
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Every market we collect.
About
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
爽!不敢相信这还是在EA当中的体验,真的让它到了正式版,感觉构筑多样性方面,不输以撒!!!
过了这么久,依旧没中文
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.5K | 86% | $14.99 | |
| $2.4M | 7.6K | 92% | $19.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.4M | 3.8K | 93% | $24.99 | |
| $2.4M | 4.7K | 86% | $24.99 | |
| $2.4M | 4.5K | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.9K | 39 | 95% | $9.99 | |
| $4.7K | 101 | 76% | $3.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以去世了,连隔壁矮人要塞不支持中文逻辑的游戏都知道开创意工坊,玩家直接AI辅助实现基础翻译一两年了。
Payed 10 bucks for a game that says its in early access despite having more content then half the games In my library, some being full on triple a games. Pixel graphics are perfect and the bosses are fantastic, including the last few. Prepare to be insulted and have your ego shattered including when you get "death claims another" countless times til you ascend to God hood only to die to eternity, this game will make you want to strangle yourself nonetheless. Jokes aside, good game, one of the best in the genre imo, excited to see where exactly it goes from now to 1.0
EA已是顶级的肉鸽,就是开发实在太慢了。顶级构筑自由度多样化,顶级角色差异化,顶级机制设计,教科书视效辨识度。简中玩家等官中或者找汉化补丁无脑入。 没有严格短板,含金堪比原版土豆兄弟(不含EE更新)。吃多肉鸽大粪的来这里返璞归真吧
It's joy to play. it's not complex enough to need help or need to memorise all the game knowledge but not simple enough to shut your brain off. It's a game you can spend all day or 30 minutes of your focus and satisfied with it. When is come to retro/pixel art games sometimes the game been made half heartedly and for the sake of being retro. I ask myself can i see myself from the times when i was a kid, plug my setup to crt tv could i played this game? answer usually no. But this game feels like decades from the past. It reminded me to it. Only to been made recently with new tools. User interface, visuals, music feels just right.
An unusual roguelite. It's both "too simple" and "too complex" at the same time. The graphics are annoying in general and it's very difficult to see what is going on in later levels, just spray and pray. The grind is samey - you can play other characters which is nice, but those run out of steam and feel similar quickly. Then weapons sometimes shift the playstyle but in limited way. Choices tend to repeat. Bosses are not interesting. 10 second boss fights means you have lost a big part of what's fun in these sort of games. Getting to the end is not an exciting goal because there's no story or anything, you just go down the floors. Too much going on with the keywords and similar effects. And yea, no Save option is very frustrating in 2026.
One of the best rogulikes of all time fr
Chinese
Active players
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