
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion.
Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
The year is 1978. A lone bus, a terrible crash, out upon the old and winding dirt roads which skirt a vast American wilderness. A survivor. A young woman, her mind scarred by a life of tragedy, her name is Alicia. She is alone. She is injured. Around her, quietly, slowly, a surreal and deadly nightmare unfolds.
Fighting for her life, Alicia finds herself in the midst of events she does not understand- a "change" taking grip on the world around her. Its nature, its cause? unknown.
As night descends, she pushes further into the unknown - Will she survive? Will you?
General
- Fixed camera with tank and alternate control schemes.
- Third-person view with over-the-shoulder aim
- Selected first-person POV for flashbacks, cutscenes, memories, etc.
- Extra game content.
Fixed Camera: This mode is designed for people that want a true classic survival horror experience. For those who like things hard and challenging.
Over The Shoulder: Although we keep some classic elements in this mode, OTS is designed for people who want a more modern gaming experience, with a slightly easier (but still challenging in its own way) experience.
Notice:
The game pays homage to some of the classic survival horror games we love, expect to see some "rooms" or "Easter eggs" that may remind you of these games.
Regardless of how you play, this game will not hold your hand. You will have to think for yourself about what needs to be done and how to progress the story.
Use your own wits and intuition to make it out alive.
Graphics
- Post-process effects (bloom filters, god rays, etc.) added for increased immersion.
- Crisp graphics with a 60 FPS default. Unlock FPS is available.
- Optional reversion to first-gen console graphics. The retro mode also triggers fixed camera play for a greater challenge.
- UltraWide (32:9) Support
Gameplay
- Realistic damage and dismemberment systems with accompanying gore.
- In-world puzzles featuring ciphers and keys.
- Resource management for true survival horror.
Extra Content:
Finish the game and unlock new costumes or weapons.
There are different endings. Decide Alicia's fate yourself.
Low FPS? Please make sure that:
1. Your video card receives enough power and not sleeps to save power.
2. The game is running on the main monitor connected on your video card.
Why this happens:
This game required very little performance to run well, an NVidia GTX 1080 is enough. If the hardware is to new it may not use any of its power or even pick the real video card, saying like "this application don't need any power to run well". This happens more on laptops due to battery save. In this case we need to manually tell our PC that this game needs power like all other games or apps.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.7Kreviews | 75% | — | $1.1M |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]チープな挙動[/h2] 近代のゲームにしては、敵ゾンビの挙動がかなりチープ。 というかPS時代バイオ未満のクオリティだ。 ただ、そのぎこちない動きが何とも気色が悪く、これはこれで「眺める分」には悪くない。 しかし「遊ぶもの」としては厄介極まりない。 