
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning... but only in their patients' heads.

Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
This particular story follows their attempt to fulfill the dream of an elderly man, Johnny.

With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.
And Johnny's last wish is, of course... to go to the moon.

A unique & non-combat story-driven experience
Innovative mix between adventure game elements and classic RPG aesthetics
Acclaimed original soundtrack that closely ties to the story
An espresso execution with zero filler and no time drains
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 86.5Kreviews | 96% | — | $19.6M |
| $9.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai adoré ! C'est trop d'émotions
awesome game. 감동적입니다.
Thought it was kind of slow in the beginning, but when I finished 4 hours had passed so I guess I had fun. Peak game tho.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Korean, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Simplified Chinese, Ukrainian +1 more
| $9.99 |
| 536ratings |
| 96% |
| — |
| not modelled |
| $5.99−40% | 138ratings | 96% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏我只能给4.9分 因为它有一点太刀了
多美好的故事,一个完美的结局,但是它只存在于公司虚构的记忆中 River折了一辈子的纸兔子,但他也没有看到两人上月球的结局。 舒心的音乐,令人感动的剧情,夹杂着一些小惊悚,但也无伤大雅。 把它当成一个电影看吧,不要中途断开,一口气玩完,才是这个游戏的精髓所在。
很感人
感人
シナリオが感動的で、そういう事かと繋がっていく感じが非常に良い また音楽も雰囲気をよく盛り上げていて素晴らしい これだけでもやる価値が十分にあるのでオススメ出来る ただ、これをゲームとして捉えた時に評価が変わってくる 基本的にMAP内をマウス操作でキャラを操り、フラグを回収していくだけ パズル要素や障害を避けていくようなゲーム性は一部あるものの、 操作性は良いとは言えず、説明やチュートリアル的なのはほとんどない 最初はかなり戸惑うかもしれない さらに話を読み進めていくだけという印象でボリューム的にも少なく、 分岐やマルチエンディング、隠し要素などもおそらくなさそう 話をもう一度読みたいという以外、 繰り返し遊びたいというようなゲームではない 一応お勧めはするけどゲームとしては評価しづらいので、 感動的なシナリオを楽しみたい人向けという前提になる事にご留意いただきたいです
Tiene una vibe muy calmada, la historia es interesante y la música muy bella. Personalmente me pareció un poquitín lento, pero considero que es más por mi necesidad de más estimulación que por el juego en sí mismo. Si te sobran 4 o 5 horas un día y quieres presenciar una historia bonita, este es el juego. ૮ ˶ᵔ ᵕ ᵔ˶ ა
我很喜欢像素解密剧情向游戏,我喜欢听别人的故事,关于人生经历,冒险过程,事业成就,生命叙事。 《去月球》是一款很难用传统标准去衡量的作品。就是这样一款没画面没游戏性的游戏,却在2011年获得了GameSpot最佳剧本奖,至今仍好评如潮,玩过后确实是实至名归,无可争议。 背景设定:在未来,有一家名为西格蒙德的公司,可以在人临终前通过进入记忆深处、改写记忆的方式,帮助客户完成未竟的心愿。两位博士伊娃和尼尔接到了一位垂死老人约翰尼的委托。老人的愿望很简单:去月球。但问及原因时,他却茫然地回答:“我不知道,我就是想去月球。” 剧情也就是进入老约翰尼的记忆,去体验他的一生,从老年到幼年,在这个过程中,玩家逐渐拼凑出约翰尼的一生:他曾有一位深爱的妻子——River,她患有阿斯伯格综合征,性格孤僻不善表达。她生前疯狂地折纸兔子,堆满了整整一间屋子;她执意要在废弃的灯塔旁建房子;她一遍又一遍地问约翰尼:“你记得这只兔子吗?”这些行为在约翰尼和玩家看来都显得古怪而不可理喻。 玩到后期,玩家知道了真相,约翰尼曾有一个双胞胎兄弟乔伊。童年时,乔伊在一场车祸中丧生。母亲承受不了打击,将约翰尼当成了乔伊;而约翰尼则被大量注射了β-受体阻滞剂,抹去了那段痛苦的记忆。 在一次嘉年华上,被家人忽视的约翰尼独自跑到山顶,遇到了同样逃离人群的红发女孩里弗。两个孤独的孩子一起看星星,里弗说那些星星像灯塔,彼此相望却无法靠近。他们比赛找兔子形状的星座,最显眼的那只兔子,月亮正好是它的肚子。临别时,约翰尼把自己赢来的鸭嘴兽玩偶送给了里弗。他们约定:明年此时,老地方再见。如果忘记了,或者走丢了—— “那么,我们总会在月亮上相遇的,傻瓜!就在小兔子的肚子那里!”我也是玩到这里才知道老人心底的执念从何而来。 然而命运有一种固执的温柔。多年后,在中学里,约翰尼依然被那个孤僻的红发女孩吸引。他主动搭讪、约她看电影、和她相爱、和她结婚。里弗知道他忘记了——她什么都知道。所以她用一生去提醒他:折纸兔子、执意住在灯塔旁、反复追问。她至死都在试图唤回那段被药物抹去的记忆。可惜还是失败了。 约翰尼至死也没有想起来。 他只是莫名地、固执地想去月球。 故事的最后,为了完成任务,伊娃博士做出一个残酷的决定:在约翰尼的记忆中移除里弗,让他走上一条没有里弗的人生道路。没有了里弗的牵绊,约翰尼果然将全部执念投入了登月,最终成为一名宇航员。当我以为他自此错过了River时,结果在火箭发射的那一刻,在约翰尼生命的最后一刻,他的潜意识还是找到了里弗。他们在航天局相遇,一起登上火箭,飞向月球。那首他为她写的钢琴曲《致里弗》响起,只是在新的记忆里,它有了新的名字——《去月球》。 现实中,约翰尼的心跳停止了。在虚幻的记忆里,他和他的爱人终于一起抵达了月亮。 《去月球》让人难过的地方,恰恰在于它给了你一个看似圆满的结局,却又让你清楚地知道那只是幻象。 有些人忘记了约定,却一辈子都在朝着月亮走。这大概就是爱最固执的样子。 我很难说这是一场皆大欢喜的结局,结局的好坏可以被定义,但其内核只能由过程决定,喜剧的内核往往是悲剧。 River最后也没能唤醒约翰尼的记忆,没能想起那天夜晚,他们在繁星下许下的去月球的承诺。即使最后飞上月球,但也是在虚造的记忆里,没能和许下承诺的人一起见证,一切也显得毫无意义。 游戏的结局是一把双刃剑。它给了约翰尼一个美好的梦,却也提醒着每一个清醒的玩家:现实中的里弗至死都没能等到那句“我想起来了”。那个在月亮上重逢的结局,安慰的从来不是River,只是我们这些局外人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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