
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.4Kreviews | 97% | — | $46.7M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm quite on the fence on this one, once again one of those cases where Steam should allow for a "Neutral" option. Principially it's a tight and hard-to-master platformer, but with a broad bandwith of difficulty: From just finishing each level to get to see the story (which I found to be rather bland, but isn't the focus of a platformer anyway), to collect every strawberry (even collecting one is completly optional) or finishing the B- an C-sides. The levels are also quite distinct with some creative mechanics one has to understand anew each time. Sadly, there's a big BUT: The (already widely complained about) AnalogueStick-Input. Since Celeste allows for 8-directional-input, one would expect that each on correlates to a 45° range on the stick. This somehow ain't true. Just for example, sometimes it feels like you push the stick to 89° and still do a up-right dash instead of an expected right dash, while sometimes pushing to 45° results in simply dashing up instead of up-right. Furthermore, even this weird input range seems to not be consistent. There where situations where you had to dash in the same direction consecutively, and without (noticably) moving the stick, the first realized direction (i.e. left) was different from the next (i.e. left up). First I thought something ain't right with my Deck, but soon found out that this seems to be a known problem (which -considering the age of Celeste- won't be fixed). And whilst I might exaggerate a wee bit in my description, there definitly is a significant wobbliness to the analogue input. And imprecise controls are a no-go for a precision platformer where you have to chain multiple perfect dashes in a row, where failing one due to random input interpretation leads back to square one. Playing on PC/WASD is supposed to be better/free of this issue, but I found switching to D-Pad not helping on the Deck. So yeah, it's still playable if you take this spongieness into account and bring some tolerance for randomness, but demotes the overall experience. So, try on your own risk.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Celeste is one of the best platformers ever made, hands down. The game asks a lot of the player in terms of precise platforming and timing, but it is ALWAYS rooting for you. Celeste wants you to win, and it's part of why it feels so good to play. The game "cheats" in favor of the player in a variety of ways - if you're a pixel off of a jump, the game gives you the landing anyway. Enemies universally have slightly smaller hitboxes than their graphics appear. There's other ways it fudges things slightly in your favor, but when you put it all together, you get a game that is still extremely hard, but every time you die, you know you deserved to take that death, because any time a situation is remotely questionable, the game is built to favor the player. It's an exquisite example of how to make a game extremely hard, but also have that difficulty consistently feel fair. I have thousands and thousands of deaths in this game and I think I can count on one hand how many times I've felt at all 'robbed.' Game gud
美国人用于升高中国人血压的战略性武器。
nálise – Celeste Celeste foi uma grande surpresa para mim. Mesmo tendo jogado pouco até agora, deu para perceber rapidamente por que ele é considerado um dos melhores jogos independentes de todos os tempos. Não é apenas um jogo de plataforma difícil, mas também uma experiência emocionante, com uma história muito bem construída. Pontos positivos Gameplay preciso: os controles são extremamente responsivos, fazendo com que cada erro seja culpa do jogador, e não do jogo. Desafio na medida certa: é difícil, mas incentiva você a continuar tentando sem ficar injusto. História emocionante: aborda temas como ansiedade, insegurança e superação de forma muito sensível. Pixel art linda: os cenários e personagens possuem um visual simples, mas muito bonito e cheio de personalidade. Trilha sonora fantástica: as músicas acompanham perfeitamente cada momento da jornada e ajudam na imersão. Ótimo fator de replay: há diversos colecionáveis, lados B e C das fases e desafios extras para quem busca 100%. Pontos negativos Pode frustrar iniciantes: a dificuldade aumenta bastante conforme o progresso. Pouca variedade de gameplay: o foco é quase totalmente na plataforma, o que pode não agradar quem busca combates ou exploração. Exige bastante precisão: alguns trechos pedem reflexos rápidos e muita paciência. Conteúdo pós-jogo é muito difícil: completar todos os desafios é algo para poucos jogadores. Minha nota 10/10 Mesmo tendo apenas cerca de 70 minutos de jogo, já deu para perceber a qualidade absurda de Celeste. A jogabilidade é extremamente precisa, a trilha sonora é incrível e a história consegue transmitir uma mensagem muito bonita sobre superar os próprios desafios. Ainda tenho muito conteúdo para explorar, mas a primeira impressão foi excelente, e pretendo jogar bem mais quando tiver tempo. É um daqueles jogos que todo mundo deveria experimentar pelo menos uma vez. Apesar de reconhecer toda a qualidade de Celeste, não tenho interesse em fazer a platina desse jogo. Como meu objetivo era apenas conhecer a experiência e me divertir, utilizei o Steam Achievement Manager 7.0 para desbloquear todas as conquistas. Nunca foi minha intenção completar o jogo em 100% de forma legítima, já que esse não é um título no qual pretendo investir tantas horas.
Супер! Вот это по-настоящему кайфовая хардкорная игра, где при каждой смерти ты понимаешь что сам в этом виноват, а не игра пытается долбить тебя в одно место. Всё на высшем уровне: сюжет, музыка, платформинг. А голосовая озвучка персонажей, особенно Главной Героини это прям милота (> ~ <) 9.2/10
After playing 100 hours of this game I can tell you that it is [strike]peak[/strike] summit. No, seriously this game is amazing. From the moment I pressed play I knew I was in for a treat. And oh boy, am I happy to tell you it did not disappoint. I played the game from start to finish, did all optional levels and even beat some levels deathless. Everything is perfect, but the movement is what shines most for me. The amount of things you can do with it that you don't learn in the main game is just mind-blowing. But that was not the end. Modding the game is what kept me coming back again and again. The modding community is great. The mods add so much extra content that you could keep playing forever. If you're like me and didn't want the game to end, go play some mods! Strawberry jam my beloved.
One of the most solid platformers in recent years. Main story levels feature an enjoyable aesthetic and the OST fits the ambience and the setting of each section. Some of the B-Side tracks were much better than others, a couple were really grating personally, but all in all a very enjoyable game. That being said, the game never teaches you that you can hold down to descend faster. This is required for at least two stages. Considering it teaches you other techniques when they're required, I'm very surprised they didn't mention this. There's also a large modding scene for anyone wanting more. I was done after all chapters, B and C-sides. May return if I ever feel the desire. It'd be a platformer of choice. Edit: Fixed minor typo
its good but i already rage quit 15 minutes in so probably not gonna finish it
After 100%ing this game, my gender doesn't match with my biological sex Also now I can play mods and collect goldens
if ur trans and havent played this game ur larping /j
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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