突き詰めれば何かしらの法則性があるのかもしれないが、突拍子もなく急に走り出したりするので全く動きが読めない。 歩く、走る、かみつく、殴る。全ての動きの繋ぎがなく、瞬間的にモーション移行するので見切るもくそもない。 おかげで近接攻撃が扱いにくい。(その割に弾薬も少ない) そしてチープさは自キャラにも言えることだ。 挙動がフワッとしていてぎこちないし、攻撃した際の反応が薄く、戦闘の気持ち良さが皆無。 [h2]物資管理のダルさ[/h2] おそらくバイオに影響されまくってる割に、なぜわざわざ悪い所まで模倣してしまったのか? 本作は悪しき「床置き式アイテム管理」のシステムが採用されてしまっている。 ただ実はそれなりにゲームを進めることでアイテムボックスも初めて登場するのだが、残念なことにアクセスが悪くイマイチな使い勝手。 そして「いや床置きが出来るでしょ?」って事なのか、インベントリ枠が少なすぎる。 加えて嫌がらせかってくらいにキーアイテムの種類が多く、 少ないインベントリ、散らかった床アイテム、往復しての管理…しかもめっちゃ脚が遅い。 ぶっちゃけ面倒なだけで何ら面白みが無い。 そもそも「限りある物資」だけで戦い抜くという当ジャンルにおいて、2週目以降ならまだしも、初見ならとりあえず見つけたアイテムを根こそぎ取るものでしょう? わざわざ不便なシステムのもとでダルい管理をさせて、一体だれが得するというのでしょうか。 百歩譲って、本作はキーアイテムの多さなどから、2週目以降の効率プレイにおいては好きな場所へアイテムを置けるというシステムが真価を発揮するのかもしれません。 でも最初からキーアイテムを抑えるか、インベントリに余裕を持たせるか、もう少しボックスの配置を増やす等で丸く解決する話だと思います。 これは作者からの単なる嫌がらせにすぎないと自分は感じました。 [h2]戦略性が薄い&お粗末な難易度調整[/h2] 前述のとおり物資量が割ときつめ。 の割に、狭い通路へ的確に複数のゾンビを配置したり、大分と陰湿ぎみ。 かなりのやけくそ加減というか、全体を通して無駄に敵が多い。 物資量とのバランスが釣り合っているとは到底思えない。 敵と距離を空けると走ってくることが多いのだが、割と素早いので分散して各個撃破したりとか、戦闘そのものを避けたりといった工夫が難しい。 一度補足されると結構な距離でもずっと追いかけてくるので、これもまたスルーのしづらさに拍車をかける。 数少ない対処法として、脚を撃って破壊すると這いずり状態になったり、頭を撃つと一瞬怯むことがたまにある。 しかし条件が曖昧で安定して起こせるわけではなく、いまいち頼りにならない。 また奥が行きどまりになっている順路かつ無駄な往復を強いるという構成が目立つ。 その性質上、何度も同じ敵が居るエリアを走らさせられるわけだ。 時間は掛かるが一部の道だけ殲滅し、その都度回り道を使う。といった戦略が活きる場面は殆どない。 どこぞの警察署を見習ってほしいものだ。 まとめると極めて戦略的要素が薄く、仕方なく全滅を目指すか、運否天賦で走り抜けるという形になりやすい。 物資も少ないし、それを打破するテクニックも少ない。何をどうさせたいのだろうか。 ザコに加え、ボス戦も酷い。 真っすぐこちらに走ってきて、至近距離まで来たら殴ってくる。 本当にこれだけで、あとは延々とヒット&アウェイ。 やってくることがザコレベルと何ら変わらず、ただ耐久が盛られているだけといって過言ではない。 そして主人公は瀕死状態になると歩行速度が大幅に落ちるのだが、こうなるとほぼ避けようが無い。 そのためボス戦で回復アイテムが尽きた時点で概ね詰み状態になる。 もう本当に勘弁してほしい。 更にゲームを進めると今度は超常オカルトパワーな敵が出始めるのだが、余計なギミックを引っ提げては面倒な事ばかりを強いてくる。 なんか知らんが当初は透明で攻撃が効かず、胡散臭い聖水を汲んで来てぶっかけてやると実体化し初めて攻撃が通る。というもの 聖水をかける間は棒立ちで隙だらけだし、普通に遠慮お構いなくぶん殴ってくる。 徹頭徹尾が芸術的に酷いゲーム構成だ。 このゲームに緊張感なんてものはなく、ただただストレスと疲労感が積もるのみだ。 [spoiler]簡単にクリアされたら悔しいでしょう?←RE2って凄かったんだなあ[/spoiler] [h2]総評:強みが皆無の「劣化模倣品」[/h2] 全体的に、わざわざ本作を選ぶほどの強みが感じられないと思いました。 プレイヤーへ負荷を掛けるばかりでその割に面白いと思える瞬間がなく、オマージュ問題とかを抜きに考えても、シンプルに作品単体としての質が非常に低い。 加えてキャラ、ストーリー、クリーチャーデザインといった側面も弱く、いよいよ本作独自の魅力が全く存在しない。 これが「マニアの考えた理想のサバイバルホラー」なのだろうか? 趣向は人それぞれとはいえ、首を捻らざるを得ませんでした。 そして大手企業に属するプロクリエイターの凄さを再認識させられましたね。 本作を簡単に形容するなら「作者の好きを元にしたやりたいことばかりが先行し、枠組みばかり優先して中身の調整をおざなりにしてしまった」と言ったところなのかなと感じました。 最低限の形は出来ているし、致命的な破綻は無いのでクソゲーとまでは行きません。 でもその徹頭徹尾が何処かで見た真似事に過ぎず、それら1個たりともオリジナルを越えられるほどの調整を為されていない。 越えてくれとまでは言わずとも、最低限は楽しめたかも?ってくらいの調整はしてほしかったところです。 安直に物資を削って敵ばかり増やすだけじゃダメです。 難しいとも言えないただの苦行にしかなりません。何ら面白くない。 真綿で首を締めつつ、でも締め切りはしないギリギリの塩梅がサバイバルホラーにおける妙技ってもんだと思うんですよね。 このジャンルを遊びつくした上で尚も飢えている人でもなければ、まずは探せば幾らでも見つかる評判の良い他作品から手に取るべきでしょう。 そして知れば知るほど、本作の物足りなさが浮き彫りになってしまうというジレンマが沸き上がるんですけどね…。 掃いて捨てるほど時間と金に余裕があってサバイバルホラーなら何でもいい。 という人だけ触れてみると良いかと思います。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, French, German, Japanese, Portuguese - Brazil, Korean, Italian, Romanian, Russian*, Spanish - Spain +1 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,先不讨论是不是缝合怪,我只想告诉那些要玩的同学,这游戏一定要开窗口模式游戏,切记一定要窗口,为啥?因为输入法冲突或者其他游戏内物品逻辑取得顺序的原因可能导致游戏突然卡死,然后直接黑屏,你无论是要切换出来,还是呼叫任务管理器一概不行,全部就卡在死掉的游戏黑屏画面,只有按win+tab键新建一个桌面,通过另外一个桌面的资源管理器来关闭当前桌面的进程才行,有时候新建桌面都不行,只能强制重启或者注销电脑。但是开窗口模式的话,一但卡屏,把鼠标切出来,直接点右上角X关闭就行。所以一定要窗口模式游戏!一定要窗口模式游戏!一定要窗口模式游戏!重要的事情说三遍!
