
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.4Kreviews | 97% | — | $46.7M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Celeste is an extremely difficult, but fun platformer that changes your life (literally, I'm a girl now!)
My terrible reaction time turned this into a horror loop where I die every 2 seconds. 20k deaths/10 would suffer again : )
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i don't really enjoy 2d platformers; i grew up with the extra dimension, and consider myself quite bad at them. that said, 49h and 13,000+ deaths later - i've finished all of the chapters and achievements this game truly deserves all of the praise it gets
never thought i could complete the game, but here i am. fantastic game, this has a special place in my heart.
This game is just PEAK -PEAK soundtrack (the drummer is just so talented) -PEAK story (literally cures depression) -Literally runs on a bag of chips -Beginner friendly while being difficult This game is just life changing
[h1] THAT'S PLATFORMER IS SO COOL [/h1] [hr][/hr] I think this is one of the best games i ever played - beautiful pixel desing (like in old games) - Fairly pleasant and intuitively simple game mechanics - Wonderful musical accompaniment throughout the entire game (with several unique tracks for each lvl) [u] Some helpful Things/Tips about game [/u] - Try to complete the levels sequentionally (You'll probably spend less time and die fewer times on that level if you come back to it later). - Use binoculars (otherwise it might backfire :)) ) - Remap the default controls to your liking (honestly, playing on a controller is much better) - Secret rooms give themselves away through small fetails (pay attention to the edges of the "screen", or just look around to find Eastereggs or strawberries or crystal hearts) [u]- AND THE MOST IMPORTANT THING IS: BREATH, JUST BREATHE)))) BADELINE TAKE IT[/u] [spoiler] Endure. [/spoiler] [spoiler] Embrace the pain. [/spoiler] [spoiler] Keep suffering. [/spoiler] [hr][/hr] [h3] I guess that's all for the future climber. GLHF and dont forget to breathe!!!!! :))[/h3]
趁我还精神完好的情况下写下评测。(在6B的折磨下稍微有些神志不清,目前打7B操作已变形) 感谢阿言的礼物,对蔚蓝的初印象只有超高难度跳跳乐,一直不敢购入,幸好有阿言,才没有错过这款神作。 蔚蓝的确很难。 但除了难,这款游戏还有着非常漂亮的像素画风+特别好听的音乐+触动人心的剧情+超可爱的主角形象设计。 跳跃手感,也许键盘会更精准更好一些,用手柄也还可以,就是突进方向总是会错,嗯,我已经习惯死亡了。 为什么要爬到山顶?因为山就在那里。 但爬不上去怎么办,没关系,努力尝试过就足够了不起足够让人高兴了。 玛德琳和自己和解,我也在上千次死亡中和自己和解。 有挫败感吗?有的,但还是很开心。 谢谢蔚蓝带给我的登山之旅,我已经见过了7A山顶的风景,也许有一天还能看见7B的,也许也看不到。 但没关系,这段旅途已经足够美好了。
The moment I got mods for this game, I knew it was all over. I've currently beaten a few hardlist levels, and the end is still nowhere in sight. Seriously please help I can't stop playing
I'm quite on the fence on this one, once again one of those cases where Steam should allow for a "Neutral" option. Principially it's a tight and hard-to-master platformer, but with a broad bandwith of difficulty: From just finishing each level to get to see the story (which I found to be rather bland, but isn't the focus of a platformer anyway), to collect every strawberry (even collecting one is completly optional) or finishing the B- an C-sides. The levels are also quite distinct with some creative mechanics one has to understand anew each time. Sadly, there's a big BUT: The (already widely complained about) AnalogueStick-Input. Since Celeste allows for 8-directional-input, one would expect that each on correlates to a 45° range on the stick. This somehow ain't true. Just for example, sometimes it feels like you push the stick to 89° and still do a up-right dash instead of an expected right dash, while sometimes pushing to 45° results in simply dashing up instead of up-right. Furthermore, even this weird input range seems to not be consistent. There where situations where you had to dash in the same direction consecutively, and without (noticably) moving the stick, the first realized direction (i.e. left) was different from the next (i.e. left up). First I thought something ain't right with my Deck, but soon found out that this seems to be a known problem (which -considering the age of Celeste- won't be fixed). And whilst I might exaggerate a wee bit in my description, there definitly is a significant wobbliness to the analogue input. And imprecise controls are a no-go for a precision platformer where you have to chain multiple perfect dashes in a row, where failing one due to random input interpretation leads back to square one. Playing on PC/WASD is supposed to be better/free of this issue, but I found switching to D-Pad not helping on the Deck. So yeah, it's still playable if you take this spongieness into account and bring some tolerance for randomness, but demotes the overall experience. So, try on your own risk.
Избиение, удушение, вырывание ногтей, отрезание конечностей, выжигание глаз, пытка бамбуком, веселица, электрический стул, четвертование, сожжение заживо и колесование это цветочки, по сравнению с 9 главой этой замечательной игры
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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