
Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet and back to normal size!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.75/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.9Kreviews | 98% | — | $251.2K |
| $24.99 | 4.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Gotta Catch 'em All![/b] [hr][/hr] 4/4
I 100% this game on Xbox when it just released, and now finished it the second time, on a handheld. One of the best games I played, full stop. The sense of exploration, and the pure fun of it, is pretty much unmatched. The only game in a decade that I stayed late to continue playing.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
| $24.99 |
| 3.6Kratings |
| 95% |
| — |
| not modelled |
| $4.99−80% | 66ratings | 94% | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely puzzle platformer with cute graphics and a ton of fun. There're also optional timed skill-based speedrun sections for you to complete at the end. If you like the trailer, go for it. Can highly recommend.
A beautiful 3D platformer that I'm surprised I didn't play sooner. Short and sweet as well. It's got the same kind of charm as the Pikmin series and a lot of other collect-a-thons, and then a whole lot more that gives this game its own identity. My one sore spot, though incredibly small like the characters of the game, is that there isn't a better way to find those last few collectibles. Mind you, it didn't take me long at all, and the devs already did push an update to help tracking. The game seems so large in concept, but the level designs are juuuust right to not be overbearing. And they added a sick-ass time trial minigame that takes advantage of that? I was hooked.
Tinykin is an exceptionally good platformer-collectathon and I had a blast playing through its story! Everything about it feels just so smooth. The controls are great and once you get the hang of the gameplay, you will be zig-zagging around the giant levels, solving puzzles, looking for collectibles all the while enjoying a great soundtrack. Also, once you are finished with a level, you get this fun feeling of instantly taking a peek into the next one! Tinykin doesn't outstay its welcome but perhaps one thing that bugged me was finishing up the collectibles after beating the game. The levels are fun and designed well but it would have been great to have some sort of visor or ability for the last remaining collectibles instead of just running around endlessly. Nevertheless, Tinykin is really one of the best platformers in recent times, so if you consider yourself a fan of the genre, don't miss out on it even at full price!
More like Tiny Hawk: Pro Soaper Like a lot of people have already said this is nothing like Pikmin, it's a very fun platformer but the tinykin you collect amount to little more then a means to destroy objects, get to higher platforms or make paths for objects. You have a surprising amount of movement options and the soap you get right at the start that lets you roll around like a skateboard and grind on edges of objects is really what sets Tinykin apart from other platformers. The best part of the game hands down was getting all the platinum times for the races. As for the rest of the game, it is really a simple and straight forward platformer. You go from room to room in a giant house while you solve the problems of a bunch of religious bugs to build a machine. The world is very cute, I love the arcitecture of the houses the bugs have set up for themselves using every day objects and the room designs are also very distinct and varied. Now while the story is nothing to write home about it does have some cool lore bits sprinkled about. I really do hope we get a sequel one day. It's an overall short and sweet experience that I can totally recommend for anyone looking for a fun little collectathon.
挺有意思的
Rating ★★★★☆ (4/5) A new (old style) 3D platformer. Playing a 2D character in a 3D world makes the platforming slightly awkward, since judging depth is never quite right. Everything else about exploring is great though. Each room is its own little playground, and slowly unlocking shortcuts and new routes through them is really satisfying. I finished the game and still couldn't tell you what the story was about. Objectives can be vague too, and I often had no idea what to do, so progress came down to luck rather than working it out. The game also feels short and I wish there was more of it. More rooms, or more types of tinykin, since the whole gameplay is built around their abilities. Worth at full price.
Прикольна весела гра, не складна, але дуже динамічна. По суті своїй це платформер з елементами управління армією міньйонів, які допоможуть вам рухати предмети, носити важкі речі, будувати мости і тому подібне. Дизайн рівнів тут дуже продуманий, за кожен куточок варто зазирнути, бо скрізь сховані цінні предмети, ресурси і нові міньйончики. Загальна атмосфера, візуал, музика, все в комплексі залишає дуже приємне враження. Думаю кожен хто спробує гарантовано отримає задоволення від проходження!
好玩儿!!整体难度不高,全收集只要全图跑一遍大致都能收集到,有些地方比较隐蔽,而且新的小眷灵的功能还是需要看一下怎么用orz我第一次拿到绿色小眷灵的时候不知道有用法,导致很多地方我都去不了,后来看到提示才发现,有被自己蠢到orz不过还有一些可以打开的地方好像没有明显的提示,需要细心,但是好玩儿!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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