我说作者仙家,您别告诉我,我费劲巴拉的弄到了秘境钥匙,就是为了进去摸摸狗头吗?玩人不带这样的吧?您最好是解释一下,否则差评我是不会改的。 I said, author immortal, after I went to so much trouble to obtain the key to the secret realm, just to go in and pet the dog's head? Isn't that too exciting? You'd better explain, otherwise I won't change the negative review.
アプデで。操作しにくくなった
The pyramid puzzle is complete garbage. So many people complained, and it is still this bad. I also had a bug where the right solution didn't get registered. After a few puzzle resets, it finally worked, but at this point, I was beyond frustrated. The flashback sequence shortly after did the game no favors either. Why the hell do you have to put clues on the chalkboard one by one? The shift to dimensional monsters is also a letdown...
cheap and half baked resident evil wannabe game, waste of time...
Purtroppo, ho commesso l'errore di giocare questo gioco dopo Resident Evil 2 (del 1999), in questo modo i suoi difetti li ho percepiti in maniera amplificata (RE2 del 1999 è più "equilibrato"). Them and Us è un gioco appunto che si ispira alla saga di Resident Evil, i difetti sono prettamente nel gameplay, con alcune scelte che reputo scriteriate. Gioco buono, che poteva con qualche accorgimento, essere un capolavoro. PREGI: Graficamente è decisamente ben fatto, soprattutto gli zombie e il loro comportamento (anche se poco vari come modelli) Usare il coltello è galvanizzante in quanto è possibile rimuovere gli arti degli zombie (sembra più una mannaia per quanto è potente) Atmosfera ottima ed inquietante Menù del personaggio fatto bene graficamente e molto chiaro Storia intrigante e misteriosa Livelli molto ampi e molto dettagliati (strepitosa la villa ed il cimitero) Mappe molto precise che evidenziano le porte chiuse, aperte e bloccate Bellissima l'idea di evidenziare la corrispondenza tra la porta e la chiave appena recuperata Lore ben raccontata tramite note lasciate dai nostri predecessori E' possibile giocarlo con diverse telecamere e controlli (fissa, sulla spalla, in prima persona, ho optato per la seconda con controlli moderni) Finali multipli (dovrebbero essere 5, ne ho sbloccati 2) anche se non ho capito come ottenere gli altri Longevo. DIFETTI: Gestione dell'inventario inadeguata, pochi spazi e troppi oggetti da raccogliere (gli esuberi vanno lasciati a terra, fortunatamente la loro posizione e descrizione è ben segnata sulla mappa) Mira poco fluida (soprattutto con nemici veloci anche se credo sia voluto, ci viene detto sin da subito che il nostro personaggio non ha dimestichezza con le armi da fuoco) Movimenti un po' troppo legnosi e lenti (il caricamento dell'arma blocca il personaggio per un secondo, con il fucile avviene dopo ogni colpo) Dovrebbe essere un survival ma alcuni nemici sono delle spugne e vanno necessariamente eliminati in quanto droppano oggetti fondamentali Non c'è il controllo analogico, con un tasto alterni la camminata alla corsa, avrei preferito poter correre solo all'occorrenza tenendo premuto lo stick (oltretutto corre decisamente piano, uno scatto nelle boss fight sarebbe stata cosa gradita) Dispersivo, troppo backtracking Gestione dei salvataggi inadeguata, a livello normale i dischi per salvare sono veramente troppo pochi (sono usa e getta, un problema se come me fate sessioni di gioco brevi) I portali che si attivano dopo circa un'ora di gioco e permettono di recuperare gli oggetti tramite un cubo magico sono fuori luogo (allora tanto valeva mettere la classica cassa condivisa già da subito questa rende il gioco meno "credibile") Se faccio partire il gioco con le Directx11 ci sono pesanti problemi di tearing (come se il vsync non funzionasse) A volte è poco scorrevole, capita di trovare oggetti strani e senza il minimo indizio ti ritrovi a tornare sui tuoi passi. VOTO: 7,5 Gioco poco più che discreto, presenta ottime idee ed una bella storia/atmosfera, a mio modo di vedere parzialmente vanificate da un backtracking selvaggio ed una gestione dell'inventario inadeguata (Tormented Souls, gioco simile a questo ha dimostrato come vanno gestiti), con un inventario infinito o stile casse di RE ed un sistema di salvataggio meno punitivo sarebbe stato un vero capolavoro, spero prima o poi in un seguito un po' più rifinito. Consiglio inizialmente di giocarlo in modalità facile almeno in questo caso i dischi di salvataggio sono infiniti.
