
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ghost Recon Breakpoint est un jeu qui a connu un lancement compliqué, mais qui a su s'améliorer au fil du temps grâce aux nombreuses mises à jour. Aujourd'hui, il offre une expérience bien plus aboutie, notamment pour les joueurs qui apprécient l'infiltration, la stratégie et le jeu en coopération. L'un des principaux points forts du jeu est la liberté qu'il offre. Chaque mission peut être abordée de différentes manières : en restant discret, en utilisant des gadgets et des armes silencieuses, ou en optant pour une approche plus offensive. Cette diversité permet à chacun de jouer selon son propre style. Le monde ouvert d'Auroa est vaste et visuellement réussi. Les paysages sont variés, les environnements sont agréables à explorer et les nombreuses possibilités de personnalisation du personnage et de l'équipement renforcent l'immersion. Les mises à jour, notamment l'ajout du mode Immersif, ont largement amélioré l'expérience de jeu. Ce mode permet de retrouver une approche plus réaliste et tactique, plus fidèle à l'esprit de la licence Ghost Recon. Le jeu présente malgré tout quelques points faibles. Le scénario reste assez classique et certains personnages auraient mérité d'être davantage développés. Certaines missions peuvent également sembler
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like this game... Wildlands 10/10, Breakpoint 3/10
good
Its A Crazy Game for guys who love stealth games and combat games
Tom Clancy's Ghost Recon Breakpoint Developer/Publisher: Ubisoft Tencent correlation: Because Ghost Recon Breakpoint is a Ubisoft title, it falls under the same corporate structure. Tencent owns approximately 11% of Ubisoft and 49.9% of Guillemot Brothers Limited, giving Tencent a substantial financial stake and strategic partnership with Ubisoft. Tencent benefits financially from Ubisoft's overall performance but does not control the company. Ownership level: Tencent strategic minority investor. - i knew too late
It's actually insane that this game has any positive reviews. It's literally just copy and paste open world slop. this game is worth 5 dollars at best. the movement is so ♥♥♥♥♥♥ and janked that it just makes it impossible to enjoy this game. Typical soulless characters and story but that's standard for ubisoft. The only way i can possibly begin to understand that this game has positive reviews is because everyone who played it is completely ♥♥♥♥♥♥♥ hammered, high as ♥♥♥♥ or below 60 iq. I think i could enjoy this game if my only prior video game experience was thru the form of cave paintings.
hey Ubisoft. You know there are ways of putting scopes and optics on pistols right>
i know you're dead mr clancy but can you please make another ghost recon game pretty please
je recommande appart les bug : Parachute qui dit non je m'ouvre pas quand je veux sauté d'un pont en bois (en hauteur) , quand je veux franchir un obstacle ca colle mon perso au wall et ca ne veux pas sauter (je comprend pas et ca me soule) sinon bon jeu pas trop de bug, etc
It is 1 step forward and 3 steps back in comparison to Ghost Recon Wildlands from a singleplayer perspective. + 'Immersion' mode, was cool concept as you are human you get tired and can get injured. + Drone warfare also a cool concept But the immersion/realism stops there... - UI feels clunky and the interface is a considerable downgrade from Wildlands. - Cash grab: In order to (fully) complete the story you gotta pay more because it's behind their season pass/non-standard editions. Thankfully, you can earn in-game credit required to purchase some weapons, attachments, & more but you know why it's in there and it has nothing to do with immersion. - The lack of attention to detail or realism they gave in designing weapons is pathetic. Not asking for milsim level detail but it's so bad that it was done by someone who knew nothing about firearms and was incapable of doing an internet search, or it was an executive decision to 'improve gameplay,' both are pathetic for the reasons explained below. - Game weapon stats based on type (SMG, LMG, etc) and not real weapon specs (caliber, barrel length, etc). - Some weapons are chambered in the wrong caliber: M82 in game chambered .338 and not .50 BMG. - Incorrect magazine sizes: 1911 extended mag holds 30 rounds in game but shows the real life 15 round mag. - Weapon lasers may not align with your point of aim and bullet impact - Shooting through scopes (200 to 300m+) can show two different points of impact: 1) where the game registers the bullet actually hit and does damage 2) a visual 'spark' of impact (not ricochet) complicating long distance shooting. However, 'sniping' is not realistic and this was an issue in Wildlands too, so idk if the game engine/mechanics/etc don't allow for this next point. - Gameplay distances as a shooter: The average sniping distance in game for me was around 300m - 500m, and this distance is similar to the average engagement distance by military snipers (via a internet search=300 to 600m). For the military snipers their average is based on mission type, supporting role, and yes to increase shot probability. However, it does not reflect their or the weapons capabilities. For example, per weapon spec's the generic 'assault rifles' M4/M16 max effective range is 500-550m, with long distance weapons effective up to 800m (7.62x51) - 1,200m (.338+). Regardless of limitations based on game engine (etc) it seems they tailored the game for engagements under 200m, and even if they do on average you are playing as this elite 'Ghost.' So, why not spend some time on smoothing out this distance imbalance across weapon types to allow for more styles of gameplay or even increase long distance options? - Weapon leveling is optional, but even turned off you can upgrade your gun tiers and need parts which are easy enough to get. The overall improvement is minimal in gameplay and why is this an option and not integrated into attachments: want more damage for say an AR-style gun? make it an option to change the upper receiver or at least barrel to a bigger caliber round. I was hoping Breakpoint would be slightly better in gameplay than Wildlands, and it was not on any metric for me. Overall, they reduced your ability to, "Find the best tactic to take down your foes, by piloting drones, attacking and infiltrating enemy bases, and navigating the island's diverse terrain." Coming from the expectations of Wildlands I cannot give Breakpoint a positive review, but the game is an okay looter shooter to get on sale for those not not bothered by its selective design in representing a military shooter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $361.6K | 6.1K | 85% | $2.49 | |
| — | 23 | 78% | — | |
| $16.4K | 20 | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 79.9K | 84% | $7.99 | |
| $9.6M | 8.5K | 92% | $29.99 | |
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 27.1K | 95% | $14.99 | |
| $9.6M | 26.3K | 92% | $19.96 |