
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主线还行,送的一两百件装扮没啥特色,长得都差不太多。 后面出的DLC需要刷,以及PVP内容不感兴趣,感觉买终极版有点浪费了。
It’s a great game. I started this alone, then convinced a friend to play with me; we’re having a lot of fun. The map (imo) looks amazing. Nice gameplay, but the sides are repetitive af. I absolutely hate the Ubisoft launcher. Other than that, it’s worth every penny - I bought it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 28.7K | 85% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12.6K | 77% | — | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $0 | 2.5K | 47% | Free | |
| $9.1M | 44.6K | 73% | $11.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $19.8M | 40.5K | 76% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphics are HOLY
Un chargeur pour tuer un mec, deux balles pour mourrir, équilibrage raté, zéro fun de tirer sur des sacs a pv, histoire nul + monde ouvert ubisoft avec 1000 trucs nul à faire et à faire encore et encore la boucle de gameplay = courrir mission tjr pareil puis recommencer, bref mal vieillit
相比2代这个更为纯粹。2代有些堆数值了
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'Cover-based' third person looter shooter. I like the setting here more than Division 2 but that's just my opinion. I picked it up on here on a very steep sale. When I signed on, it apparently ported over my old character from Uplay and gave me a bunch of achieves at once, lol. Now for the gameplay... it's a very mixed bag. Levelling 1-30 was fun, discovering the story, all of the instances for the first time, etc. Getting started in gear was fun. Doing endgame content is... not fun. There's quite a few issues that plague things: - For pvp at this point, most players are decked out in the very best gear optimized to perfection. So you're starting from very far behind and will just be fodder for the grinder. - Dark zone, same complaint as above. - Missions, you have to do the same small handful of missions over and over hoping to get some semblence of an upgrade (typically nothing), and the pool of them is very small. - Instances are the same things that you've ran while you were levelling, just with bigger bullet sponges. You can find and build gear solo decently quick enough to handle Challenging/World tier 5 stuff but by then you're sick as hell of running the same content over and over. - Incursions, most are artificially gated to require two people to progress. For the ones that can be soloed, they're also extrodinarily difficult to do so and require gear that's better than the stuff that drops in it. - Underground, you have to grind a tedious experience bar to play the more difficult stages (which drops loot in the range that would actually help you out) and with the modifiers, just feels more frustrating than a fun addition. And if you die at the very end, whoops, time to start it all over again! - Who thought it was a good idea to make the game UI itself 'glitch out' on you? - Survival and last stand requires groups and noone's playing them. - Benitez doesn't know how to shut the ♥♥♥♥ up. Every time you even mouse over the terminal, he starts shouting in the mic about content that requires groups that noone's running. And you can't mute this. - Classified sets are endgame pieces, and help a little with item RNG since you can reroll two stats on them but you get drip fed SOME of these if you're a solo player. There is only 3 'loot chest' style reward sets up at any one time during a week out of a month. If you happen to be playing on a different week than the ones currently up on the global event, they become either impossible to find or gated behind group content. - I've also run into stagger/control issues where enemies will for example, throw a grenade at me. Then the damage hits immediately, then the explosion happens. This has been an unresolved complaint for years. Since it knocks you out of cover, with enemies that swarm like the LMB, this is usually a death sentence if you're not very overgeared for the content or wearing gear that gives you a ton of survivability (and usually uses up your options). So, for this game, I would snag it on a very steep sale, enjoy the levelling 1-30 and maybe dabble in the endgame. But once you've done that, the game gets very stale, very fast. I would rate this mixed if I could, but since I had a lot of fun levelling and running the missions for the first few times, I got my moneys worth. This also goes on for like 90% off sales and at that point, definately worth it. So I'll rate this up.
Fun but grindy RPG shooter game
excelente pela data de lançamento e atualizações constantes.
this game runs better and looks better than 90% of new games and it's fun, what a concept.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.