
This Bed We Made is a third-person mystery game in which you play as a maid in a 1950s hotel and snoop around strangers' rooms to uncover their deadly secrets. Discover what links guests together in this tale of love, heartbreak and murder!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.33/day in the week to Aug 5 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.4Kreviews | 91% | — | $1.5M |
| $24.99 | 1.5Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересное детективное приключение с хорошей оптимизацией для слабых пк. Любителям Шерлока Холмса и Ненси Дрю не проходим мимо. Приключение рассчитано больше на взрослую аудиторию. Облачные сохранения присутствуют (в стиме не указано наличие). Недостатки: - отсутствует перевод, но хватает базовых знаний английского для понимания происходящего а так же разобраться с большей частью в игре - нет в настройках раскладки управления. Если проблем не возникает на джойстике и понятно всё, то на клавиатуре играем в мини игру в игре угадай кнопки. В помощь в управлении кто решил на клавиатуре играть: Q и E (для мыслей и заметок), прокрутка колёсика для выбора взаимодействия с предметом. https://youtu.be/ryzIrbbn_A4 русификация есть отдельная. можно найти на форуме zoneofgames
I got hooked by the good reviews and all the hype that was around this game. It's a detective game and like all detective games the story should be really good for you to want to continue. The story here is just okay. The gameplay is you just go from one floor to another, one room to another and try to solve not really enjoyable puzzles. Is it interesting? Not really. The characters are also not great. I was really waiting for something interesting to happened, but it never did. Even the twist was kinda meh. After a while I was starting to think "Why am I still playing this game?"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
| $24.99 |
| 338ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It all starts in a police station, with your main character Sophie telling the story of what happened that day. She’s a maid at a hotel, and what started as an ordinary shift, turned into something more sinister when she discovered that one of the guests was apparently stalking her, taking pictures and marking spots on the map. Since I’ve already reviewed the standalone game, in which I pretty much explained all of the mechanics, I’ll just copy the relevant information. Sophie is a maid and has access to rooms on floor 5, her workstation, which leads to main mechanic of snooping around while still doing what you’re supposed to: clean room and put everything back where it belongs. This involves emptying trash bins, scrubbing bathtubs and stains by moving your hand around, making beds, and so on. Of course, this isn’t essential, and most of these optional activities are there for extra achievements. Plenty of them are missable, but most can still be completed until you decide to leave. You can avoid missing things by saving regularly. Even if you forget to save, the autosave system creates several slots, allowing you to return to a specific point without having to replay the entire game. It also saves you from messing up if you throw away guest’s personal items or evidence, which is possible for almost every item. Exploring and “snooping” through the rooms is enjoyable, and they unlock as you progress through the story. The good news is they’re always available so you can return there if you missed something. There are no visual cues pointing you toward important objects, so finding things depends on how good you are at observing. As you walk around and get close to something, you can point the dot in the center of the screen at it and see if it turns into a circle, which means you can interact. Majority of hotspots have a single interaction, but some let you choose. Almost all of them have an “inspect”, which makes Sophie comment on something or take a closer look. This is also the default main interaction for most objects around the hotel. Objects can be rotated, and if they have something written on them, you can toggle a plain text option to make it easier to read. This also works for readable material that is found all over or in many drawers you can open, such as notes, newspapers, and letters, which reveal a lot about guests and a add a lot of background to characters. Some items can be collected and stored in your inventory, but there’s no need to figure out which item to use. If you interact with something while carrying the required item, you’ll automatically use it. Also, you will never get stuck because current objective is visible in your notebook along with information on main character. But if you want a more direct help, there’s a button that reveals Sophie’s thoughts and tells exactly what needs to be done. Since you’re snooping around, you also have to pay attention to putting everything back the way it was when you entered a room. Some rooms have things you can do, such as looking for a key, reconstructing a letter from torn-up pieces, or completing some other task. You can also return items to where you found them. For example, you might find a key on TV, use it to open a suitcase, then close it and put the key back on the TV.
This is such a great break from swords, creatures and magic. They did a great job on this game. Love the atmphere and great voice acting.
I absolutely loved This Bed We Made! The 1950s hotel setting, the atmosphere, the characters, and especially the mystery had me hooked from beginning to end. There’s something incredibly satisfying about cleaning a room one minute and then getting completely distracted because you found one tiny clue that suddenly makes you suspicious of EVERYTHING. I really enjoyed how the game encourages you to pay attention, read through what you find, connect the clues yourself, and think about your choices. Even small decisions can matter, which made investigating the Clarington Hotel feel much more personal. My only complaint is that I wanted MORE. More rooms to snoop through, more mysteries to solve, and more time with these characters. Finishing the game left me wishing I could check into the Clarington all over again. If you enjoy story-rich mysteries, detective games, puzzles, and being just a little too curious about what people keep in their hotel rooms, I definitely recommend this one. Turns out housekeeping and detective work make a surprisingly good combination.
jogo feito para nós mulheres curiosas e fofoqueiras!!!! me identifiquei, se eu fosse camareira numa época de comunicação via cartas eu também leria TODAS as cartas e escutaria conversas por trás da porta!
