacked agency. Specifically, there is only one way forward which can make exploring these huge environments feel tiresome given that you know there is only one solution as compared to something like Splinter Cell or Ghost Recon that allow more fluidity and openness to the player. All in all I did enjoy the game, but it was a far more frustrating experience. To often I found the game to be clunky with Lara Croft falling and not jumping where I wanted based on herky jerky camera movements and unreliable player input. Even when you figure out the way forward that does not mean Lara is going to do what the player wants. I have been having a lot of fun lately playing through older games in my library that I am familiar with from when I grew up but never got the chance to playthrough. If you have nostalgia for that era (2000s) this game is worth playing, but if you just want an adventure platformer it is harder to recommend unless you really enjoy the Tomb Raider franchise (which is awesome) simply due to the weird platforming bugs.
Страшна ларка, не для слабких нервів
Haven't finished yet but here is my worthless impression after 5 hours: You can feel it's age. It didn't age terribly, but it clearly doesn't feel like a modern game. This generation of TR games is imo the worst one. It's this middle step from a grid based puzzle platformer to a cinematic action game. They basically got rid of 90% of the gameplay to make it control and look better. What we're left with, gameplay wise: - Walking around a lot - Lots of really, really boring climbing (can't fall off, go wrong or otherwise mess up - just press left for 10 seconds, press X, now press right for 3 seconds, press X, ...) - Occasionally pulling out your guns to make endangered species more endangered The puzzles in and off themselves are alright, but they require SO MUCH CLIMBING. And don't you dare miss a jump, then you have to climb all that ♥♥♥♥ again. 50% of this game is climbing and it's the most boring, uninspired and unfun climbing you have ever done in a game. The combat is okay'ish ... not exactly thrilling but not annoying, either. The game generally controls fine. There are a ton of bugs where you e.g. visually just keep climbing sideways past the end of the ledge into mid-air before snapping back to where you're actually supposed to be. I wanna like this game but truthfully I really don't. The old TRs had grid based precision platforming puzzle solving, which was interesting because it required skill and careful planning/alignment. The new TRs just control well and climbing is at least not a complete chore. Anniversary and probably the other two entries from this era feel like the worst of both worlds. All the gameplay from the early entries gone while lacking the polish to make it actually fun to move around. I'm sure people who played it when it came out have a different perspective, but as someone who played TR1-3 back in the days, then the new games and now wanted to check out the missing link I feel like Anniversary and it's era colleagues are genuinely hard to stomach.
Excelente juego, entretenido, con buenos gráficos aun a pesar de los años que tiene. El único problema que tuve fue para guardar partidas, que pude solucionar leyendo foros en algunas paginas.
o jogo e otimo com bom dezempenho,otima performace
Like the other games in the LAU trilogy, Anniversary is still janky at times with movement and physics on newer hardware, but the game is otherwise great and I would definitely recommend getting this on one of its frequent deep sales.
I recommend Tomb Raider: Anniversary. It is a blend of the original and some new ideas. I played this title a few weeks after finishing the original remastered. I enjoyed both and TRA did a good job of honoring the original while exploring new ideas. Overall, the action sequences were good, making me feel heroic. There are boss fights and they forced me to improve to overcome the challenge. Unlike some other games, no part felt unwelcome or tedious. Everything flowed in the game from one segment to the next. Tomb Raider Anniversary is also packed with content for the fans, including the Croft Manor, multiple outfits, promotional material and extra commentaries and cheats.
✅
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