
Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 90% | — | $6.9M |
| $19.99 | 4.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ten years since i were introduced to Gwent, and now im still admired it. The story and settings of the game really makes it unique Hope for the next witcher tales to be brought in the same style as this one, hopefully even if we can get ones. Thanks for the experiences and nostalgia 10/10 Long lived The Rivia and Lyria.
-100%ing took roughly 52 hours to complete... just so folks know- This game, overall, is good enough for me to recommend giving it a try. The voice acting and storytelling are practically second to none but as to be expected from CD Project Red... most of the time, lol. That said, also as per usual with them, they make some very odd design/gameplay choices that threaten what would otherwise be a perfect experience. The overly hindering save system is typically unnecessarily oppressive, especially in a game with choices. Just let people save and load where they want. Movement on the map is unsatisfying due to how slow it is and how they artificially restrict the player's movements (such as having you go all the way around for something that you would be able to walk right up to in real life under the same circumstances). Even with both upgrades to map movements speed, I didn't notice the difference. I played on controller and there were questionable button assignments and unnecessary separation in function such as "A" sometimes being continue but also "B" was to continue at other times. While I prefer games with meaningful choices, this game would have likely been better without any choices at all given how poorly this mechanic was executed. Some choices seemed wrong but they were ones you HAD to make in order to 100% the game such as "show respect to the dead/I won't have my men defile the dead." or "Loot it all!" So one could say that the achievements weren't the best but that wasn't the only issue with "choices". Multiple times they called a decision evil and one of my criticisms of CD Project Red is how sometimes they seem desperate to just have the player make no win decisions to where they don't always make sense that there was no clean solution. With this game, it was so bad, they were calling every decision evil just about. Then there were other "choices" where either only one decision made any kind of sense and or there were two choices and one was clearly a terrible one that made you think someone would literally only choose it to see what happens. The times where a choice was grounded and complex was extremely rare in my opinion. Going back to sometimes having to choose the clear wrong choice to 100% the game, there's a part in the game where this person is CLEARLY setting you and going to kill you. One of the people in your party even says you shouldn't accept their invitation but if you don't, you don't get a weapon. Rewards should ALWAYS be possible no matter the choice even if it changes how you obtain it and it certainly shouldn't affect one's ability to obtain an achievement. I admit, I was skeptical about a Gwent game working outside of the Witcher 3 for me, but this did an excellent job making this a game about war but Gwent reflects the battle rather than it being a card game thus making Gwent make more sense narratively speaking than it did in the Witcher 3 where people just had cards of actual people just living their lives. In this, you're fighting battles (most of the time) and the cards represent those actual units and or heroes. They also found ways to get creative with engagements with their being special battles with special decks and you fought only 1 round. This was brilliant as the game would have been an awful slog if you had to play full battles every single time and only with the standard cards you have. And while I can imagine some people pulled out their hair and or punched a baby, I personally very much enjoyed the puzzle style gwent engagements as they offered a different kind of challenge. I'd say, and this is just my opinion and I understand the validity of disagreeing, but I felt that it was not good to be so limiting in the solutions. There were times I felt I had come up with something that should have worked but the game was like nope, do it exactly this way or else. Very much loved playing Gwent of course and was happy with myself when I made my "murder deck". I called it that because it doesn't try to score a lot of points, but instead focuses on killing units. How did they not have 40 achievements, btw, with one of them being win a round or a standard battle with your opponent having 0 points? They had one for scoring 300 points, seems this would have just made sense. My focus on murder rather than scoring did me in quite badly during one of the final battles. Lol, it was like the devs knew there would be people like me and made a battle specifically to counter me. *raises a glass* Kudos Another issue was how some card/battle mechanics were not explained well, sometimes not explained at all, but you would be at their mercy. There were times I was like "why did that happen?" and there was nothing no matter what card I examined or leader, to satisfy that curiosity. The characters were amazing and well acted, however, they had no room for growth and it just felt like this was done unnecessarily to limit the player's options or what have you. So, even with all my criticisms, this is easily one of the best and most enjoyable games in my opinion. It is, what I would call a 1 and done game, meaning there's no need to immediately replay it and I like that... a lot. So do it. Get the game. Try it. Love it... but if you hate it, forget I said anything. That wasn't me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese* +1 more
| $19.99 |
| 3.4Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
死亡是唯一的救贖 ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
解谜关卡有一种教你玩游戏的美,不看攻略过不去,看了攻略又索然无味,辛苦开的金色宝箱居然是全是多人游戏的东西,呕
Basically a campaign mode for Gwent, story is nothing special nor is the map or exploring but pace of progression is great, you unlock cards in a way that lets you experience everything, enemy decks are made very well which makes each combat enjoyable.
Really Enjoyed the story and exploration of the Witcher world in this game. The twists and characters were great. I did not love the length of this game. It felt far too long for what was here - some of the sections had far too many battles / puzzles. It took me 38 hours to beat (I was on hard difficulty which did up the time bit). If this game was 20-25 hours it would have been much better. Also - learned I'm not a huge card game guy. Overall, worth playing but will very likely not play this one again
If you liked to play Gwent in Witcher 3 then you will enjoy playing this game. Lots of gwent, fantastic art and tough choices to make all makes up for Thronebreaker a game with a lot of care and love
Świetna gra z uniwersum wiedźmina, warto zagrać :)
Поляки так злы к рф ни за что, что я просто не могу не поставить их играм отрицательный отзыв, отзеркалив их ненависть
Decent writing and nice art are only positives in this game. Gwent has become overengineered with dozens of special rules, actual normal Gwent battles are few and far between. Gameplay loop of walking around map and collecting three main resources becomes repetitive quickly and I'm also disappointed that golden chests you find give multiplayer rewards... instead of getting some reward that will be actually useful in campaign, you get avatar border for multiplayer... I wish I could give it neutral, it's not bad game but don't expect Gwent you know and love from Witcher 3.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| — | 0 | — | — | |
| $3.8M | 4.4K | 70% | $34.99 | |
| — | 8.2K | 91% | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $6.9M | 5.9K | 74% | $29.99 | |
| $6.9M | 34.2K | 85% | $8.74 | |
| $6.9M | 15.9K | 93% | $12.99 | |
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