
You are Tiny, a nerdy inventor, who tries to reclaim his most beloved possession - Grandpa's underpants!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.2Kreviews | 92% | — | $986.9K |
| $4.09−66% | 282ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly have no idea why Grandpa thought this was worth leaving behind...
Still slaps in 2026.
Almost 14 years later and I still think about this game. 14 years and I haven’t come across a similar concept. It’s properly unique. Also the soundtrack is fantastic. :-)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting 100% was enjoyable in this physics puzzle indie game. approximate amount of time to 100%: 10-20h ~ Estimated achievement difficulty: 4-5/10 (The no-death ones are the hardest) Minimum number of playthroughs needed: 1 x 5 maps (level select available) Multiplayer achievements: No Multiplayer. Missable achievements: No. (level select helps) Grinding Achievements: A bit. (1000 rockets and 1000 rocks) DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: No. RNG-achievements: No. Does difficulty affect achievements: No choice. Unobtainable/glitched achievements: No. First achievement unlock: Finish the tutorial, 5 minutes. Is there a good guide: I used the ones on youtube by NEXGENEEZY. Notes: * The physics are simulated every time so you might get different outcomes * the collectible stones are affected by the particles so you will lose a bunch just due to physics, follow a guide. * If you press "O" to reload the checkpoint it DOES NOT count as a death. Feel free to use it. * I completed all the achievements and was left with 400 rockets to fire and 400 stones to collect. (i understand the rockets but you have "all stones in each level" achievements. Why 1000 Rocks in total? * Game costs just half-of-a-Silksong and often goes on 80% sale. Actually well made, and the achievements (with minor exceptions) are well designed and keep you going while rewarding skill. Recommended.
laser
[i]Tiny and Big: Grandpa's Leftovers[/i] is a fascinatingly bizarre cel-shaded 3D platformer with physics sandbox mechanics that still stands unique in this day and age but modern expectations may take a bit of the shine away. Tiny, the main protagonist, still jumps and moves like in any indie platformer but the levels' massive scale leaves you cutting ramps into platforms or befalling pillars to cross massive gaps instead. It's an interesting concept and they certainly equip you for the industrial task, be it the cutting laser, grappling lasso, and / or rocket boosters. There's an absolute freedom too to cut through nearly everything in a level leaving no definite "right way" to reach the end, but it also means you may just also cut through the very bridge that would've saved you a lot of trouble. Along with the cool sketchy cel-shaded style and unusual story of magical pants, this would be an easy "hey, this is a pretty cool game" but I do think the slower and more methodical nature of the mechanics may dampen the incredibly fast-paced expectation in games nowadays.
simply awesome
I Cant believe I never saw it until now, this is truly just a unique and creative. Games with this type of creativity are few and far between these days. I wish there was a sequel or more to this game. The game play feels like the first time playing with the gravity gun in Half Life 2, just utter fun that put a smile on my face. Tiny & Big is just worth the money for a game design alone. I have never seen gameplay like this replicated else where. Heres to hoping for a sequel in the future.
Sinceramente, não faço ideia de por que o vovô achou que valia a pena deixar isso para trás...
English ==================================================================================== A classic niche indie game and one of my all-time favorites. Short, simple, fun, very affordable, and you can finish it in no time. It has a rather impressive physics engine for its time, cel-shaded art, a pretty experimental soundtrack, and tons of charisma (I bought it a second time just to get the OST). Highly recommended; it's one of those games that you can tell was made with love. I would have loved a sequel. Español ==================================================================================== Un Juego Indie Clásico de nicho y uno de mis favoritos de toda la vida. Corto, sencillo, divertido, con un precio muy accesible y se pasa en nada de tiempo. Posee un motor de físicas propio bastante impresionante para su tiempo, una estética cel shading, un soundtrack bástate experimental y mucho carisma (lo compré una segunda vez para tener el OST). Muy recomendado, son de esos juegos que se nota que se hicieron con amor. Me hubiera encantado que sacasen una secuela.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 9.8K | 91% | $29.99 | |
| $564.9K | 4K | 93% | $7.99 | |
| $52.1K | 309 | 84% | $7.99 | |
| $154.5K | 2K | 80% | $3.99 | |
| $2.2K | 141 | 87% | $0.90 | |
| $1.9K | 28 | 93% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $986.9K | 1.1K | 75% | $29.99 | |
| $986.6K | 2.8K | 84% | $19.99 | |
| $986.3K | 2.3K | 70% | $24.99 | |
| $986.2K | 5.9K | 89% | $6.99 | |
| $987.7K | 1.8K | 67% | $19.99 | |
| $985.8K | 1.2K | 69% | $29.99 |