No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A brand new adventure game from Ron Gilbert and Gary Winnick, creators of the classics Monkey Island and Maniac Mansion! Play as five characters to uncover the surreal mystery of Thimbleweed Park -- a town where a dead body is the least of your problems. A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you’ve never visited a place like Thimbleweed Park before. Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched. ...Who is Agent Ray really working for and will she get what they want? ...What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying? ...Will the ghost, Franklin, get to speak to his daughter again? ...Will Ransome the *Beeping* Clown ever become a decent human being? ...Will aspiring game developer Delores abandon her dreams and stick by her family? ...And most importantly: how come no one cares about that dead body? By the end of a long, strange night in Thimbleweed Park, all of this will be answered -- and you’ll question everything you thought you knew. In a town like Thimbleweed Park, a dead body is the least of your problems. Key Features: - From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion. - A neo-noir mystery set in 1987. - 5 playable characters who can work together… or get on each other’s nerves. - Not a walking simulator! - Satisfying puzzles intertwined with a twisty-turny story that will stay with you. - 1980s-style telephone hint line gives in-game puzzle help -- if you want it - A vast, bizarre world to explore at your own pace. - A joke every 2 minutes... guaranteed!* - Casual and Hard modes with varied difficulty. - English voices with English, German, French, Italian, Russian, and Spanish subtitles. *Not a guarantee.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brand new adventure game from Ron Gilbert and Gary Winnick, creators of the classics Monkey Island and Maniac Mansion! Play as five characters to uncover the surreal mystery of Thimbleweed Park -- a town where a dead body is the least of your problems. A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you’ve never visited a place like Thimbleweed Park before. Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched. ...Who is Agent Ray really working for and will she get what they want? ...What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying? ...Will the ghost, Franklin, get to speak to his daughter again? ...Will Ransome the *Beeping* Clown ever become a decent human being? ...Will aspiring game developer Delores abandon her dreams and stick by her family? ...And most importantly: how come no one cares about that dead body? By the end of a long, strange night in Thimbleweed Park, all of this will be answered -- and you’ll question everything you thought you knew. In a town like Thimbleweed Park, a dead body is the least of your problems. Key Features: - From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion. - A neo-noir mystery set in 1987. - 5 playable characters who can work together… or get on each other’s nerves. - Not a walking simulator! - Satisfying puzzles intertwined with a twisty-turny story that will stay with you. - 1980s-style telephone hint line gives in-game puzzle help -- if you want it - A vast, bizarre world to explore at your own pace. - A joke every 2 minutes... guaranteed!* - Casual and Hard modes with varied difficulty. - English voices with English, German, French, Italian, Russian, and Spanish subtitles. *Not a guarantee.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 847ratings | 97% | — | not modelled |
| $9.99 | 7.9Kratings | 91% | — | $4.1M | |
| $19.99 | 959ratings | 94% | — | not modelled | |
| $19.99 | — | — | — | not modelled | |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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