
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you’ve never visited a place like this before.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Stats
Sums Google Play only; Epic, PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $19.99 | — | 91% | — | not modelled |
| $9.99 | 7.9Kratings | 91% | — | $4.1M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
| $19.99 |
| 959ratings |
| 94% |
| — |
| not modelled |
| $9.99 | 847ratings | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.3K | 97% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 | |
| $58.5M | 148.6K | 97% | $19.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $38.8M | 75.9K | 97% | $24.99 | |
| $32.5M | 53K | 96% | $29.99 |