
Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 90% | — | $6.9M |
| $19.99 | 4.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thronebreaker: The Witcher Tales – A Unique Narrative Driven Deckbuilding Adventure Overall Impression Thronebreaker is a narrative driven deckbuilder set in the Witcher universe. It’s a smaller scale project compared to the mainline Witcher games; however, it still presents an intriguing narrative full of surprises and twists like you would expect from the series. It also expands upon a modified version of the Gwent card game adapting it for more PVE and puzzle style encounters rather PVP as in the Witcher 3. Altogether, this may be a title that many have missed. Nevertheless, those that enjoy Gwent or deckbuilders or even those new to this world, who are looking for a unique experience with a narrative focus should check this out. Target Audience The primary target audience are likely gamers that really enjoyed the Witcher 3 and Gwent and are looking for something more from the same world that is also a bit different. It could also appeal to fans that are new to the series but never experienced it before. The style of the card based gameplay is pretty unique in the deckbuilder genre and the narrative is well executed as you would expect from a game set in the witcher universe. Gameplay The core gameplay experience is unique in the deckbuilding genre. You’ll be exploring small areas on the map in an isometric perspective. Exploration is rewarded with resources and cards. The other core component of the experience are PVE and puzzle style card combat encounters. The PVE and puzzle encounters are varied adding interesting win conditions or modifications that make battles interesting throughout the experience. The card game has been adapted from the original Gwent version that was more focused on PVP style encounters. This time around the core premise is the same; however, there are 2 rows to place cards instead of 3. The basic premise is simple; play cards and increase your total army score. The side with the highest overall score wins. Cards may be placed in either of 2 rows. Most cards have an ability that may be impacted by their row placement. Furthermore, each leader you select for your army has an innate ability that can affect your overall decks playstyle. As you would expect, the core game mechanics are easy to learn and well designed allowing for strategic plays and customization that meaningfully impact battles. Lastly, there is an upgrading system that allows you to increase the power of your deck and acquire new cards. Altogether, the core gameplay feels complete compared to other deckbuilders allowing you to explore, fight and upgrade your deck. Narrative The narrative is a highlight of the entire game and one of the defining features that makes it standout in the genre. The story is set before the events of the games and books. It focuses on Queen Meve, leader of Lyria and Rivia on their journey to reclaim the throne. As you would expect the story is full of similar themes from the witcher series focusing on political conflicts and warfare with a focus on its impact to individual characters and your army. Your choices also impact the story with immediate and long term consequences. It can impact your journey through a territory by opening up new paths or opportunities or force allies to leave (taking their cards with them). The end of the story is also impacted by your choices with several different endings depending on your choices. In addition, the game delves into more moral gray areas often asking you to choose between options that have both benefits and consequences. Overall, the narrative is well executed crafting a tale that is as unique as the choices you make. This is the aspect that made the Witcher 3 so intriguing and elements of that choice based story telling is here as well. Art & Design The overall visual design aesthetic has a striking illustrative graphic novel look. The combination of the illustrative aesthetic with digital effects gives the game an animated comic look that exhibits the brutal realities of the world and dark fantasy setting. In addition, the camera movement and animations during cutscenes give energy and life to the narrative. The explorable world makes use of an isometric perspective and cel-shaded characters with a dark colour palette. The world feels dynamic with small details that bring it to life, such as drifting smoke/fog, wandering wildlife, NPCs, and plenty of secrets to uncover along the journey. The art on the cards has a dark realism and painterly aesthetic that fits within the fantasy genre. Overall, the visual design is a distinct feature that adds to the unique feel of the game. Challenges One of the core challenges is understanding does this type of experience resonate with you? This is because Thronebreaker isn’t just a deckbuilder. It’s the sum of all its components. It’s a narrative based journey full of choice combined with card based battles and puzzles along with exploration and RPG