
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Рекомендую. Но не очень.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Spoilers Ahead. [/b] [h3] Interested Buyers; Please Only Read the Bottom Part. [/h3] [h1] I Have Played The Entire Main and Side Content of Ghost Recon [b] Wildlands [/b] Three Different Times. [/h1] [i] This Game Excedded The Expectations Lacking In Wildlands. And Added Beloved Features. [/i] I Bought The Ultimate Edition on Sale (80%), With All The DLCs, This Review will Compare [b] Features [/b] and [b] Gameplay [/b] of Wildlands to Breakpoint, Not [b] The Story [/b] Moreover on as You Read. This is a Personal Review I Believe Is Comparable to Wildlands. [h3] Improvement's: [/h3] [u] Gameplay Customization: [/u] The Game Introduced New Gameplay with The Gear Levels System, Which I Appreciated to The Fact it Could be Disabled to the 'Immersive" Setting, I Played on Both and Found The Gear System Provided More of a Interesting Path for People Who want To Explore the Weapon Systems Without Committing to One, While You Still Can Commit to One and Keep "Upgrading" it to Compete With Gear Level Like I Did. The Gear Didn't Hinder with Appearance as The Game also Provided a Overlap System so The Gear You Pick Up isn't the Only Visible Gear, You Can Customize Your Character Without Worriying a Higher Gear Level Vest will Ruin Your Personalised Kit, Which is a [+] From Me. [u] Side Missions: [/u] While Wildlands Had An Acceptable Parameter for Repeating Side/Faction Missions. Breakpoint Made it a Core Feature in Epiode 1. Allowing Players to Focus on Something Other than the Main Story and Do Homesteader and Outcast Storylines. Introducing New Factions, And Stories which Feel like a Primary-Storyline Rather Than Side-Missions. Every Outcast Mission Felt Like Its Own, While Mads Own Mission-Line with the Homesteaders Allowed More Diversity to The Main Agenda, Which is Also a [+] To Keep Things Fresh, New and Bring Addition to Gameplay. [i] This Provided More of an Liveliness to The Game, Where You Help The People Who Took You in Care Where You Ingage In Supportive Operations for Them, Learn Their Story, And Pursue their Legacy. [/i] [u] Continuing Relevance: [/u] Breakpoint was Designed in a Way where If You Ever Played Wildlands; You Will Notice Many Old Features Have Been Added And Improved. Such as Weapon Mastery, Vehicles, Random Convoys, Especially New Team's and Team Orders. Additionally [u] An Option to Disable Team-members! [/u] I Apprecated The Fact that An "The Rebel Forces" - A Wildlands Styled Faction, Exists in Breakpoint. as "The Outcasts" Having the Same Agenda of Driving out The Occupying Forces and Providing Aid in Offense. I Believe The Team did a Great Job in Including Old Additons Which Have been Improved and Added for The Wildlands Fanatics. [h3] Missing/Ignored Features: [/h3] [u] Drone Jammers: [/u] Drone Jammers were an Huge Feature in Wildlands for Me, The Fact that It Disabled Drone Reconnaissance and Gave Players an Challange to Go in an Enemy Incampment Blind, Providing an Extra Challange and Letting Players take Initative in an Stealth Enviroment. It Gave the Game its Fun Side while Also Showing Difficulty. Breakpoint Didn't Consist of This Feature and Relied on An Enemy to Spot and to Shoot the Drone for it to be Disabled, Which only Alerted the Camp for Short time only to Go Back to the 'Idgaf Anymore' state after Investigating The Surrounding Area for a couple of minutes. [u] Faction Support: [/u] While Operation Motherland Had an Feature in Some Mission's where if The Player or the Players Drone Gets Spotted, Outcast Reinforcements Arrive to