
They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.6Kreviews | 83% | — | $672.7K |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有卡 有150个成就 没中文 血像素 《血像素》是一款难度极高的动作横版闯关游戏,灵感源自 H.P. 洛夫克拉夫特与经典恐怖题材。游戏画风独特,融合像素画与纸笔墨水纹理,将高强度平台跳跃玩法与爽快清格打斗完美结合。战斗系统核心仅设单一攻击按键,操作看似简单,实则玩法丰富、上限极高。游戏不鼓励无脑乱按,如果你将暗影怪物踢向锯片、深坑与尖刺,还能获得奖励。游戏拥有特色存档机制:通过华丽击杀积攒存档能量,可自主放置存档点,击杀特效越华丽,存档能量积攒速度越快。 剧情 一名少女转入拉夫卡迪奥问题女子学院,全然不知自己将被狂暴噩梦纠缠,一次次坠入异世界。更可怕的是,噩梦正在侵入她的现实生活,她的躯体正慢慢异变,化为梦魇里的恶魔。那本浸染鲜血的神秘书籍似乎是一切灾祸的源头,她能否将其摧毁?还是会彻底异化,沦为利爪狰狞的魔物? 核心特色 操控手感极致顺滑:单键战斗体系更考验操作技巧,摒弃复杂连招与无脑按键。平台跳跃操控精准度拉满,可瞬间启停,施展反重力冲刺与二段跳。 共计 11 张宏大关卡可供战斗探索,每一关拥有专属画面风格与配乐。额外解锁奖励关卡,以及其他独立游戏创作者提供的联动关卡,例如《小马血像素》《星尘血像素》等。 独创存档机制:华丽击杀产出可随身携带的存档标记。留存标记可额外加分,也能随时放置,保存当前进度。 闯关打分系统,每关设有独立排行榜,另有 150 项操作向成就,通关后仍有大量内容可供挑战。 提供标准、简易两种难度,适配不同操作水平玩家。 支持录制、回放、分享通关录像,线上排行榜收录速通记录与最高分榜单。 精致像素动态漫画,讲述少女被克苏鲁式梦魇缠身的故事。 原声电子配乐由 DJ Finish Him(肖恩・哈顿)制作,大量运用合成器、非常规乐器与非音乐专用设备编曲。
one-button control scheme feels clumsy; many areas that are far too large to fit on screen lack clear signposting of the intended path; combat is surprisingly slow and repetitive
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VSync on makes the game move too fast to react to with high refresh rate monitors.
please nerf the small flying pixels, literally makes this game near unplayable. I'm autistic and cannot focus on both platforming and avoid pixels of death from just hitting me into the nearby death pit. Make them more managable please, and no Novice setting isnt an option as I refuse to play an easy mode the punishes me for playing an accessability option
8/10
Jogo muito divertido, plataforma com checkpoint diferente. Aprovado.
game has a set resolution, causing all windows on all monitors to get rearranged when the game is closed. i appreciate that the game has extras, but the core gameplay is C tier at best. there arent enough attacks, especially midair. game has a sort of 'difficulty via being janky' vibe
Кровавый, стильный платформер, где простой один‑кнопочный бой неожиданно глубокий, а сложность постоянно бьёт по нервам, но почти всегда честно и мотивирует переигрывать уровни снова и снова
ye
tis been forever but i still sometimes use the mc as profile pic so it seems to have stuck with me pretty good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $2.9M | 5.7K | 85% | $27.99 | |
| $522.1K | 1.7K | 72% | $12.99 | |
| $480K | 892 | 94% | $19.99 | |
| $2.5K | 22 | 91% | $4.99 | |
| $147.8K | 351 | 98% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $672.5K | 2.2K | 96% | $14.99 | |
| $672.3K | 1.9K | 97% | $9.99 | |
| $672.2K | 2.4K | 93% | $14.99 | |
| $672.2K | 2K | 94% | $14.99 | |
| $672K | 3.7K | 97% | $11.99 | |
| $671.8K | 4K | 68% | $6.99 |