
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 2.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mid game, decent Soulslike. It's kinda short because... thyme flies when you're dying. I'll see myself out now.
Story und Umfang zu kurz geraten, aber das Combat System ist einzigartig und lässt sich echt sehen. Fordernde Soulslike-Kämpfe mit Anklang an Bloodborne-Atmosphäre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 6.2K | 95% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 2.1K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um souls-like muito bacana. Diferente de outros jogos do gênero, Thymesia tem uma proposta de ser muito mais rápido e dinâmico, com mecânicas de parry bem divertidas e uma fluidez de movimento muito satisfatória. Roubar as armas espirituais dos inimigos também é um ponto muito forte do título. Sempre que encontrava um inimigo novo minha primeira reação era tentar roubar a alma dele para experimentar sua arma. No quesito história, o jogo deixa um pouco a desejar. Ele se passa em uma atmosfera fantasiosa da peste negra que devastou a Europa. Há um certo mistério em volta desse mundo que me deixou curioso e com muita vontade de ler cada um dos papéis que encontrava no meio do caminho. Infelizmente a história, ainda assim, tem muitas pontas soltas e uma resolução bem rasa. Dito isto, recomendo muito o jogo. É uma platina relativamente fácil e rápida e, apesar do jogo ser bem curtinho, me trouxe boas horas de diversão. Adoraria que a empresa que desenvolveu colocasse um pouquinho mais de orçamento e lançasse um segundo título. Definitivamente vale a pena.
sequel pls
Bağımsız bir oyun olduğu için teknik olarak eksik olan yerleri var. Fikir güzel ama işleniş bir yerden sonra sıkıyor. En beğendiğim kısım istediğim an yetenek ağacımda bütün her şeyi değiştirebilme özgürlüğüm oldu her ne kadar kullanmamış olsam da. Çok uzun süre oynanacak bir oyun değil ki zaten başarımlarını %100 yapmak da 10 saat civarında sürdü. Oyunun ilk boss'u olan Odur aşırı dengesiz, normalde bölüm içerisinde bana sunulan her şeyi yapmama rağmen hem stat olarak hem de oyuna alışma açısında Odur aşırı erken bir boss ki sonraki boss'lar zaten ondan hayli kolay. Olumsuz yön olarak da bunu söyleyebilirim. Ortalama, oynanış süresi kısa bir souls-like.
i love this game forever and Ever . I WISH MORE PEOPLE GAVE IT A CHANCE !!!!!!!!! the game is definitely short n small but its just so charming to me for what budget they had hahah i wish there was voice acting it would be soo fire Omffgggg but its so lovely anyways idk i love corvus and odur. very cute i love corvidae!!!! raven man i luv ya maybe theres a secret underground thymesia fandom but for now this is my hidden gem idk AHH AH i just love the aesthetic and all. the combat was tuff but i never got upset trying over and over again. lotttsss of fun i love the mechanics imo like idc if its not elden ring GRRRRRRRRRR ok thats all. Developers please add voice acting and my life is yours forever. thymesia 2 guys? Anybody?
Incredible for an indie souls-like. It's very parry heavy, and features a unique two health bar system that feels similar to Sekiro's posture mechanic but provides more of a challenge. It's definitely not better than most of it's AAA competition, but for the indie price tag it's one of the best in the genre. If you're looking for another Sekiro-like, it scratches the itch.
你觉得这么设计很有意思吗,嗯?你的反击条做出来的意义是什么?意思是我打着打着,怪还在受击动作,反击还差几刀,突然给我来一段带霸体的长连段。强攻击打断又是何意味?到底是发光打断还是出招打断。战斗节奏在哪里?爽感在哪里?你照抄都行不要瞎改好吗?
I play the game and enjoyed it. It's a pretty solid souls like. Worth picking up especially at the price
Jogo bom pra quem gosta do gênero souls,apesar de indie entrega bastante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.