
Answer the call from a mining base on Mars as engineer Jack Leary and search for the missing crew. Fort Solis will immerse you with cinematic visuals powered by UE 5 and voice acting of Roger Clark and Troy Baker. Explore the mining complex and reach climax of this narrative thriller experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 3.43/day in the week after.
About

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.3Kreviews | 70% | — | $986.3K |
| $29.99 | 2.1Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Досить цікава і непогана гра... могла б бути. Почну з тривалості. Я пройшов гру приблизно за 5 годин і це на 100%, тобто я пилососив всі локації. Також в грі нема бігу, лише швидка ходьба і це також журба, бо тоді гра пробігалася б за 1-2 годинки. Сюжет і графіка цілком пристойні. Але сюжет, як написано вище, дуже коротенький, а оптимізація до сраки, бо люті просідання при кожному підвантаженні наступної локації, навіть вже дослідженої. Для коридорної гри - це сумно. Музичний супровід не запам'ятався зовсім, тому сварити чи хвалити не можу. Ігровий процес простенький - ходиш-бродиш і деколи кнопки тиснеш. Єдиний плюс - гра не встигне дуже набриднути (хоча повільне пересування бісить).
[b]Fort Solis[/b] é praticamente um filme interativo, mas, sinceramente, que experiência boa! A história é muito interessante e consegue prender bastante a atenção, principalmente graças ao excelente trabalho dos atores. Roger Clark, conhecido por interpretar Arthur Morgan em [i]Red Dead Redemption 2[/i], dá vida ao protagonista Jack Leary, enquanto Troy Baker, conhecido por interpretar Higgs em [i]Death Stranding[/i], também entrega uma ótima atuação e contribui bastante para tornar a experiência ainda mais cativante. O único ponto que me incomodou, particularmente, foram os QTEs. Em alguns momentos, o tempo para apertar os botões é muito curto e a forma como eles aparecem acaba sendo um pouco inesperada. Inclusive, algumas vezes deixei de apertar o botão simplesmente porque estava tão concentrado na cena que nem percebi o comando a tempo. Fora isso, [b]Fort Solis[/b] é uma ótima recomendação para quem gosta de jogos narrativos e experiências mais cinematográficas. O jogo é relativamente curto — terminei em menos de 4 horas —, mas, como comprei em promoção, considero que valeu bastante a pena. [b]Recomendo para quem curte uma boa história, ótimas atuações e uma experiência mais focada na narrativa do que na gameplay.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Italian*languages with full audio support
| $24.99 |
| 351ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 129ratings | 74% | — | not modelled |
| $4.99−80% | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Tarde pra jogar, cedo pra esquecer[/h1] Fort Solis é um daqueles jogos que, depois que você termina, fica se perguntando: [b]“por que eu não joguei isso antes?”[/b]. É um jogo de suspense e ficção científica no estilo [i]walking simulator[/i]. A primeira vez que ouvi falar dele foi em uma notícia dizendo que Roger Clark, o Arthur Morgan de [i]RDR2[/i], estava trabalhando em um projeto junto com Troy Baker, o Joel Miller de [i]TLOU[/i]. Assim que saiu, peguei em uma promoção, mas ele acabou ficando largado na biblioteca. O foco do jogo não é a gameplay, e sim [b]a atmosfera e a narrativa[/b]. Boa parte da história está em áudios, vídeos e e-mails que você encontra explorando os cenários. O jogo se passa em Marte, em uma base chamada Fort Solis, que parece estar completamente abandonada. É quase como um filme interativo, mas sem escolhas ou decisões morais como nos jogos da Telltale. O ritmo pode ser um pouco lento para alguns, mas, se você se envolver com a história, você nem percebe isso. [b]Os visuais e as atuações são impecáveis[/b], muito por conta dos nomes de peso citados anteriormente. Apesar de se passar em Marte, Fort Solis tem uma história bem “pé no chão”. Ele não vai para o lado da ficção científica com alienígenas, monstros ou grandes conspirações. [b]A proposta é mais humana e psicológica.[/b] Se você curte jogo com foco narrativo, esse aqui é um prato cheio. [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]Late to Play, Too Soon to Forget[/h1] Fort Solis is one of those games that leaves you wondering [b]“why didn’t I play this sooner?”[/b] once the credits roll. It’s a sci-fi suspense game in the style of a [i]walking simulator[/i]. The first time I heard about it was through an article saying that Roger Clark, Arthur Morgan from [i]RDR2[/i], was working on a project alongside Troy Baker, Joel Miller from [i]TLOU[/i]. I picked it up on sale not long after release, but it ended up sitting untouched in my library. The focus isn’t really on gameplay, but on [b]atmosphere and storytelling[/b]. A large part of the story is told through audio logs, videos, and emails that you find while exploring. The game takes place on Mars, inside a base called Fort Solis that appears to be completely abandoned. It almost feels like an interactive movie, but without choices or moral decisions like you’d find in Telltale games. The pacing might feel a little slow for some people, but if you get invested in the story, you barely notice it. [b]The visuals and performances are outstanding[/b], helped a lot by the big names involved. Despite being set on Mars, Fort Solis tells a surprisingly grounded story. It doesn’t lean into sci-fi clichés involving aliens, monsters, or massive conspiracies. [b]Its approach is much more human and psychological.[/b] If you enjoy narrative-driven games, this one is absolutely worth checking out.
