
Enter the world of cinematic stealth action with Splinter Cell, the game that propelled the genre to cult status. You are Sam Fisher, an elite covert agent in the NSA's top-secret division: Third Echelon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WORLD OF ESPIONAGE
Infiltrate secure locations without leaving a trace, gather critical intelligence, uncover a conspiracy, and avert a global catastrophe. The balance of the world is in your hands as cyberterrorism and international tensions threaten to erupt into full-scale conflict.
STEALTH ACTION, REDEFINED
Experience highly interactive environments that offer more gameplay options and strategic flexibility. Choose between lethal and non-lethal approaches to suit your playstyle.
UNPARALLELED IMMERSION
Explore stunning environments powered by the Unreal™ Engine. Dynamic lighting and sound effects mirror reality, immersing you in the world of military espionage set within the grounded Tom Clancy universe.
PULSE-POUNDING TENSION
Dive into over 12 hours of stealth action across the globe. Diverse mission objectives can be completed in multiple ways, enhancing replayability. Suit up with the Mk V tactical suit and high-tech prototype gear. Climb, mantle, interrogate, and sneak your way through the game that won E3 2002’s Best Action/Adventure Game Award and the Game Developers Choice Award for Excellence in Writing.
Genres
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(9/10) + special ops simulation + masterpiece
had a save corrupt on the last mission. also added back the xbox graphics and lightrays myself. the guns suck but i love them. pretty good if you like old stealth games that still look pretty.
Фишер бог, Николадзе лох!
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tiene un montón de fallos. Una experiencia terrorífica
Ciężko nie przyznać, że na pierwszym "Splinteru" osiał trochę kurz i u początkujących w gatunku skradanek może powodować ból głowy i frustrację. Dla mnie to wciąż absolutny klasyk i gra która rozpoczęła serię jednej z najlepszych skradenek ale czasem muszę przyznać, że ciężko jest przymknąć oko na niektóre rzeczy. AI przeciwników potrafi być czasem być durne jak tabaka w rogu i mimo bycia dosłownie na długość oddechu od przeciwnika ten uważa "że musiał to być jedynie wiatr" i radośnie wraca do swoich zadań. Innym razem przeciwnicy przysłowiowo mają oczy w w nazwijmy to ładnie gluteus maximum i mimo bycia praktycznie całkowicie w cieniu ci zobaczą nas z dobrych kilkunastu, kilkudziesięciu metrów. Wnerwiać może również klamotność sterowania główną postacią. O ile samo skradanie działa wyśmienicie to niestety wszelkie bardziej akrobatyczne popisy mogą przyprawić o podwyższenie ciśnienia bo zwykłe podskoczenie czy zwieszenie się z urwiska może powodować problemy. Nie wiem kto również wpadł na pomysł by zrobić kilka dłuższych sekcji platformowych -vide początek ostatniej misji w pałacu prezydenckim czy ten w misji na platformie wiertniczej kończący się nieszczęsnym zjazdem po przewodzie w którym jeśli nie wpadniemy na pomysł by podkurczyć nogi (o czym gra w żaden sposób nie wspomina) zamiast wylądować po drugiej stronie, odbijemy się od krawędzi platformy i radośnie wpadniemy w głębiny Morza Kaspijskiego. Brakuje również możliwości zwabienia strażników. Owszem czasem możemy rzucić butelką tudzież puszką, ale i tu AI działa różnie, często ignorując rzucony praktycznie pod nogi śmieć. Niestety możliwość zagwizdania by zwabić przeciwnika pojawia się dopiero w kolejnej części. Nie wiem również czy to kwestia mojego PC czy akurat tej wersji na PC ale miałem nie lada problemy z oświetleniem. Mimo zmiany ustawienia gammy często zakątki pomieszczeń które według znacznika widzialności były w pełnej ciemności dla mnie były zupełnie widoczne. Problem miałem również w ostatniej misji gdzie nijak nie działał poprawnie szperacz strażników i za ciort nie było widać, która część placu jest właśnie przez niego oświetlana. Mimo swoich wad i mocnego nagryzienia przez ząb czasu nie jestem po prostu w stanie wystawić negatywnej oceny tej grze. Jeśli dopiero co zaczynasz przygodę z serią i chcesz poznać cała sagę po kolei, cóż zaciśnij mój drogi zęby na szczęscie z każdą kolejną częścią oryginalnej trylogii będzie tylko lepiej. Co do weteranów, to sami wiecie, że gra oferuje ładne kilka godzin ukrywania się w cieniu.
Just like my 1997 Volvo S40 1st gen - old, clunky, controls are a bit stiff, but full of character and fun to drive.
Recommended but wanted to use this space to complain. It's a stealth game so you're going to constantly get punished for trying to explore the area to figure out what to do next only to find a guard or security camera in your blind spot leading to an alarm or half your health gone in a couple seconds. You figure out how to navigate the area and then go to the next section, which leads to rinse and repeat. The tutorial does a poor job of explaining the point of the game/your main tool, which is you are basically invisible if you're in the shadows - killing the light, keeping quiet are your most important tools vs other stealth games which are based more on staying out of view and aggressively moving around to not be caught. There is a clunkiness to getting close enough to knock out enemies and very sensitive windows in which you're able to do so and their sensitivity to noticing you is mostly reasonable, but not perfect and there are moments of being halfway across the room and you dip your foot out and immediately the enemy raises the alarms. It took me about two hours to get understand the foundations of the game design despite having played a decent number of stealth series including Metal Gear Solid (one of my fav series of all time), Hitman, and Dishonored and I'm sure the poor transition from the beginning will lead to a lot of players quitting early. I very much appreciate that it handles its action better than the recent hitman series. I remember playing them awhile ago and realizing that those games were more sandbox puzzle games with interesting atmospheres - in Splinter Cell, each section that you do is a focused set piece and it does a great job of creating variety. One moment I'm climbing through vents, another I'm shooting out the lights to a street so I can sneak past the guards, next I'm chasing a guy around an exploding oil rig. This is stealth action vs hitman's stealth puzzle. Again, I do recommend it, but this is something that you should start only if you are really feeling like playing a stealth game or have patience because it does take time to acclimate to its design.
A peek back into what old stealth games used to be. The game itself is good, but the port is horrible.
Green And Black The Game 6/10
este juego es dios
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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