喜欢喜欢喜欢!好久没有玩得这么开心了嘿嘿。非常小而美的一个indie推理游戏! 剧情节奏跟游戏机制结合得很不错,完全没有任何拖沓的感觉,解密部分有趣又不至于很难,转折适当,氛围渲染得也到位,全程紧紧抓住我的注意力。而且作为一个choice-based game,选择可以在极大程度上影响结局,一些看起来无心的举动也会有重要的影响。不过一些正确选择有点反直觉,悬疑侦探小说看多了总觉得应该在最大程度上保护现场,掩盖自己来过的痕迹,但是在这个游戏里并不是😂捡垃圾找线索和打扫房间也蛮好玩的。 主线剧情其实是比较简单的,虽然有些部分比较牵强[spoiler]比如Paul为啥偷拍且只偷拍女主[/spoiler] 而且最后凶案的处理很仓促,但是瑕不掩瑜吧,尤其是主题大加分!打之前只知道可以走女同线,并不知道原来主线跟女同/queer experience是强相关的,真是意外之喜~ les(s) is more jpg. 甚至我感觉结合主题来看,跟beth的女同感情线才是官配线。我看友邻说Andrew的线也有自己的独特之处,我虽然是不会尝试了,但是由此也能看出制作组是很用心的。女主宝宝Sophie超级可爱性格也很鲜明,根本没办法不爱上💖Beth则是charming+witty,[spoiler]给女主起昵称叫bean真是萌死我了5555我爱可爱的pet name🥰[/spoiler] 成熟开朗又充满魅力的年上~而且配音大加分,姐控有福了😉 我感觉为数不多的问题一个是对于这个价格来说游戏的流程还是有点太短了(虽然因为制作组做得很用心而且我玩得很开心所以我是觉得值的,但是原价入手还是偏贵了),另一个是剧情对话大多数无法跳过。如果第一次玩,在不看攻略的情况下,大概率是需要回档重打的。再加上主线篇幅短,想要让游戏值回票价的玩家基本会选择多次SL全收集,在这样的情况下对话无法跳过就会让人很不舒服。还有就是[spoiler] 我其实没太懂管理层Bernard-linda-wendy的抓马是想要表达什么,尤其是制作组不留余力地想要把linda刻画成媚上放荡又嫉妒心极重的b*tch到底是何意味...反正让我不太舒服[/spoiler] btw 我真心觉得这个游戏中有大量的卡罗尔/Carol reference谁懂呢!!本身时代背景、故事发生的季节和主线的theme就已经很相似了。然后女主内敛害羞有点autistic又充满好奇心的性格和整体外貌形象都很therese,再加上经理Bernard会两次意外把她叫成ms.belivet!![spoiler] 主线里的那对女同客人里有一个带着很可爱的小孩,在处理跟abusive前夫的离婚流程。还是金短发。还有摄影相关的元素。甚至我觉得beth charming的性格都很有carol的影子[/spoiler] Carol是我的人生女同电影,所以看到制作组在这些细节中悄悄致敬真的让我特别开心5555 推荐所有对女同/queer主题感兴趣的人来玩呀!尤其是喜欢卡罗尔的朋友!
it advocate lgpt
趁着发DLC的档口新史低入手! 游戏总体给人的感觉是“平稳”,画风建模中规中矩(容我吐槽一句,开头的白点雪片实在是有点让人出戏,角色模型都好僵硬啊,都这主题了为什么还做画报身材)、解谜部分中规中矩、悬疑氛围中规中矩、情感浓度中规中矩。比较有亮点的是主题或者说对少数群体的关注。 玩过的游戏里有女性劳工/性少数群体/精神障碍者提及的应该不算少(不如说因为本来世界就是有多样性的,只是某些人被迫失声),但是游戏的主要内容都是围绕着他们的困境展开、剧情完全聚焦这点的,我好像一下子想不起来。并且本作里这些身份并不局限于设定,玩家是能看到一些细节填充的,给人的感觉是创作团队对这些身份有比较直接的、深入的了解或者经历的。比如游戏里对清洁工“你必须要隐形”的要求,女主角看到M女士戴着珍珠项链夸赞她真美、什么首饰在她身上都能熠熠生辉,以及那些提示要吃药、要做什么的memo(这位稍微空泛一点点),会让作为玩家的我真的想去帮助他们,因为在整理房间的过程中,我好像真的认识了他们、感受到了他们的遗憾和懊悔,我希望他们能过上更好的生活,并且他们值得这一切。 说到这里,其实能让女性劳工、性少数群体、精神障碍者及他们所需要面对的不公被看到已经很不错了,但是如果我可以要求更多,我希望本作对关系的刻画可以更深入。早上我跟朋友说挺惊喜的这个游戏里异性恋情侣竟是少数派,朋友问我那你觉得游戏里的关系刻画得好吗,我心里的答案其实是否定的,因为我只能看到一个”我们很相爱“的结果。我知道感情并不受理智甚至可能都不受个人意志的控制,但是我仍然相信人与人之间会变得熟悉,想要亲近对方、爱对方是出于某种必然。你们向往什么、你们认为什么重要、你们对什么不屑一顾,这些都会对一段关系产生影响,并且反过来,能让我们在欣赏这段关系的时候更清晰地看到具体的人的面向,也即可以更好地了解这个角色是什么样的人。我希望在描写关系的作品里看到这样的东西,而不只是”爱“的瞬间,或者说“相爱”的体现。除开她们的背景、身份之外,我还想了解她们在想什么、她们到底是什么样的人。 另外还想到几个小亮点,一个是本作过场动画的视角挺多变的,感觉像在看电影似的;另一个是菜单栏人物、线索和故事线的总结,并非是客观中立的第三方描述,给人的感觉更像是Sophie自己写的,读起来能看到一些Sophie的好恶,还挺有趣的。 总体不错,晚点看看DLC有什么新内容~
It was hard to play the straight route to 100% the game, it was homophobic that I had to do that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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