The dialogue is good, but that's about it. The game, if you can call it that, is a walking simulator and it's does even that badly with the horrible controls and camera placement. The main character moves like a heavy truck on ice spinning out of control. The quick time events are way to important and impact the outcome of the story. The time window that you as a player get to actual press the buttons is really short in some scenarios. This game is not worth even on a huge sale, save yourself the hassle of dealing with the bad controls and spend your money on something else.
It's sh!t. It's just sh!t. There's no other way to describe it. I've been on a bit of a binge of playing "walking simulators" lately. I played and finished The Door in the Basement, Still Wakes the Deep, and The Invincible one after another. And I loved all three of them for different reasons. The Door in the Basement has some amazing sub-text if you're paying attention, and indeed I were. Still Wakes the Deep is an emotional roller-coaster with great characters. And The Invincible is... well, it's based on Stanislaw Lem's novel. And Lem is only the best hard science-fiction writer in human history. It's of course extremely well written and has one of the best voice acting I've had a pleasure to have my ears feast upon in a game. Second only to Dark Souls 3. Also it's just a beautiful game all around. The alien world is breathtaking, and the retro futuristic aesthetic works extremely well. Especially in the face of all the boring NASA-punk we've seen of late. All three had enough gameplay to keep one on edge at all times. Even The Invincible which was lighter on it than the rest had all these interesting tools one had to use to navigate the world. And it even had driving sections. Not so much here. Fort Solis is truly a walking simulator. There's nothing more to it than that, collecting notes, audio logs, video recordings and posters (yes, posters are part of gameplay, I be damned), plus an occasional QTE that never ends in a gameover, or leads to any consequences whatsoever. As the writing is the most important part here, and is also indeed sh!t, I cannot even give the game a point for the notes and other such documentation. The entire first half of the game you're thinking that some Eldritch abomination is going to jump at you, but [spoiler]it's just some dude[/spoiler]. That's it. [spoiler]They tried to make him sympathetic too. The operative word here is "tried".[/spoiler] Shinji Mikami recently said “if watching a playthrough is enough, the game wasn’t good enough”. The thing about Fort Solis is that even watching a playthrough of it isn't enough, because like I've already stated several times: it's sh!t. And so sh!t it will remain, for now and forever more, and life's too short for sh!t. Therefore, life's too short for Fort Solis. P.S.: Oh, yeah, one more thing, if you have to summon a quote from a legendary writer that [b]YOU WILL NEVER BE[/b] at the very start of your story, then just scrap it. Go home. Do something else. Don't waste our time.
