
Enter the world of cinematic stealth action with Splinter Cell, the game that propelled the genre to cult status. You are Sam Fisher, an elite covert agent in the NSA's top-secret division: Third Echelon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
WORLD OF ESPIONAGE
Infiltrate secure locations without leaving a trace, gather critical intelligence, uncover a conspiracy, and avert a global catastrophe. The balance of the world is in your hands as cyberterrorism and international tensions threaten to erupt into full-scale conflict.
STEALTH ACTION, REDEFINED
Experience highly interactive environments that offer more gameplay options and strategic flexibility. Choose between lethal and non-lethal approaches to suit your playstyle.
UNPARALLELED IMMERSION
Explore stunning environments powered by the Unreal™ Engine. Dynamic lighting and sound effects mirror reality, immersing you in the world of military espionage set within the grounded Tom Clancy universe.
PULSE-POUNDING TENSION
Dive into over 12 hours of stealth action across the globe. Diverse mission objectives can be completed in multiple ways, enhancing replayability. Suit up with the Mk V tactical suit and high-tech prototype gear. Climb, mantle, interrogate, and sneak your way through the game that won E3 2002’s Best Action/Adventure Game Award and the Game Developers Choice Award for Excellence in Writing.
Genres
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dammit fisher
Revisited one of my old favorites. May have aged, but still just as fun to play. Plus now even my useless netbook can play it.
Противник заметил труп
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Als Erstes mal ist zu sagen, dass keine deutsche Audio- sowie Text-Fassung mit dem Spiel mitgeliefert wird, sprich Text und Audio nur auf englisch. Ich habe zwar fundierte Englischkenntnisse (wie viele) und man kann das Meiste mit grundlegenden Englisch auch relativ gut verstehen, dennoch gibt es wie man die Amis kennt oft Wörter und Redewendungen die einem nicht geläufig sind, und es gerade wichtig wäre jedes Wort zu verstehen wenn man in einem brennenden Haus ist und der Weg einem von Grimsdottir gesagt wird oder eine man eine Zeitbombe innerhalb von 1:30 Minuten finden muss. Ich habe gelesen, dass man sich die deutsche Synchronisation irgendwo runterladen kann oder es einen Hack gibt, diese zu aktivieren. Für einen Listpreis von 9,99€ sollte diese aber mitgeliefert werden, wenn es sie gibt. Keine Ahnung warum man das hier nicht gemacht hat. Lizenzgründe wie bei Filmen können es ja schlecht sein. Ich finde eher da hat einer bei Ubisoft geschlafen oder war einfach zu faul, die deutsche Fassung mit bei zu bringen. Mal abgesehen von der fehlenden Deutschfassung gefällt mir das Spiel generell auch nicht so wie ich es auch späteren Teile kenne. Und das liegt nicht unbedingt an der 90er Jahre Grafik als vielmehr an Bugs und logischen Fehlern. Wände sind oft wie aus Papier, Wachen können da durchschießen oder dich hören, wo sie es normalerweise nicht tun sollten. Das Handling zum Waffen-oder Werkzeugwechsel ist auch sehr merkwürdig. Was mir persönlich sehr fehlt ist die Möglichkeit zu Pfeifen um Wachen anzulocken, die mit dem Nachfolger Chaos Theory hinzugefügt wurde. Hier kann man nur Gegenständen wie Dosen oder Flaschen Wachen anlocken. Grundsätzlich macht es das Spiel natürlich auch etwas interessanter und schwieriger aber das Problem ist oft, dass es Stellen mit unglaublich vielen Gegenständen gibt und dann