
After society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.5Kreviews | 83% | — | $4.1M |
| $14.99 | 192ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Önceki iki sezona nazaran biraz daha farklı ama güzel yinede oynanır.
클레멘타인이 주인공이 아닌게 유일한 단점임. 그리고 한글패치시 에피소드 2의 초반부에 영어가 나오는데 그부분만 넘어가면 다시 한글로 할 수 있음 아마 업데이트 후 한글패치가 그부분만 안먹히는 것 같음. 유투브 검색하면 한글 제대로 나오니 보면서 그냥 영화본다고 생각하면서 선택지와 똑같이 플레이하고 넘어가면 됨.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 5.2K | 66% | $24.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 8.6K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $1.5M | 15.1K | 87% | $5.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 105ratings |
| 44% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
классика епта
good game
Clearing up the backlog; Took me way too long to get here, I played Season 1 so long ago, Season 2 a few years back and honestly Telltale are truly one of a kind when it comes to these games. The story, the emotions, the characters all blends so well, and seeing how your choices really do affect an outcome is just such a powerful feeling making you doubt yourself at all times, was that the right choice? should he have lived? really incredible what they have done here. Due the nature of the game the ranking wouldn't be in line with the other games I have reviewed as you can't really compare this to DS3, both masterpieces in their own lane. With that in mind this gets an easy 9/10.
7/10 неплохая часть. Клементина второстепенный герой в этой части к сожалению, но у нее здесь как-будто самый лучший образ. сюжетные повороты хорошие, но есть говноперсонажи которых нельзя бросать и еще навязывание игрой левых отношений с жинкой брата. всю игру отстранялся от нее и все равно пришлось объяснять брату, что пизданутая она, а не я. и еще наверное меньше всего в этой части геймплея, а так нормально
peak but season 1 and season 2 is better
Oyun bence güzel. Yeni karakterlerle oynamamız güzel olmuş bence çok iyi karakterler var oyunda. Onun dışında etkilerimizin hikayeyi değiştirdiğini, oyun bittikten sonra diğer seçimlerin olduğu oynayış videolarını izlediğimde fark ettim, hatırı sayılır şekilde değişiyor hikaye. Bence oynanır gayet güzel.
시즌2 보다 훨씬 재미있음! 전작에 비해 그래픽, 스토리텔링, 연출, 액션, 버튼입력 등 다양한 요소들이 많이 발전했다. 제작진에서도 신경 좀 쓴 듯? 또 억까, 억빠의 빈도도 줄어들어 스토리 몰입도도 훨씬 좋았고! 무엇보다 등장인물들 간의 갈등에 있어서 플레이어가 *납득할 수 있을 만한* 고민거리와 선택지를 제공했다는 점이 전작과 비교해보았을 때 제일 발전한 부분이 아닐까 싶음 그리고 스토리가 예상하기 쉽게 흘러가는 듯 하면서 중간에 한번 비틀어주는데 그래서 뭐 나름? 재미있게 플레이 했음ㅋㅋ 됐고! 얼른 파이널 시즌 달릴 생각임ㅋㅋㅋㅋ
[b]Fractured Loyalties & Walking Dead Politics – A New Frontier’s Branching Consequence Engine[/b] [i]A cinematic episodic adventure where two protagonists, shifting alliances, and time-pressured choices shape survival in a post-apocalyptic power struggle. [/i] [b]Core Gameplay & Structure[/b] A New Frontier continues the Telltale formula of point-and-click exploration, dialogue trees, and episodic progression, but shifts focus toward a dual-protagonist structure. You alternate between Javier Garcia and Clementine, experiencing overlapping timelines that gradually converge. The core loop remains simple: explore environments, interact with characters, and advance the story through choice-driven scenes. [b]Choice System & Consequence Web[/b] The defining mechanic is still branching narrative choice, but this entry leans harder into faction politics and long-form consequences. Decisions influence trust between groups, character survival, and how entire settlements react later. The game also imports prior save decisions, attempting to maintain continuity across the series — even when outcomes are heavily streamlined into a unified narrative path. [b]Dual Protagonist Flow[/b] Switching between Javier and Clementine adds a structural twist to pacing. Javier’s sections focus more on group dynamics and leadership decisions, while Clementine’s segments emphasise survival instincts and autonomy. Mechanically, both still rely on exploration and dialogue, but the tonal shift between perspectives gives the gameplay a more fragmented, situational rhythm. [b]Interaction & QTE Layer[/b] Moment-to-moment gameplay is still driven by quick-time events and timed dialogue choices. Combat and danger sequences are largely reactive — pressing inputs to survive ambushes, escape walkers, or resolve conflicts. These segments function less as skill checks and more as pacing spikes to punctuate narrative tension. [b]Exploration & Environmental Design[/b] Exploration remains minimal but purposeful. Small environments — settlements, roads, interiors — are designed for character interaction rather than mechanical depth. Object interaction exists mainly to trigger dialogue or advance scenes rather than create systemic puzzles. [b]Pacing & Narrative Pressure[/b] Compared to earlier entries, this installment places heavier emphasis on faction conflict and shifting loyalties, creating a more politically driven rhythm. The gameplay loop often serves as a bridge between narrative setpieces rather than an independent mechanical challenge. [b]Verdict – 10/10[/b] A New Frontier turns simple exploration and dialogue systems into a branching political survival drama, where dual perspectives and consequence-driven choices define the entire experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.