
Explore, craft, and fight your way through uncharted islands — solo or with up to 4 players in co-op! Tinkerlands is an exciting survival adventure where you will build your settlement, craft useful tools to survive, and even use magic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to Tinkerlands - a colorful and magical, yet dangerous survival adventure where players are stranded on mysterious islands. Craft, build, explore, and survive, alone or with friends online!

Discover a vast main island, three major islands (with more coming during Early Access), and numerous smaller islands - each offering unique challenges, events, loot, and adventures!

Create your own settlement, invite diverse NPCs to open shops, offer unique quests and helpful hints to aid your adventure!

Collect and craft resources from the islands’ environments and defeat over 10 challenging bosses to create powerful weapons - or quirky items just for fun!

Fishing, farming, cooking or setting up a deadly monster arena with cables and traps - fun and relaxing activities that complement your adventurous island life, offering variety and charm to your journey.

Gather your crew (up to 4 players online) and tackle the islands’ many challenges together. Build your settlement, sail the seas, and create memorable moments!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good and fun game especially the first playtrought. If you're looking for games similar to Core Keeper or Terraria this one is for you. Has some bugs but not many and no game breaking ones at least in my expirience. Has some grindy parts which can be a bit exhausting if you have bad luck. But its still fun, has many and cool bosses and even some secret ones, so you might want to check out the wiki from time to time so you don't miss out on one.
"Another Terraria/Core Keeper/Necesse clone" — good. More of those, please. That comparison gets thrown around like it's an insult. It isn't. Those games are some of the most enjoyable things in the genre, and Tinkerlands sits comfortably alongside them. I've also seen comments claiming exploration isn't rewarded here, and I don't recognise that. I can't help but fully clear a map, and Tinkerlands gives me a dozen reasons to: accessories, loot drops, unique characters to recruit, plot pieces, a shop on most islands — never mind the ore, wood, seeds and monster drops that crafting demands. Exploration isn't a side activity you do for vibes, it's the supply line for progression. Stop exploring and you stop advancing. It borrows from all three of the games above, which is exactly what I wanted, but it does enough of its own thing to stay interesting. I struggle to see how someone who genuinely likes this genre walks away without many, many hours out of it. Being disappointed that a game builds on what already works is like loving ice cream and complaining you were handed a sundae.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Унылая копирка с Террарии .С начала неплохо ,но чем дальше тем унылей боссы ,тем больше гринда .Потраченного времени жаль .
The number of bugs should not have been allowed to get through to early access, not being able to turn your character when swinging a weapon, placing an object with the cursor didn't work requiring moving the character to specific spots for an object to be placed (removal of a wall was needed). Heck, even submit a bug is a problem. Do you understand? if I type up how to recreate the bug, and then press enter, it deletes everything written and i have to do it again. This came out over a year ago. and honestly i am bummed, i really wanted to like this, it has a premise similar to suvivalists but with way better sound design
+++ ●Atmosphere and Style: Pleasant pixel graphics in the spirit of Terraria, Core Keeper, and Necesse. ●Excellent Co-op: Co-op survival for up to four players is stable and a lot of fun. ●Combat: Battles with mobs and bosses feel dynamic, with each boss having its own mechanics. ●Learning Curve: The game is friendly to beginners and doesn't have the harsh penalties for death found in other survival games. ●Magic and Crafting: An interesting system for crafting tools, building a base, and using spells. --- ●Lack of content: Since the game is in Early Access, the content can be explored in a few dozen hours, after which there's nothing to do. ●Weak balance: The difficulty is too low. Even on the hardest "survival" mode, bosses are easily overcome. ●Derivative: The game feels like a carbon copy of other popular sandbox games. ♡♡♡ If you love Terraria or Core Keeper and are looking for a light, beautiful game for a couple of evenings with friends, Tinkerlands is worth a try. However, if you're looking for a deep, hardcore survival experience with hundreds of hours of gameplay, it might be worth holding off on purchasing until major content updates are released.
