
In Sins of a Solar Empire: Trinity, you are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Sins of a Solar Empire: Trinity®" is an ancient game from 2010. It's a whopping 14 years old at the time of this review. The game lacks support for the typical features of modern gaming PCs, hasn't been modernised or updated to run smoothly on contemporary machines. The game looks and feels dated. Despite this lack of modernisation, it carries a pretty high price tag for such an old game. This seems to have be lingering on Steam with an inflated price to try profit from abandonware. One would think a sweeping space RTS with a scope that makes Homeworld look like Space Invaders would be a slam dunk, but this is from Stardock, so there's a whole bunch of unforced errors from these clowns. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. Widescreen gaming was well into the gaming sphere in 2010 when this was released... there's just no excuse. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Sins of a Solar Empire: Trinity®" is relatively expensive for an abandonware nostalgia gouge, at $10 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. This is also superseded by Sins of a Solar Empire: Rebellion... it's unethical when developers deliberately make their game obsolete and still try to scam gamers into buying an old, dead, deficient version. This kind of thing simply isn't okay. For comparison, the $10 asking price for this game could get you much more modern and properly maintained games like "Stellaris", "Bioshock Infinite" or "Lethal Company". Quality, professionally made games like those are frequently on sale cheaper than this.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вроде классное. Но не зашло... Обучение прикольное, а дальше ничего... Компании нет, а просто сражения мне показались скучными. Но это реально классное и попробую затянуть себя в другие части.
This is a classic game, and the best version of it. I regard Sins of a Solar Empire: Trinity and European Wars: Back to War as the two greatest games of all time.
Just a datapoint: This installed and launched fine for me with the default steam settings on Linux Mint. And the other reviewer who said there are only a few skirmish maps is not completely correct; there’s also a random map generator. Some of the UI and graphics stuff is decidedly dated and makes me appreciate newer games. But still, it is what it was, and that’s why I bought it rather than one of the remakes. Now nostalgia, here I come!
Неинтересно, боты читерят в бою нереально, пробить защиту планет даже на нормальной сложности после того как появляются старбазы настолько сложно, что не имеет смысла тратить на это время.
Пятнадцать лет назад игра наверное была очень даже хороша, особенно, если рецензии почитать) Но в отличие, например, от первого старкрафта, в который и сейчас интересно играть эта игра сейчас уже не интересна. Кампании сюжетной нет, есть набор предгенерированных карт плюс случайная генерация. Технологическое древо скудное. Ресурсов три, но третий (кристаллы) ощущается лишним, ибо добывается как и второй, нужен почти везде и всегда с первыми двумя. Хорошо хоть не пять одинаковых)) Если сравнить с Space Empires 4 jn 2000 года, то там тоже три ресурса, добываются одинаково, но благодаря развитому технологическому древу у игрока возможны серьезные перекосы по потребностям в этих ресурсах (например захотели биологическую броню и оружие - нужны планеты с высоким показателем добычи органики, ушли в ядерку - осваивайте соответствующие планеты). А здесь почти всегда схема на единицу технологии\юнита\строения надо много кредитов, поменьше металла и еще меньше кристаллов. Объедините кристаллы и металл с курсом 1:3 и ничего не поменяется. Постоянные торги с пиратами вообще раздражают постоянно. Да и "лорно" выглядит тупо - эта фракция со старта может всех нагнуть, но занимается исключительно наймом по принципу аукциона - за чью голову больше заплатят туда и летим. Фракций три.. но отличия довольно условные. Вспоминается Земля 2150 (тоже вроде от 2000 года), да, это RTS, но зато с одинаковым техдревом насколько разными показаны три расы. А если обратиться опять к Space Empires 4, то там техдрево позволяло создавать разные расы - кто-то в лучевое оружие, кто-то в ракетное и т.д. Вцелом игра выглядит просто как демо-версия чего-то, где вырезана куча контента) Была бы сюжетка, может оно и по-другому ощущалось бы. Ну а после стеллариса... хотя с ним нечестно сравнивать даже) Как итог: познакомиться с игрой можно, но вот играть по мне так неинтересно.
I really wanted to like this game, and I know it's sacrilegious for an RTS fan not to, but I just can't seem to enjoy it. It's like a blend of Star Trek: Armada and Stellaris, but without any of the things that make either of them cool or interesting.
I used to beat this and other stardock games on the hardest difficulties. Now the "FIXED" it and as soon as you start to win it turns on AI cheating to keep you from winning. Even on normal mode. Even if you take 3/4 of the planets and have tones of money and resources, it still overwhelms you. Even if everything on a planet is 100% upgraded and 100% tech tree finished with everything done that is possible the AI will still stomp you. Just give up now. The game devs ruined this game! Stardock has done this will all the old classics! I will never buy their games again!
Olde Man here...I love the balance of action and building. For me, just the right amount of pressure. Well done.
[h2] Gameplay [/h2] It is a real-time strategy and space strategy game focused on space wars and colonization. You start the game by choosing one of three different factions. You build bases, produce spaceships, and grow stronger by colonizing new star systems. The game also features technology research and diplomacy systems, while your economy relies on several different types of resources. [h2] Graphics [/h2] The graphics are good for the release year. However, the spaceships and bases are very small and look very bad when you zoom in. [h2] Audio [/h2] The sound effects are good. I played with the music off. You can hear sounds like lasers firing when you zoom in close to the spaceships. [h2] Story [/h2] There is no specific story in the game. You simply pick one of the three factions and play in skirmish mode. [h2] Difficulty [/h2] The game's difficulty changes depending on the faction you choose, the map, and the AI difficulty level. There are about 5 or 6 different AI difficulties in the game.
Players by region
Where this game's players are, estimated from review languages.
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