
Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stupid camera design!
What an out dated piece of filth, the game itself and the idea especially theater of war was and still is great idea's, managing your battle group is thrilling and engaging. Now comes everything else, first off the AI is stupid at low difficulty, mid they have foresight and the ungodly ability to take advantage of line of sight. The highest is just straight up torture, perfectly timed everything. Special abilities paired with hit and run tactics, EMP and air strikes so precise you'd think God was whispering in their ear your exact hopes and wishes. Arty that always somehow has you zeroed in before you get a whiff of their general location, the worse part is the camera. So just use the command vehicle right? WRONG! They don't let you special attack while in the menu so you have to navigate back into action mode and by the time you coordinate that they already pulling out of your AOE. Its infuriating that Transports in particular stop a meter away from effective range so you have to manually order them get slightly closer to activate the attack. What about the voice commands? It does you as much good as a confession to your neighborly crack addict. Sometimes it works flawlessly, sometimes it does you as much good as explaining to that one ex why you have another girl in your contacts. The faction are borked, EU is shafted hard, Russia is supreme in every case by end game. USA is manageable, tactical play can win the day often at a pyrrhic victory. I cannot stress how annoying these set backs become, don't let my hours fool you this used to be my go to when a friend got too confident in an FPS. Coming back nostalgia did not save me from screaming at my TV. I insulted every pixel my voice could reach. I wouldn't mind if everything didn't fell like it was artificially holding you back, I want to enjoy my game without determining the micro distance while the enemy is running laps while ♥♥♥♥♥♥♥ my future wife. Which leaves the best for last, LINE OF SIGHT OR SHOULD I SAY LINE OF BLINDNESS! FOG OF WAR FOR ENEMY RIGHT ♥♥♥♥♥♥♥ UNDER ME! I'm so close I could give a report of their medical issues none of which being me. I'm the least danger they're in. I should be their biggest concern but the game will not let you attack unless their stupid number pops in which will sometimes BE LITERALLY RIGHT UNDER YOU! No engagement possibility while you watch tin tin the ♥♥♥♥♥♥♥ autistic chimp knock you around and there is nothing you can do until the game decides they're in view. ♥♥♥♥ you, ♥♥♥♥ your friends, ♥♥♥♥ your upgrade screen, ♥♥♥♥ your kids, ♥♥♥♥ your line of sight, ♥♥♥♥ your debilitated distance, ♥♥♥♥ your AI and most of all ♥♥♥♥ this game. Not a single issue was fixed or addressed, by this point there are too many options on the market to ever recommend anyone putting themselves through this badly implemented gem of a game. 2/10 will not participate in another cucked match again.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing this game since 2011 and that was back on my PS3, and I clearly am not tired of it ^, I just wish there was like a mod or if this game would get a revisit in the future. Like new maps would be good enough for me, I wouldn't even want the game play to change, just give me new maps to strategize around lol. I highly doubt it, but a man can dream. Anyway, great game, super basic but that's why its fun and entertaining, simplicity is king.
one of my favorite games of all time is now playable again thanks to the end war revival server!
Великолепная игра на стыке жанров RTS и тактики. Практически варгейм для начинающих. Игра построена на специализации каждого вида юнитов и умении противопоставить действиям врага правильную контрмеру. Видите вертолеты? Эффективны будут БТР. Против БТР нужны танки, пехота окопалась в здании — нужна артиллерия. В игре решительно не работает тактика закидывания врага «топовыми» юнитами, так как даже сильный в одной ситуации юнит оказывается бесполезным в другой. Игра постоянно заставляет балансировать между войсками, которые нужны для реализации твоей стратегии, и войсками, которые требуются как контрмера стратегии противника. Ты не можешь быть сильным везде — в результате на карте постоянно происходит передвижение и ротация состава армии. Прибавьте к этому ещё и влияние рельефа, географии разных карт, заставляющих распределять армию по флангам и продумывать безопасные пути переброски войск, — и получите один из самых необычных экспериментов в жанре. Мне даже жаль, что такой подход к RTS не стал мейнстримным. Из по-настоящему серьезных минусов могу выделить разве что фактическое отсутствие сюжета, который можно описать тремя предложениями и по сути полностью раскрывается в самом начале. По прохождении кампании ничего нового вы, увы, не узнаете — вам просто покажут флаг выбранной вами стороны и поздравят с победой.
МОЖНО ВЗОРВАТЬ КРЕМЛЬ! САМАЯ РУСОФОБСКАЯ ИГРА! МОЯ ЛЮБИМАЯ!
One of my favorite games since I was a kid, fantastic, simple, and the musics' great.
Buen juego de estrategia en tiempo real, Lo recomiendo para todos aquellos que les interesa adentrarse a los RTS, las funciones de voz son geniales. No tuve ningun fallo al jugarlo.
