
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é divertido, principalmente para quem gosta de souls like, mas não espere um Bloodborne ou algo parecido.
还不赖的类只狼游戏,战斗这一块确实是拉满了,地图设计就算了还不如拉一条直线让我打到底,至于怪物种类我看根据武器6种小怪6种精英,结果除了第一章后面全是盾哥和枪哥,不怕你换皮但你做了好歹分布的均匀一点啊
классная боевка, огромный респект за то, что убрали стамину интересная концепция с когтем на этом плюсы все запомните, все соулсы не от фромов - это всегда компромис в чем-то
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spielstand jedes mal bei ungefähr 8 Spielstunden einfach verschwunden. Hab jetz 2 spielstände verloren. Game wird deinstalliert und nie wieder angerührt
gameplay excellent
tutorial bello all'inizio del gioco, almeno non vai a cavolum per capire come giocare. Boss del tutorial simpatico come un criceto infuriato. Capitolo 1 tutto bello tutto interessante poi arriva il cugino antipatico di dracula. Ma uno di grazia come dovrebbe battere uno che è veloce quando quicksilver e flash a cambiare zona di gioco pur di non farsi menare? e poi sul serio nel 90% dei casi non gli entrano nemmeno i colpi che gli dai? Ok che ho fatto giochi souls peggio di questo, ma mai nessun boss mi ha messo così tanto in difficolta... ah no aspetta ci stava malenia e radagon a mettermi in difficolta. ma erano a fine del gioco non al primo capitolo li mortacci loro. Consiglierei questo gioco solo se si è masochisti e si vuole ripassare tutto il phanteon delle divinità delle varie religioni moderne e antiche.
encountered many camera and locking issues--they ruined my enjoyment--despite the intriguing combat.
Système de combat hybride de esquive + parade compliqué à maitriser mais devient de plus en plus plaisant à mesure du jeu, déjà parce que vous le maitrisez mieux et grâce a l'arbre de compétences ( n'hésiter pas à tester pas mal de compétences pour voir ce qui vous plait le plus, le reset est gratuit ). J'aurais aimé que l'amélioration de parade sois celle par défaut, car celle de base est trop exigeante sinon je n'ai pas grand chose à dire d'autre. Bref soyer persévérant, réfléchissez bien à ce que vous choisissez dans l'arbre de compétences ( pas que d'ailleurs ) et normalement tout se passeras bien En conclusion je conseille ce jeu si vous chercher un petit souls like avec un système de combat mêlant esquive et parade, ne vous attendez pas à un Dark souls ou un Lies of P je rappelle que c'est un jeu indé qui possède donc un budget beaucoup plus réduit ( expliquant le manque de voix, le level design très basique, etc... ) certaines personnes ne prenne pas cela en compte ce qui est objectivement incorrect et honnêtement le jeu se démarque surtout par son système de combat qu'autre chose. ( Aussi j'ai vu certains avoir des problèmes de performances perso je n'en ai pas eu avec la configuration si dessous en tout cas )
As someone who has only a few decent soulslikes left to play, this was surprisingly fun for me. I love how the devs actually managed to build in mechanics I haven't seen before. Combat is extremely satisfying, parrys, dodges, etc. the game even has it's own type of mikiri counter. Visuals and the audio are pretty ♥♥♥♥♥♥♥ good, The only thing that disappointed me was that there was just not more of it. The game is only around 8 hours long and that already counts for the 2 more difficult bosses that I needed 20 tries to learn. There's only THREE levels and a very limited amount of enemy variety, bosses are either hit or gimmick and throughout the whole game it's very apparent that there was a lack of time and/or money. Not in a Mortal Shell way where the game itself kind of sucks but in a way that all of the abilities, skilltrees and combat mechanics are too broad for such little content. For Example, there's unblockable red attacks, basic mechanic sure, but there's only TWO attacks that are red in the whole game. You can get the game for pretty much no money and everything I experienced here was pretty fcking good, so if you're a soulsfan, you GOTTA play it. I just wish the devs earned some money through this game and come up with a sequel or a big DLC because I'd love to see more of the world <3
おススメできます、ただし値段相応という意味で、です。 良かった所 いわゆる高難度ゲームで、他の人も書いているようにとにかくパリイやジャストアクションで進んでいくゲーム性で、しかもSEKIROのような体幹システムがあり、まず体幹を削らないとダメージが通らないです。自キャラの動きは非常に滑らかで捜査官は問題なし。 難易度調整などもなく、ひたすら硬派に緊張感のあるでーむが楽しめます。序盤のボスがもっとも強い感じがあり、ここを超えられるかで印象が一気に変わります。自分も相当死にながらなんとか突破しましたが、その時の快感は同種のゲームと遜色有りません。コレをやりたかった、という人にはしっかりハマる思います。 改善してほしい所 ボリューム不足はみなさんの言っている通りです。この手のゲームが得意な人は7~8時間でもクリアできてしまうかもしれません。値段は決して高くはないのですが、本篇の出来がそれなりにいいので、もうちょっと高くてもいいので、ボリュームが欲しかった。 スキルツリーもそこまで豊富ではなく、回復薬のアップグレードや調合といったバフ要素もありますが、武器がデフォルトの剣一択なので、どうしても飽きがきます。周回要素、ハクスラ要素もないので、ステージを繰り返すメリットはレベル上げしかありません。それも割とすぐにカンストしてしまい、すべてのスキルに対して、得られるスキルポイントに限りがあるため、スキルポイント上限に達するところまでしかセットできない。つまり、状況に応じて付け替えるようになるのが面倒でした。 全体としては、やはり値段が安く、ジェネリックSEKIROのような感じですので、やっている時はいいのですが、やはりボリューム不足が否めず、もう終わり?となってしまいます。次回作があるならプライスアップしていいので、ボリューム増やした本気バージョンをやりたい、という事でおススメにしておきます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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