systems. Gamers that are just looking for a straight deckbuilder may not necessarily vibe with all these components. However, for those that do understand what this game represents and enjoy these aspects will be in for an experience that feels complete, seamlessly merging gameplay, adventure and narrative. The other aspect of the game that may or may not be an issue depends on how you build your deck. Most of the encounters are tense and challenging. You may even need to repeat certain battles or have to dig deep to overcome a puzzle. However, near the end of the adventure, you may also have developed an extremely powerful deck. This isn’t necessarily an issue in itself. I think games should reward and allow players to develop strong builds. However, having a very powerful deck can take away some of the tension in the narrative/final battles. Closing Thoughts This is an incredible deckbuilding adventure with an intriguing choice based narrative and unique gameplay elements that include exploration, card based combat and RPG systems to develop your deck. It’s the type of experience we need to see more of in this genre. If each of these components resonate with you, this is a title you may want to check out. Those familiar with this world or new fans of the witcher universe are in for a game that will likely surprise them with it’s narrative depth and unique experience.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.9M | 5.9K | 74% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| — | 0 | — | — | |
| $3.8M | 4.4K | 70% | $34.99 | |
| — | 11.9K | 92% | — | |
| — | 0 | — | — | |
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese* +1 more
| $19.99 |
| 3.4Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A 34 hour campaign (I backtrack a lot) just finished, it is an interesting game and unique in the single player card collecting-deck building category. I played on the hardest difficulty, which apparently means I did not deserve to try many decks due to constraints around resources. I played most of the game with 2 decks despite being willing to try a lot of different stuff out, it was not economically viable. The art is beautiful, the story interesting, the characters and the voice acting are all solid. The puzzles do-able, nothing felt impossible or forced me to look up the solution.
來場坤特吧 好玩
+:好玩,全中配,经典选项分支 -:移速太慢了,存档机制,白左溢出来的傲慢
There aren't enough card games with full story modes, I typically just see many Slay the Spire clones. CDPR brought us a card game with a full story campaign... The card game is good but the writing/decisions are actually the most impressive part! My only small gripe is that the walking/exploration is slow and isn't very satisfying, and there's a LOT of it. But yeah, this is such a great title and I would easily play a sequel.
Jako wielka fanka serii książek Sapowskiego oraz gier Wiedźmina, uważam że ta pozycja jest zrobiona z dużą przykładnością i nie na odwal. I przecież każdy lubi partyjkę Gwinta, co nie?
Giochi di carte così ben scritti ce ne sono pochi. Sembra proprio di vivere un'avventura dello Strigo, solo con personaggi diversi. Doppiaggio di qualità, scrittura sopraffina: eccelle in tutto. Mi ritengo soddisfatto e penso che un gioco simile debba essere premiato senza se e senza ma. Ci sono comunque un paio di aspetti che mi sono piaciuti meno e che scrivo per mettere in guardia altri eventuali acquirenti. Ho visto che molti si aspettavano uno Shandalar, ovvero un gioco di carte con avatar nel mondo di Magic. Anche io un pochino mi aspettavo un'esperienza simile dove ti crei il mazzo/i mazzi e vai in giro per il mondo. Purtroppo però le carte sono relativamente poche quindi hanno scelto di offrire un'esperienza molto più guidata. Non che non ci siano scelte ma per la maggior parte sì è costretti a usare un solo mazzo con una sola fazione, quella di Meve dei regni settentrionali. Non si può giocare con altri mazzi. L'esperienza guidata diciamo che va bene però anche qui: - I puzzle. Mamma mia quanti! Troppi secondo me. Alcuni onesti, alti disonesti con carte in più o hint che ti portano fuori strada. -Combattimenti randomici su 3 round. Sono l'esperienza che più si avvicina ai classici giochi di carte. Però rispetto al Gwent di TW3 le partite, anche se più varie in termini di quantità di carte e poteri, sono un po' lunghe. Avrei preferito un po' meno mob sulle mappe, anche perché sono sempre abbastanza simili, i mostri sono 3-4 tipologie. Estensione mappe e durata. Il gioco è magistrale nel non farti sentire la ripetitività tramite la sua scrittura di alto livello delle quest e degli eventi. Però credo che come pacing sia un po' troppo diluito sulle sue 5 mappe. Il gioco dura, se fatto bene e con tutti i crismi senza correre, circa 37 ore. Che è davvero tanto per un gioco di carte senza vero deckbuilding. Avrei preferito un'esperienza più concentrata, sulle 30 ore massimo. Per il resto, davvero complimenti a CDPR che non ne sbaglia una.
:)
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найсово
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.