Poor Man’s World In Conflict The camera mechanics alone make this game unplayable. Then you add other decisions that make gameplay unfun, such as infantry in cover being unkillable (one squad can literally take out all your helicopters and vehicles and there is nothing to do about it, at least early game) and a story even more stupid than World in Conflict, this is a game that has aged horribly. The only reason you should ever think of playing this game is if you already played World in Conflict and HUNGER for anything remotely like it. I have played it for a little more than an hour and I already hate it. I can’t see myself giving this a chance. If the camera actually worked well, then maybe I could see if the gameplay is smoother later on, but when your biggest enemy is not being able to see ♥♥♥♥, then you know the game is bad. (If I find out there is a complete freelook function not mentioned in the tutorials and not found in the controls, then I might give it another chance.)
[h1][b] Reseña de Tom Clancy's EndWar™[/b][/h1] [h2]Resumen del Juego[/h2] Tom Clancy's EndWar™ es estrategia militar con vibra de “Tercera Guerra Mundial para dummies tácticos”, donde mueves unidades, capturas puntos y haces microgestión lo justo para sentirte general… sin necesitar un doctorado en hojas de Excel. Su propuesta más llamativa: dar órdenes por [b]control de voz[/b], como si estuvieras en una sala de mando… o peleándote con tu micrófono en plena madrugada. La primera impresión es clara: esto quiere ser una estrategia más accesible y “cinemática” que un festival de números. La campaña en solitario cumple como tour guiado por el caos geopolítico, y el multijugador existe… en teoría. En la práctica, con [b]14 jugadores actuales[/b], a veces te toca jugar “EndWar: Búsqueda de Partida Simulator”. [h2]Reporte de Inteligencia: Lo que Domina vs Lo que se Desmorona[/h2] Lo Bueno: Control de voz: idea arriesgada y muy temática, te hace sentir comandante (cuando coopera). Enfoque táctico militar: el ritmo y las órdenes por escuadrones se sienten más “operación” que “granja de recursos”. Un jugador sólido: si vienes por campaña/escenarios, hay material para entretener sin depender de nadie. Multijugador incluido: cuando aparece gente, la tensión táctica se pone sabrosa. Accesible dentro del género: estrategia sin ahogarte en menús infinitos. Lo No Tan Bueno: Comunidad bajísima (14 jugadores): el multijugador puede sentirse como un museo… pero sin guía. 0 logros: Steam te mira y dice “¿te divertiste? pues imagínatelo, porque no te lo voy a registrar”. Control de voz no es para todos: si no tienes buen micro/entorno, prepárate para que tu “ataca” suene a “abraza”. Profundidad limitada para veteranos de estrategia: los más puristas van a decir que esto es “estrategia con rueditas”. Multijugador dependiente de la hora y la suerte: sin masa crítica, el matchmaking es un acto de fe. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Táctica ágil y con personalidad; no reinventa, pero engancha.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, aunque a ratos se siente más “script” que genio militar.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Hay campaña y modos, pero el brillo real dependía del online.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Funcionales y militares: más “sobrio” que espectacular.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Geopolítica estilo Tom Clancy: efectiva, sin volarte la cabeza.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buen tono bélico, se siente comando y conflicto global.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Explosiones y humo correctos, sin fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; no la vas a tararear.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Las comunicaciones ayudan a la inmersión, especialmente con el enfoque de mando.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Militar y directo: variedad limitada en sensaciones y enfoque.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para lo que propone, sin drama constante.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Podría ser alta por el multijugador… pero la población manda.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una estrategia competente con un gancho único, frenada por el desierto online.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Tom Clancy's EndWar™ es como ese experimento raro que salió bien… a medias: una estrategia táctica con identidad, que apostó por el control de voz cuando eso sonaba futurista y hoy suena a “ojalá tu micrófono no sea una papa”. En solitario se deja jugar y cumple, y su enfoque militar está bien logrado. El problema controversial (y realista) es que el multijugador, que era parte del alma del asunto, hoy vive con respiración asistida: [b]14 jugadores actuales[/b]. Aun así, el juego tiene [b]987 recomendaciones[/b], lo que sugiere que mucha gente sí le encontró el gusto, especialmente por su propuesta distinta dentro de estrategia. Vale la pena si vienes por la campaña y la curiosidad del mando por voz; si vienes por online competitivo constante… mejor reza, agenda con amigos o acepta la soledad táctica. [h3]Recomendación de Compra (Solo si te llama el concepto)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 14 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con condiciones: buen singleplayer, multijugador casi fantasma[/i] Si te atrae la estrategia militar accesible y quieres probar el control de voz como gimmick serio (y tienes buen micro), es una experiencia “diferente” que todavía se sostiene. Pero si tu plan era vivir en el multijugador, este es el tipo de juego donde tu rival más frecuente será el botón de “buscar partida”.
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Players by region
Where this game's players are, estimated from review languages.
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