
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $19.6M — a different platform, not this one.
Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live... To The Moon follows Dr. Rosalene and Dr. Watts' attempt to fulfill the wishes of a dying elderly man, Johnny. In their attempt to do so, they travel deep through the man's memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the fragmented events that spanned a lifetime, they seek to find out just why the frail old man chose his dying wish. Johnny's last wish is, of course, to go to the moon. Inspiring story coupled with a moving soundtrack create an emotionally engaging experience! Weave new memories for a life that could have been. Winner of multiple awards such as Wired’s Top 20 Games of 2011, Gamespot’s Best Story of 2011, and IndieDB’s Editor’s Choice Award for Indie of the Year 2011.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99 | 2Kratings | 88% | — | not modelled |
| $9.99 | 86.5Kreviews | 96% | — | $19.6M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $9.99 |
| 536ratings |
| 96% |
| — |
| not modelled |
| $5.99−40% | 136ratings | 96% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 614 | 74% | $2.99 | |
| — | 186 | 90% | $9.99 | |
| — | 327 | 80% | $4.49 | |
| — | 147 | 80% | $19.99 | |
| — | 25 | 86% | $8.99 | |
| — | 392 | 88% | $14.99 |