
Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no Updates, even not for gamebreaking bugs. High Price for less Content. No Support or Informations. Not well behaving of Developer. Its sad, cause in base it could be a nice and interesting game.
Stand vom Early Access. Das Spiel wurde einfach nie fertig. Alles verbugt und einfach nicht fertig. Großartige Idee die nicht richtig umgesetzt wurde.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Italian, Spanish - Spain, Portuguese - Brazil, Thai, Turkish, Polish +2 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfinished utter garbage. Straight up trash. You'll not make it through a battle and all of your tribesman even at the highest tier aren't even fit to be bullet sponges as they not only can't hit the broadside of a barn but will immediately die to even a paper cut, YES THESE ARE TIER 6+ plus ranked tribesmen and they can't even go collecting supplies without getting offed by foxes or boars. The Settlers are all Snipers who take 3-5 shots to take down unless you only aim for headshots and traps are useless as they don't work at all. Not to mention the bugs, walk into a tree a little too fast and it'll launch you into the sky, Horse's can't step over a 2 inch rock without taking damage and not to mention the terrible weight system. Hard 2/10, Failed game with flawed bones and a disappointment.
After playing this game for a good 70 hrs, I have gotten to enjoy the making of this game. also, as a native american myself this is definitely a way i was able to let my inner warrior live the way my people has once lived. Great time spender and it does get your mind into a good thinking mode of how to survive and strategize your moves while being silent. also helps builds or better strengthen your managing skills of all the camps and warriors.
Terrible Game, Needs Lots of Work and Instead of fixing it-they only show up and post in their forums when its on sale! Absolutely NOT WORTH THINKING ABOUT
Les devs ont abandonnés le jeu
Despite being just the barebones, I loved all the good parts in this game. Sadly the devs abandoned this to make a copypaste pvp version of this which failed even more miserably. If Game-Labs spend their money and time to marketing and honing this instead moving to the next game we surely wouldnt see all these negative reviews.
!ABANDONED GAME! The devs took some time off during the invasion in Ukraine, saying that was the reason why they couldn't safely continue development... But what's this? Not even a year later and they've already created a new game? abandoning this one in the process? What is this amazing new game they've made? An extraction shooter... and they still decided to keep the Ukraine flag in the game cover. A company will always be in the business of making money, for as little work as possible. Unfortunately Game Labs is no different. To create a game like this takes effort, and creativity, it's also quite a large risk. There ARE other games like this that involve management of people and resources, whilst also involving action RPG elements, but they all lean into one aspect more than another. Take Medieval Dynasty, it's a survival game, it has resource and town management, along with some action RPG elements, but in MDs case, it leans way more into survival and management, leaving the action to be an addition, rather than a focus. "This Land" clearly tried to do what other studios have been trying to do for a while, create games that try to do a lot of things at once, there's nothing wrong with this inherently, but what is the problem is that, just like other studios, they get the game out, see that it needs a lot of polish, and leave it to do a load of things at an OK standard rather than improve any of it. The combat is OK The stealth is OK (ok is doing a lot of leg work on this one) The base building is OK (ok doing even more leg work) the resource and people management is OK (even more leg work, OK might be giving too much credit for this game actually) The multiplayer social store thing, or whatever you call that abomination, is barely tickling the scrotum of "OK" All these features, and more, and its all done at a "meh" standard that leaves a lot to be desired, which unfortunately, will stay as desires. Game Labs joins the endless list of studios that show off awesome ideas, reap the rewards of exposure, jump on that early access bandwagon, and then sizzle out in an unfinished project, the only credit i'll give is that at least this game considers itself released, so now we can all at least know that the luke-warm water we pay for, is the luke-warm water we'll get. It reminds me of Paradox, and their 2 recent stunts, the Cities Skylines 2 fiasco, and the Life By You disappointment. Just another company, promising another hit, another revolutionary idea, another grand mix-up of genres, another niche game that dares to compete with the constant barrage of crappy FPS, battle royale, extraction looter shooters, and in the end it comes out (or doesn't) as the video game equivalent of a wet fart, catches you off guard when it comes out crap, leaves you feeling disappointed that you trusted the fart, but a quick change of underwear and you'll only ever think of it when you try to sleep 10 years down the line, and remember the embarrassment. Game Labs has made, or has had a hand in making strategy games, which is almost a more saturated market than the FPS market, and now they've made an extraction shooter, another market that's seen success, and they want in. My 120 hour play time came from years ago, when the game still had some kind of attention from the devs, when I could still load the game up and see SOME kind of change, or a promise of one. It may be confusing that I've spent 120 hours playing something I previously said was the video game equivalent of a wet fart, but the only reason i'm calling it that NOW, is because now it's "finished". Back when I played it, there was still work to be done, work that looked as though it would be finished. IF you're willing to pay full price, or get it on sale, then you may find worth in trying it out, it does have content, it is playable, but EVERY game should have content, and should be playable, so that's hardly a positive thing. MAYBE they'll come back, the studio still exists, and the people behind it still exist, so it could happen... But the infinite monkey theory says that a monkey COULD type out the works of Shakespeare if left on a typewriter long enough, and somehow I see THAT being more likely to happen, than this game ever getting the love it was denied far too early. But hey, GTA 6 isn't out yet, and it looks like we'll be getting literally anything before GTA 6 sees the light of day, so here's hoping the devs come back before then. I'll leave you, reader, with a final thought. Game development is a job, and like jobs, they're hard, difficult, tiring. But just like any other job, you can choose to do the job, or do something else. Game development is a job you can CHOOSE to do, you can't be forced to work on a video game. Don't let game studios guilt trip you with excuses and pity parties, sure things go wrong in life, and wars can break out at your doorstep, but if the same war that stopped you from making a project filled with passion, DOESN'T stop you from making another copy/paste, low risk, passionless title to throw into the pit of similar titles, they're just trying to get into your wallet, victim or not. As the owners of the wallets they want to get into, we should expect better.
DO NOT BUY THEY SHUT DOWN THE SERVERS (yes you can play offline but youll miss alot of important things) THIS GAME IS ABANDONED AND THE TEAM IS WORKING ON ANOTHER GAME DO NOT SUPPORT THIS
Great game! Lots of depth and many ways to play it. Picking your name and the name of your horse is SUPER important!!! Most important stats (IMO) are first health, second weight you can carry, third is stamina. Try to intimidate more than you kill and follow the story line closely particularly when you need to calm down your enemies.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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