I see what they were going for in this game. I also like resident evil 4. So that was the mode I played it in. But, my frame rater was ALOT lower than I would have expected for my hardware. And, I found my self lost, and confused. I had items I had no idea where to use them, and even with a walk through I found on steam, I was confused. Also, this must be the weakest gun and the strongest zombies ever. Like, 5 shots to the head? No thank you. And with how little amo there is, and how little storage I have (even with a back pack), I was having a frustrating time. So, I gave up, and decided I would play something else. There are worse games out there, but I don't think this game is worth 40 USD.
TLDR: Only get it if you're itching for an old fixed camera angle zombie survivor game. It falls flat on a lot of aspects, but it does nail the RE 1 ambiance, minus the Jill Sandwich. It offers a little bit of replayability, but probably not enough for most players. It also offers OTS and FPS mode, which, tbh, is rarely seen, however, it's obvious the game was made with fixed camera angles in mind. Expect a couple of really bad puzzles and inconsistant difficulty. Story: Jill from Temu is here! Alicia's backstory, which is quite extreme, is thrown at you and is expected to stick and left open to devellop, however, it doesn't. The more I played, the less I even remembered Alicia's reason for even being there as you spend 99% of the game is spent alone, reading logs, kiling zombies and solving puzzles. There is barely any interactions with anyone and when there is, it's over too quickly. There are 5 endings but I couldn't bring myself to finish the game a 2nd time. Gameplay: Limited inventory, and RE 0 style item management (meaning having to drop items on the ground to pick new stuff up) for about a fifth of the game, then you have access to portals scattered throughout the game that grant you access to an item box and something you can interact with to warp items left behind straight to your inventory, for free. Saves use consumables, ammo is scarce and so are health items. Cheesing regular zombies felt necessary. Puzzles are a plenty, and they are of inconsistant difficulty. Some are super easy, some are ridiculously hard. While some puzzles aren't mandatory, they can certainly feel like it as skipping weapons means skipping LOTS of ammo. The game allows you to choose from OTS, FPS and fixed camera angles, however you may NOT switch during a playthrough. If you want another camera angle, you need to start a new game. This is likely due to the fact that camera angles dictates how much ammo will be present. While the maps are accurate, there needs to be more information on there, like puzzles location or being able to switch from one map to the next. Showing only items you've dropped on the ground and doors that are locked/unlocked/unlockable isn't enough. I really liked how the devs threw many little easter eggs or fun things to do for the player. I won't spoil anything :) Graphics: For a small studio, the environments look real good. However, just maybe, next time, put more efforts on how the texts look... I... I dunno what it is... It just looks... ''off''. Audio: While the atmosphere is pretty good, the voice overs can be pretty bad. I mean, no Jill sandwich here, but it's still pretty bad. Everything else is adequate, SFX, music, etc. Some extra things that bothered me were that some texts weren't translated properly or were simply not fixed after the final release. Nothing major but it can be misleading (there were 2 items that were said to go into a door but did NOT go into a door, at all). I also disliked how when some specific things happen, some doors just unlock without letting you know, meaning a ''new path'' just opened up.
Эта игра ни разу не идёт в сравнении с Резидентом(он стоит в сторонке). Я надеюсь что придумают продолжение к этой игре. Советую поиграть,не пожалеете.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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