[h1] 纯步行模拟器 [/h1]前面恐怖悬疑的氛围铺垫的很好,玩了一两个小时的时候已经在担心怪物突脸了,结果闹了半天就一个人搞事,还是剧情快收尾的时候才冒出来,中途全靠收集日志拼剧情(而且也毫无剧情),那这也没必要设定在火星基地上了,同一故事模版稍微改改,设定在小镇上也是一样的。QTE设计也是无敌了,不管成功还是失败,剧情都不会变,区别只在于你被打趴下之前能不能多躲一次或者反击一拳。不过真正让我破防的是:[u] 辛辛苦苦拼魔方半小时,六个面拼成同色后居然没有成就!显得我像个傻子 [/u]
Not really a walking simulator, it's a trudging, plodding, slogging, tramping, trekking, lumbering, skulking, limping, meandering, scuffing simulator. A threadbare story held together with duck tape and a weak payoff. Beat the game, but there's no way I'm going back into this to hoover up the collectibles I missed. The artists and voice actors were doing some heavy lifting here. Get on sale only, if you must
(No spoilers) I will give this a game a positive review, but, with several caveats. The good? Graphics, voice acting, story (mostly). Graphics: Beautiful environments, awesome lighting, really builds tension. Voice acting: Brilliantly done, really sells the story. Story: Most of the story? Loved it. The build up, the several plot points being added and expanded, very well done. The bad? Controls, length, story (ending). Controls: If you want to play this game, use a controller! Do not try and play this game on mouse and keyboard! Length: I took my time and beat this game in about 8 hours. Don't get it unless it is on sale. And story: I liked the story, until the ending drops. It just, ends. Several plot points are just, never fully explained, several characters are just, never expanded on, several things are just, hinted at, but then, nothing else is added. It feels like the game got 3/4 of the way through the story and just before the climax it just, ends, instead of concluding. With all these caveats, yes, I would recommend this game, but be aware of its flaws. Will be looking forward to more from this studio.
boring af
Эстетически игра очень приятная, но она в различных мелочах настолько сильно гадит в мозг, что это просто невообразимо. И это не только делит на ноль все её преимущества, а ещё и оставило мне крайне негативный осадок в памяти. Всё безусловно начнётся с максимально идиотского управления. Здесь есть... инерция движения. На Марсе ли, внутри помещений ли, но мучительно медленно передвигающийся персонаж всегда тратит килотонну времени для остановки. Очевидно, потому что он невероятно тяжёлый и ему требуется время на остановку, как разогнанному контейнеровозу в океане. И по этой же причине, конечно, он такой невероятно неповоротливый. В симуляторе ходьбы. В симуляторе. Ходьбы. Вы обречены страдать ОТ ХОДЬБЫ. Помимо этого, в игре масса коллекционных предметов. Их сбор реализован красиво и... затяжно. Каждую подобранную флешку, каждый компухтер, открывание той или иной дверцы, как и подбора чего-нибудь для "осмотра" сопровождают медлительные анимации, а при сборе конкретно флешек надо дополнительно прожимать кнопку при "осмотре", чтобы вынуть её из носителя и затем посмотреть анимацию вставки в наручный портативный компьютер. Потому что а вдруг вы передумали просматривать файлы на флешке, пока несколько секунд брали носитель в руки? Ну вот эти очень интересные файлы, на которых нет ничего интересного. Так что, всё возможно. И при том, что было уделено так много внимания, наверное, любым анимациям и разным свистоперделкам, создатели, отвечавшие за сюжет, явно считают игроков и своих персонажей идиотами. Персонажей, потому что те как будто намеренно не берут с собой никакого оружия (ладно, дополнительного оружия в случае Джессики) на вылазке, где, как быстро выясняется, бродит серийный убийца. А уж сколько тупых действий они совершают на протяжении всей этой небольшой прогулки, не сосчитать. Но они сконцентрированы в финале, который, как по мне, и забил последний гвоздь (и на всякий случай они забили ещё несколько) в крышку гроба любых позитивных ощущений, которые эта игра вызывала. Кроме сказанного, хочу добавить, что в ходе игры я каждый раз крайне негативно воспринимал QTE и "головоломки". Вот эти вот удивительно быстрые QTE, влияют они на что-то в ходе сцен или нет, мне их наличие взорвало голову. Сражения с бессмертным, ультра-сильным, физически подготовленным и абсолютно здоровым маньяком каждый раз вызывали массу позитива. Каждый его пинок и удар тупого мешка (персонажа игрока) сделаны так красиво и качественно. Именно этого ожидаешь от тактильной, высокого детализированной игры, где мы вроде как испытываем ощущение, словно потрогали каждый камешек. Напоследок стоит выделить крутую головоломку в серверной комнате, где надо было... ходить между рядов и активировать определённые сервера. Активировал не то - бегай снова. Ой то есть ходи. Ой то есть тормозить и разворачивать контейнеровоз в океане. Да. А ещё, подходя к каждому, открывать панель и прожимать QTE. Если нажал не тот сервер - надо начинать сначала. А если игра забагуется, как у меня, то надо её перезапустить, пройти от контрольной точки по ступенькам, где медленный персонаж идёт ещё медленней, и снова посмотреть катсцену, как Джессику вырывало, и потом можно начинать активацию серверов сначала. Я это всё расписал, конечно, чтобы читатель как следует прочувствовал, насколько сильно это всё интересно.
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