
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 2.75/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was interested primarily for the gameplay/combat/bosses - Thymesia delivers on these aspects. Very satisfied. I am fine with all other aspects (story, progression, etc); At worst - passable. Splendid performance on my rig. No brainer high value at 75% off.
弹反史一般的手感,中心判定更史,不开羽毛打不到,开了闪避就更史,让我怎么选
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
| $1.2M | 5.4K | 74% | $9.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 2.1K | 80% | $24.99 | |
| $1.2M | 2.9K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $741.9K | 2.6K | 90% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 парирований их 1000
It looks bad. Even if you disable blur, ca is really messing up the visuals. Also plays like DS1 but tries to be Lies of P. Every move you make registers in a short span and enemies can cut through your attacks. You can't be nimble and cancel your attacks for dodge, you spam 1 extra attack, you're guaranteed to take damage. It might get better of course, but not something I want to endure.
1회차 올도과 후 리뷰. [장점] 1. 액션 및 타격감이 매우 훌륭함. (중요) 2. 보스들이 WWE를 잘해줌. * 갠적으로 첫보, 막보는 굉장히 재밌었는데 다른 보스들은 그저 그랬음. 회피 연타, 가드 꾹만 해도 깨질듯. 3. 분위기가 다크함. [단점] 1. 플레이타임이 굉장히 짧음. 6시간 정도면 엔딩보는 것 같음 2. 회차를 지원하지 않음. 인스턴트 던전 형식으로 무한히 플레이할 수는 있으나, 다회차 요소가 전혀 없으므로 크게 흥미가 느껴지지는 않음. 장비나 레벨링 같은 RPG 요소도 매우 빈약하므로 1회성으로 소모될 가능성이 큰 게임. 3. 보이스가 거의 없고 대부분 자막으로 스토리가 전개되기 때문에 싼티가 많이 나고, 몰입도가 떨어질 수 있음. 총평: 솔직히 다른 걸 다 떠나서 그냥 전투가 스타일리쉬하고 재밌어서, 만렙작할때 막보만 20번 가까이 잡았는데 지루하지 않았음. 그저 플탐이 굉장히 짧고, 회차도 없다는 게 아쉬울 뿐임.
Thymesia เป็นเกมนึงที่สําหรับผมเเล้วมองว่าคุ้มค่าสําหรับราคา 187.50 บาท ที่ผมได้มา ข้อดี Gameply: ค่อนข้างทําออกมาดีมีระบบการต่อสู้ที่เข้าใจง่ายเเล้วสนุกไม่ยากไม่ง่ายจนเกินไปมีเอกลักษณ์เป็นของตัวเอง Story: มีความน่าสนใจเเต่เเอบน่าเสียดายที่ตัวเกมเล่าออกมาด้วยการที่ต้องไปตามเก็บเอกสารหาอ่านเอาเอง ปล.เกมนี้มี MOD ภาษาไทยใครสนไปลองหาโหลดกันได้ Performance: ผมเองไม่ได้เจอมีปัยหาอะไรในระหว่างการเล่นใน 10 กว่าชั่วโมงที่ผ่าน GameDesign: ไม่ว่าจะเป็นมอนเตอร์หรือฉากต่างๆก็มีความเป็นเอกลักษณ์ของตัวถึงเเม้จะดูซํ้ากับเกมรุ่นพี่ไปบ้างเเต่ก็เป็นเรื่องที่เข้าใจได้ ข้อเสีย Graphic: ดูตกยุคไปหน่อยท่าเทียบกับยุคสมัยที่เกมออกมาเเต่คงไม่มีปัญหาอะไรถ้าคนเล่นไม่ได้มีความซีเรียสอะไรก็สามารถมองข้ามได้ Presentation: เป็นเรื่องน่าเศร้าเเต่คงเป็นเพราะตัวเกมนี้สร้างมาจากทีมผู้พัฒนาเล็กๆคงไม่มีงบมากพอกับการจ้างคนมาพากย์เสียง ReplayValue: ถึงเเม้ผมจะเก็บ Achievement เกมนี้ได้ถึง 100% ซึ้งน้อยมากที่ผมจะทําเเต่เกมนี้ไม่มี NewGame+ ถึงจะมีฉากจบถึง 5 เเบบเเต่ก็ไม่ได้ยากอะไรสามารถเก็บให้ครบได้ในการเล่นครั้งเดียว โดยรวมเเล้วผมให้คะเเนน 7/10 สามารถเล่นข้ามเวลาได้ซื้อในราคาเต็มอาจจะไม่คุ้มค่าซักเท่าเเต่ Thymesia ก็ถือว่าเป็นอีก 1 เกมที่คู่ควรกับการสนับสนุนยังไงก็เกมตามผมหวังว่าจะได้เล่นเกมเเนวนี้เเละดีกว่านี้อีกเยอะๆถึงเกมจะเทียบชั้นกับพวกเกมรุ่นพี่ไม่ได้เเต่ผมก็เป็นกําลังใจให้คนสร้างเกมทุกคนนะครับ ปล.เปอร์เซนต์ดรอปไอเท็มน้อยมากใครติดเรื่องการหาสมุนไพรก็สู้ๆนะครับเเต่ไม่ส่งผลต่อการเล่นให้จบเเน่นอนขอบคุณครับ
战斗,爽
i mean its all right 6.5/10
THIS GAME IS GOOD MAYBE THE SECOND BEST SOULS LIKE LIES OF P BETTER
Não é horrível, mas é bem fraco. O combate é confuso e entediante e a história não é interessante o suficiente pra compensar isso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.