
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 10.1Kreviews | 82% | — | $1.2M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ยอดเยี่ยม
戰鬥爽 但地圖有些地方有點多餘 整題而言體驗不錯
国产小精品,主线加全支线大概10个小时,比起类魂更像类狼,弹刀给我弹爽了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 959ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically Sekiro and Bloodborn combined but shorter.
制作组是脑子里塞了什么东西才想到把弹反和格挡做成两个系统的。第一章就放个快刀侠,看不出任何出手前摇,连段吃一段下面两段全都弹不到,匹诺曹的快刀都没你这么恶心。好的不抄抄个苇名一心的居合十字斩,还是个更恶心的升级版。
Слишком сильный первый босс Одур. Так и не убил. (не смотря на то, что я прошел ДС, секиро, lies of P и др)
This game was awesome! It had some difficult bosses but definitely a souls like game. I loved the combat and the story is so unique as well as the different abilities and skills you get. So much fun!
最初の雑魚からディレイがひどく不快。 というかディレイがない敵がいない。 ーーーーーーー と思ったけど全敵がディレイならそれに慣れれば楽しいです。
분량 짧은거 뺴고 완벽한 게임 할인할때 킬링타임으로 추천합니다 하루만에 끝내기 좋아요
✅ Lo recomiendo ⏱️ Tiempo jugado: 17 horas 🎮 Thymesia La verdad, no esperaba demasiado de Thymesia. Lo compré durante una rebaja por unos $3 o algo así y pensé que sería uno de esos juegos que pruebas un par de horas y luego olvidas. Para mi sorpresa, terminó entreteniéndome muchísimo. El lore y la historia quedan bastante en segundo plano. Como ocurre con muchos soulslike, gran parte de la narrativa se encuentra escondida entre coleccionables, conversaciones con NPCs y textos que vas encontrando por el mundo. Además, siendo sincero, la historia de Thymesia tampoco me pareció particularmente original ni memorable. Pero donde realmente destaca es en su gameplay. El sistema de combate tiene ideas muy interesantes. La mecánica de las dos barras de vida obliga a jugar de una forma diferente: no basta simplemente con hacer daño, sino que tienes que aprovechar las heridas antes de que el enemigo recupere esa parte de su salud. También están los parrys, que prácticamente estás obligado a aprender si quieres dominar el juego. Al principio pueden ser frustrantes, pero cuando finalmente entiendes el timing, el combate se vuelve muchísimo más satisfactorio. A eso se suman las plumas para contrarrestar determinados ataques y las armas de plaga, que añaden todavía más posibilidades. No tiene las peleas contra jefes más difíciles que haya visto en un soulslike, pero el combate es lo suficientemente bueno como para mantenerte enganchado durante toda la aventura. Thymesia es corto, entretenido y no intenta ser algo que no es. Cumple con lo que promete, y hoy en día creo que eso ya es bastante que decir. Por el precio al que lo conseguí, difícilmente podría pedir mucho más. ⚔️ Combate rápido y satisfactorio 🩸 Interesante sistema de heridas 🛡️ Los parrys son fundamentales y muy gratificantes 📖 Historia y lore bastante olvidables ⏱️ Corto, pero con una duración adecuada ⭐ Puntuación personal: 7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.2M | 1.5K | 83% | $24.99 | |
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