wieder viele Stellen ohne Gegenstände. Es dient zwar als Gameplay-Facette dann eben Gegenstände mitzunehmen ist aber oft doof, weil bei jedem Mal Tür öffnen oder Wache ausschalten der Gegenstand abfällt und man ihn erneut aufheben muss. Eine weitere schlechte Sache ist das Verhalten der Wachen wenn man einen Gegenstand wirft oder generell wenn sie dich etwas sehen und dann zu dem Punkt kommen. Hier ist es quasi völlig irrelevant wo man den Gegenstand hinwirft oder sie dich gesehen haben. Sie suchen dann ein viel zu großes Gebiet ab, nicht nur die Stelle an der man den Gegenstand hingeworfen hat oder sie dich gesehen haben, was quasi das Ganze mit Gegenständen werfen und Wachen anlocken relativ sinnlos macht, weil Sie nie exakt dort suchen zu der man geworfen hat sondern einen an der Stelle finden von der man geworfen hat oder sogar weiter hinten. Man muss sich so zusätzlich verstecken oder gar vor den Wachen weglaufen, was nicht nur lästig sondern auch unlogisch ist. Interaktionen (wenn auch nicht informativ) mit Wachen gibt es auch fast gar keine im Vergleich zu Chaos Theory. Eine weiter unlogische Sache ist dass man auf 3 Meter Entfernung oft nicht richtig treffen kann und mehrere Schüsse daneben gehen ob wohl kein Wind (im Gebäude) oder irgendwas anderes ist, was einem die Treffsicherheit nimmt. Man verballert so unnötig die sehr geringe Munition, die man bekommt. Man würde doch denken, dass ein US-Agent auf 10 Meter eine Fliege von der Wand schießen kann oder nicht? Als letztes noch der Schwierigkeitsgrad. Ich spiel auf "normal" und empfinde die Missionen - gerade durch die oben genannten Probleme - schon recht schwierig zu meistern. Keine Ahnung wie man einige Missionen auf denen es wirklich eher auf Attacke als Stealth ankommt meistern kann. Was mich aber am meisten stört ist die Story an sich und logische Fehler darin. Ein bisschen SPOILER-ALARM. Wieso wird eine Mission abgebrochen nur weil ich mal auf den Fußweg falle und es niemand sonst gesehen hat? Spielen wir der Boden ist Lava? Wieso würden US Jets eine Bohrinsel angreifen, auf der sich noch ein US-Agent befindet und der gerade versucht wichtige Daten zu sichern? Wieso kann ich im CIA-Hauptgebäude trotz mehrfacher Alarme ohne Komplikationen umherlaufen? Was positiv ist, ist dass man Missionen - nachdem man sie einmal gespielt und unlockt hat - wieder spielen kann, was z.B. in Chaos Theory nicht der Fall ist. Da kann man eine Mission nur Nachspielen wenn man am Ende der letzten Mission gespeichert hat oder eben die Story neu startet. Allerdings gibt es wie in Chaos Theory fast gar keine Alternativ-Wege um durch einen Level zu kommen, was ein Wiederspielen der Mission relativ uninteressant macht. Im Großen und Ganzen: Ich bin froh, dass es dieses Spiel gegeben hat da aufgrund dessen sich dieses coole Game-Franchise gebildet hat. Viele die davon schwärmen haben sicher einen großen Nostalgie-Effekt wie es bei mir mit Chaos Theory der Fall ist, aber mir gefällt das Spiel nicht sehr gut. Ich würde eher Chaos Theory oder neuere Titel des Franchise wiederspielen, als dieses Spiel zu spielen. Der Spaß-Faktor ist bei mir leider hier nicht da. Als letztes noch, das Spiel läuft unter Windows 11 ohne Probleme allerdings bekommt man mit dem Spielfokus oft ein Problem und manchmal switcht es zum normalen Windows-Bildschirm und es dauert einige Sekunden bis man wieder zurück kommt wenn man irgendeine falsche Taste gedrückt hat. Das ist bei vielen alten Spielen die ich unter Windows 11 spiele der Fall.