jogo bacana de sobrevivencia alalalalalalalalala
Recomendo muito. Joguei cerca de 50 horas em coop até fazer 100% das conquistas e me diverti durante toda a experiência. Mesmo estando em acesso antecipado, o jogo é surpreendentemente completo e, em nenhum momento, passa a sensação de estar inacabado. A progressão é muito bem feita: conforme você avança, novas mecânicas, biomas e objetivos vão sendo apresentados, o que mantém o jogo interessante do início ao fim. O coop também merece destaque. Dá para aproveitar praticamente todo o conteúdo em dupla sem limitações chatas, e a experiência funciona muito bem. Não existe uma mecânica específica que faça o jogo parecer revolucionário, mas tudo o que ele se propõe a fazer é executado com muito capricho. As ideias novas são sutis, e o conjunto da obra acaba sendo melhor do que a soma das partes. É um daqueles jogos que você começa sem esperar muito e, quando percebe, já passou um tempão jogando. O fim do acesso antecipado é bem sinalizado, então você sabe exatamente quando chegou ao conteúdo disponível, sem aquela sensação de que o jogo simplesmente acaba do nada. A platina também é muito agradável, já que quase todas as conquistas vêm naturalmente enquanto você joga. Encontrei alguns bugs, mas todos foram pequenos e em nenhum momento prejudicaram minha experiência. Pelo preço que custa, é uma recomendação muito fácil para quem gosta desse gênero.
완전 재밌어요. 팁 : 고사양끄고 저사양모드로 하면 주변이 더밝아져서 잘보입니다.
現バージョンでクリアできるところは全てプレイしてのレビュー 結論から言うと本作は、メカニクスの完成度が高い傑作候補。 アーリーアクセスであることを理解したうえで、これからの成長を見守りながら遊ぶなら、現時点でもおすすめ。 ただ、より良いゲーム体験を求めるなら、製品版まで寝かせておくのも大いにアリ。 [h3]操作性(UI)[/h3] アクションはコントローラー、クラフトやインベントリはキーボード&マウスを使い分けてプレイ。 コントローラーはアクションが快適な反面、インベントリのポインター操作が遅く、キーボード&マウスはその逆。 入力デバイスの切り替え時に誤爆が起きやすい設計で、スムーズとは言えない操作感。 他のレビューにあるとおり移動速度も遅く、マップ上に資源が雑に散乱しているため、移動中に引っかかることがあったり、採掘もポインターに少しクセがあるため隣接する資源を自動でエイムできずに採掘のたびに微調整必要と快適とは言えなかった。 ただし、中盤に差し掛かるころには移動速度を改善する手段もあり入手すると世界が表情を変えた。 あと、ファストトラベルが島単位でしか行えず、ロード後はセーブ地点ではなく拠点からスタートするため、別の島を探索中にゲームを終了すると、再び拠点から向かい直す必要があるのも面倒。 ゲーム設定上、島間を行ったり来たりするので、そのたびに挟むロードが厄介。 [h3]世界観とストーリー[/h3] 本作は船で島から島へ移動し、さまざまなバイオームを探索するシステム。 海図から行き先を選んで移動する形式のため、世界が広がっていく感覚はやや希薄。 雪や氷のバイオームであっても、カニが歩き、ヤシの木がある常夏風の浜辺に上陸して少し歩くと突然バイオーム特有の景色になるため、景観の変化も取って付けたような印象。 世界観やストーリーも、難破して散り散りになった船員を探すという目的はあるものの、現時点ではTIPS的なものもなく、各バイオームの歴史や謎などはほぼ描かれていない。 結果として、「探索して素材を集め、装備を更新して次の島へ向かう」というゲームプレイが中心。 [h3]戦闘関連[/h3] 戦闘や成長要素も、現時点ではややシンプル。 近接・遠距離・魔法に加えて召喚魔法やペットもあるが、熟練度のような要素はなく、キャラクターの成長は主に装備品やアクセサリーに依存。消耗品でライフなどのステータスを上げることができるが、すぐに上限に達しまい、キャラを育てる楽しみは薄い。 装備強化や料理、ポーションによるバフも制限が多く、さまざまな効果を積み重ねて、ボスを一撃で溶かすような浪漫のあるパワープレイもできない。 また、ボスは障害物をすり抜けてくるため、地形を整地したりトラップを仕掛けたりといった、プレイヤー側の工夫の余地もほぼ無い。 自動化要素やミニクエストも今のところ形だけの実装で、同ジャンルの有名作品と比べると、やり込み要素はまだまだ足りない。 [h3]バグ[/h3] ・ 死亡して拠点にリスポーンした後、コントローラーの自動エイムが機能しなくなる不具合に2回遭遇 (新規キャラクターで同じワールドに入り、その後、元のキャラクターに戻ることで解消) ・ 敵の壁すり抜け(同ジャンルでは鉄板?) ・ 後半のバイオームをプレイ中、画面に線のような処理落ちが多々あり [h3]まとめ[/h3] 現段階では『c〇reキーパー』などの先発タイトルと比較すると物足りない部分は多いものの、探索して素材を集め、装備を更新しながら新たな島へ進んでいく基本的なゲームプレイは、しっかり楽しめた。 良くも悪くもクセが少なく、一定以上のクオリティが保たれているため、同ジャンルのゲームを初めて遊ぶ人にとっては、むしろ入りやすいタイトルかもしれない。 [h3]さいごに[/h3] 本作は現在アーリーアクセス。(2026/07/18現在) 開発者自身もゲームにまだ荒い部分があることを認識しており、レビューやバグ報告、Discordで寄せられた意見を読みながら改善に取り組んでいることを開発ログで語っている。 本作が今後どのような個性を獲得し、どこまで成長していくのか。 その過程を見守りながら遊ぶのも、アーリーアクセス作品ならではの楽しみ方だと思う。 今後のアップデートで大いに化ける可能性を秘めている期待が持てるタイトル。先を見据えて、おすすめ👍
Quite fun to play with friends. Good building system, great cosmetic options, and various weapons/armor to cater to melee, long range, mid ranger, and magic playstyles. Lots of content already, and still being actively developed with regular updates. Have enjoyed plenty of time with this already and looked forward to future patches and the eventual full release!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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