Give Players "Help". I Must Say this Help is Not Very Useful, Still Do the Destabilazation Mission's as Their Great; But I Believe Using Stealth in the Main Region Conquest Missions is Better. Since the Facton Support is Not Very Realistic. [h1] Why I Object With Story Comparison and My Objections to Other's Reasoning; [/h1] - Breakpoint And Wildlands Have [u] COMPLETELY DIFFERENT STORIES! [/u] People Need to Understand That Making Random Excuses for Bad Reviews is Not An Smart Choice. Some popular one are; Reviewer; "This Game Lacks [b] Passive [/b] Presence, Such As Population, Traffic, and Airtraffic like Wildlands." - You need to understand that Breakpoint's Story Takes Place the 'Auroa archipelago' - a Fictional, remote island cluster in the middle of the South Pacific Ocean. Consisting of A Minimal Population of Rich and Successful Working Class Civillians Held In Isolation from The Outside World and Exploited By An Network of Military Organization's for the Logistics of The Entire Archipelago. Their Activities are Suppressed and Monitered. No Living Thing Gets in or Out of Auroa without Getting Shredded. It is not Bolivia, A Real Life Third World/Developing Country with an Actual Population, Government And Rights. Reviewer: "It Takes a Ubisoft Launcher and Internet to Be Able to Play." - You Have 68GBs of Space for the Game, but Can't Download a Less than 1GB (716MB) Launcher? If You Travel With Your Setup at Hand, Internet Should Be a Problem, Even then you Can Use Hotspot to Connect Your Phones Internet for The Launcher; I Have Tested the Fact That It Doesn't Even Take a lot of Internet Power to Play Only to Process Achievements. [h1] Point Is; Enjoy All Factors of the Game, Just Don't Make Bad Reviews Based out of ONE Factor. [/h1] [h1] Advice to Interested Buyers; [/h1] [b] ONLY [/b] Buy The Ultimate Edition; when It is 80% or Rarely 90% Off, This Gives You Access to All Content And Story Till Date Without a Single Paywall, And Access to Almost All Exclusive Content. Buying it on Sale Will Give You the Full 100+ Gameplay Hour Experience with the 10 Hour Price.
bueno aunque sin internet no se puede jugar
игра ♥♥♥♥♥ потому что от Ubisoft
реалистика огромная но типо фармилка интересное это бой с уокером или реиды
This game is broken
のんびりPvE目当てでプレイ。結論から言うと、自分には合わなかった。 良かった点はある。Auroaの景観は綺麗だし、AI仲間への指示(シンクショット、Cleared Hot等)も実在の軍事用語ベースで雰囲気は出てる。設定で一人称視点に切り替えられるのも親切。 ただ問題はゲームの進め方。本編ストーリーが完全に「お使い型」で、人物ごとのミッションを延々こなす構造。地域を制圧して前進していくような達成感のある進行はなく、データ収集→拠点潜入→ターゲット排除の繰り返し。テンポが悪く、中だるみがきつい。 「エリアを取っていく」遊びがしたいならConquestモード(Operation Motherland)があるが、これは本編ストーリーとは別物。ストーリーを進めたい人と、陣取りの達成感がほしい人、どちらも片方しか満たせないのが構造的な弱点。 戦闘も単調になりやすく、結局「自分で縛りや高難度設定を足して刺激を作る」タイプのゲーム。それを楽しめる人には向くが、ゲーム側がテンポよく牽引してくれることを期待すると肩透かしを食う。 景観とミリタリー雰囲気は◎、でも進行設計が好みに合わず。残念ながらおすすめはしません。
Comparado con Wildlands, su antecesor, me parece superior. El apartado visual me parece hermoso. La variedad de armas es muy buena, al igual que su customización y la variedad de vehículos. El gameplay me resultó muy entretenido. El mapa no es lo más vivo que vayas a encontrar en un juego, y quizás se vuelva un poco repetitivo, pero, a mi parecer, cumple y es divertido. Me pareció un buen juego en general. Lo único a criticar es la optimización nefasta que tiene. Me explico: El juego funciona excelente, 120 fps. PERO, después de un rato, el juego hunde los fps a 15, sin ningún motivo. Para solucionar esto ♥♥♥♥ el terreno en muy alto, y ejecuto el juego en directx 12 desde steam (se cambia en parametros), en vez de Vulkan, que es su configuración predeterminada
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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