Haven't really played this game since it came out in 2002. But I remember they hype, don't know how many times I played the demo of the tblisi police station. On PC. But it was on the original Xbox it kind of shined. PC's control's are a bit unorthodox. But you can adjust most of it to your liking at least. Sadly the PC version of the game doesn't natively support gamepads. There are ways to make it work but it will never be comparable to playing it on Xbox with the Duke controller. It was Splinter Cell and Halo that sold the console for me, as me and my friends were highly doubting Microsoft's first console. Boy did they prove us wrong, despite bluescreening it on E3. Halo and Splinter Cell on Xbox was one of my fondest gaming memories. Playing it again now in 2026, is it as good as it was? Yes, and no. The graphics strangely hold up a lot, thanks to the way it is playing with shadows. Few games does it this well. Even today. And mind you this is just the FIRST Splinter cell game. The graphics blew us away on Xbox back in 2002 and especially they play with light is still holding up. Even today with Ray Tracing etc, few games lights look this good. Especially the reflected light on yourself and the surroundings while showing aged technology. Was used so greatly here that many developers even today could learn one or two things from it. Where the game REALLY shows it's age however is with the animations, controls and AI. Even with a controller you are severely handicapped. Playing on PC with a mouse does help with split second aiming, but this game has also accuracy bloom from hell so forget about taking down two or three people quickly. You can, but you can't be quick about it. I remember the bloom from the 5,7 pistol but I didn't remember it being this bad. Point blank you may still miss by a mm and it's enough to mean instant death. Which is sort of funny as you are supposed to be special ops. But Sam really suck at aiming. Once you get the rifle, it does get easier. But then again it is a game meant for stealth, no interaction with your adversaries. You're supposed to be a ghost. Right? Except many missions aren't designed well enough to let you. This in combination with a very VERY alert AI. Even on normal the AI may detect you sometimes in total darkness, even when you move at your slowest. Shoot one enemy, the entire room knows not only that you're there, but most of the time also exactly where you are. No matter how dark it is where you happen to be. It's like they "suddenly" see your night vision goggles that for some reason are always lit up, even when you're not using them. (Yes, I'm aware it became a staple of the franchise) I know that without the blooming effect of the guns it would have been too easy and everybody would have played this as a regular action shooter instead of bothering with stealth. The game is designed to "Stay your weapon" And that is what I found why this game hasn't aged very well. It's the trial and error part. The blooming of the guns are TOO extreme and the mission design is often MEANT for going into combat, which is way too hard because even with patience and fully closed aim, you still may miss your shots. Even the very first bullet you fire and NO one, who knows anything about firing a weapon is really this bad at hitting anything. The mission design is often such that you cannot pass them any other way. Especially towards the end of it where you will have "Fifth Freedom" as they call it. You're allowed to go lethal. I forget how I ever had the patience to finish this game on Xbox, when there was no quick save. Only checkpoints, though automated as they were on Halo Combat Evolved. (Also a strange thing that more games today aren't using that) But even on PC, expect a lot of trial and error and you will quick save often. This takes away a bit from the feel of being a professional, because you never really get that feeling having to test things and fail constantly in order to progress. While once you have finished it, and KNOW what you can and cannot do, you might enjoy it far more the second time around. Now it's been a very long time since I played ANY splinter cell, not since Blacklist. Which is quite modernized since this first game was made. I honestly did NOT remember almost anything from this original story, other than I knew there was a bad man in Georgia up to no good. I remember the story mostly depicted via news on tv to make any sense of anything. Which I thought was a very cool way of depicting it, I mean you're supposed to be "Need to Know" only. But there is quite a lot told via regular cutscenes as well that gives you some humanity to Sam Fisher as well. I had mostly forgotten they were there and didn't really grow into him until the later games. But playing it again, I realize the news aren't really telling you as much as I remember. It's the data sticks you find and most of them means you need to dispatch every guard in your way to get them. Or you will miss out on half of it. Splinter Cell 1 was a game made with division. It promotes stealth at all times and pacifism. But to get the most out of it, you very often will have to go lethal even where you otherwise don't. I give it a 8 out of 10. 2026 standard.
Excelente, o jogo envelheceu bem tanto visualmente quanto mecanicamente em questão de level design, visual e movimentação. A historia é só de fundo mas é interessante. No Geral o jogo funciona como um jogo de puzzle te forçando a usar ferramentas e interagir com cenário apesar de muitas vezes parecer que você precisaria ter jogado mais de uma vez para saber o que deveria ser feito para passar sem ser detectado. Os únicos pontos negativos é a AI inconsistente dos inimigo (hora burra como uma porta e outra hora roubada) mas no geral ainda é boa, outro ponto é a Gunplay, o jogo possui algumas partes que vc é basicamente forçado a atirar em todo mundo mas o sistema de combate é horrível. Você vai precisar usar o mod Splinter Cell Enhanced se quiser jogar em resolução full HD ou maior Nota Geral 8,5/10
Great game. never used to be able to even pass the police station when i was a kid. It was cool to beat it now as an adult but man the mechanics and port are awful. shooting mechanics are off. game was pretty damn hard at times. solid 7.5/10 for me. graphics hold up well except the cut scenes.
As a fan of stealth games, this is honestly one of the worst games I’ve ever played in the genre. The game is completely broken, the aiming is awful, and the enemy AI is stupid as hell, the level design is terrible too, sometimes I have no idea where I’m supposed to go or what I’m supposed to do. I won’t deny that it had some great ideas for its time but the execution is just bad. A lot of people seem to love it mainly because of nostalgia. If you’ve played the best stealth games out there, don’t waste your time with this.
Classic stealth action! Heavily influenced by Metal Gear, Deus Ex, and Thief. Lots of fun sneaking around and interrogating people, shooting out lights, great voice acting, it's a great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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