
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 28/day in the week to Sep 18 → 34.5/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2776 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
başarılı.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
tá todo bugado, as texturas ficam toda cagada do nada mesmo com o pc batendo os requisitos recomendados, se for comprar, compre o Wildlands
[h1]Good gameplay gets buried under publisher nonsense. The visuals and mods make it worth it.[/h1] [h2]What works[/h2] [list] [*][b]Gameplay:[/b] The core gunplay, stealth mechanics, and tactical movement feel great. Roaming the island and clearing bases as a ghost delivers genuine fun. [*][b]Visuals:[/b] Auroa looks fantastic. The lighting, environmental foliage, weather effects, and terrain details hold up well. [*][b]Modding scene:[/b] The game has mod support. Community utilities like AnvilToolkit allow you to inject custom gear, weapon models, and realistic overhauls like the Spartan mod. The developers and Ubisoft quietly tolerate this scene without locking it down, which extends the replayability significantly. [/list] [h2]What does not[/h2] [list] [*][b]The Gear Score trap:[/b] Ubisoft punishes you for playing this title like a tactical shooter. If you switch Gear Score off, say goodbye to your 100 percent achievement completion. The game forces you to turn Gear Score on, and your weapon inventory does not carry over. You have to grind out and collect every weapon from scratch just to satisfy arbitrary checklist stats. [*][b]Ubisoft Connect prison:[/b] Third-party tools will not save your sanity. Achievements sync through Ubisoft Connect servers on the backend, so tools like SAM cannot touch them. You either suffer through the grind or leave your profile incomplete. [*][b]Multiplayer:[/b] Matchmaking is completely inactive. Do not buy this expecting squad play unless you bring your own friends. [/list] [h2]My regret[/h2] I put 70 hours into this title on Ubisoft Connect. I willingly bought it a second time on Steam just to have a clean collection, only to walk directly into broken progression logic. [hr][/hr] [b]Verdict:[/b] Worth picking up on a sale purely for casual solo stealth and mods. Skip it completely if you value your time as an achievement hunter.
En dos palabras: P*ta mierd*
最高难度据点支线问号全清打吐了,当我打完本体看到DLC又要让我重打一遍,我直接释怀地点了卸载
I personally like it better than wildlands, i think they did a really good job on the gear score 10/10
7.5/10 Es raro porque mejora las cosas que no funcionaban en Wildlands y las cosas que funcionaban las hace peor. Lo Bueno: -La jugabilidad: se siente mas refinada que y mas completa que Wildlands. perfecciona lo perfecto -Las armas: Ademas de lo que ya tenia Wildland trae mucha mas variedad al sumar varias versiones de la misma arma con los planos. -Los jefes: nunca pense que me iba a divertir peleando con drones gigantes en un Ghost Recon -La personalizacion: que tambien tiene una gran variedad a la par de Wildlands -La introduccion: es un problema que lo mejor del juego sea el inicio porque ya te das cuenta que va todo para peor. -Lo personalizable que es el juego: Que te deje toquetear todos los detalles del gameplay haciendolo algo mas parecido a Wildlands para que lo puedas jugar a tu gusto y es genial, pero le saca un poco de lo que busca ser el juego (un looter shooter) Lo debatible: -Es un looter shooter: que es como Ubisoft originalmente quiere que juegues no esta taan mal, no es tan agresivo pero si no calza con Ghost Recon, parece mas un The Division en una isla. -El mapa: pasar de una terrenal y semi-realista Bolivia a una isla con ciudades del futuro y drones es una cagada. -El Progreso y los aliados: desde que inicias el juego hasta que pasen 50 horas todo se va a sentir igual. Sumando que los aliados son npc ultra genericos. me hubiese gustado mas profundidad en ese apartado. Lo malo: -El inicio: No hablo del gameplay, hablo de como te llenan de pop-ups de todas las actualizaciones del juego. es horrible y anticlimatico. -El Menu de las misiones: amontona las misiones principales, las misiones secundarias, las misiones de faccion, las misiones que vinieron en actualizaciones, la misiones DLC (que las tenia bloqueadas), los coleccionables, los planos de armas, los accesorios, el tutorial y El modo de ghost war. Todo en una misma ventana 2x2, ES UNA MIERDA. -Las misiones principales. preparate para ver a tu personaje sacarle fotos a todos los signos de exclamacion del juego porque asi se manejan todas las misiones del juego. Supero a Wildlands en tener menos variedad de objetivos, yo no lo puedo creer. -La historia: capaz es buena pero esta tan tapada en cantidades industriales en contenido repetitivo que ni te dan ganas de prestarle atencion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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